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RIFT 1.4 == FEATURED ITEMS == PVP RIFTS - NEW ALTERNATE WARFRONT WHITEFALL STEPPES - NEWWhitefall Steppes - Escalation CROSS-SHARD LOOKING FOR GROUP WATER SAGA STORY QUESTLINE - NEW DROWNED HALLS - NEW SLIVER QUEST SYSTEM HAMMERKNELLMurdantix Grugonim Sicaron Vladmal Prime Rune King Molinar Matron Zamira GENERAL LOOKING FOR GROUP GUILDS GUILD PERKS RIFTS AND INVASIONS COMBAT COMBAT ITEM PROC RATES ==SOULS== CLERICCABALIST DRUID INQUISITOR JUSTICAR SHAMAN TEMPLAR [PvP] MAGEARCHMAGE [PvP] ARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD CULT SAGA ZONESDROUGHTLANDS GLOAMWOOD IRON PINE PEAK MOONSHADE HIGHLANDS SCARWOOD REACH SHIMMERSAND SILVERWOOD STILLMOOR DUNGEONS AND RAIDSCHARMER'S CALDERA FOUL CASCADE RUNIC DESCENT PVP PVP ITEMIZATION ITEMS CRAFTING ACHIEVEMENTS ART AND AUDIO COMMANDS AND MACROS UI/SETTINGS CLIENT == FEATURED ITEMS == A new type of Rift - PvP Rifts - can now be opened at Raid Tear locations with a special Ascended Power. See below under PvP Rifts for details. The first Alternate Warfront, for Whitefall Steppes, will now appear on weekends and grant double awards when active! The Looking for Group tool goes cross-shard with the other shards in your wargroup; look below under CROSS-SHARD LOOKING FOR GROUP for more info. A new epic questline for higher level characters solo or in small groups is now available The Water Saga! The new 10-person Sliver, Drowned Halls, makes an appearance in Scarwood Reach. See below under DROWNED HALLS - NEW SLIVER. The quest journal system has some shiny new updates; see QUEST SYSTEM below for specifics. Many, many more improvements below! PVP RIFTS - NEW The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy s rift for additional bonuses! See Girdoom in Meridian and Templar Zin in Sanctum to obtain the Ascended Powers needed to open these new Rifts, purchased with Favor (Lure of the Unseen and Lure of the Eye). PvP Rifts can be opened at Raid Tears in Shimmersand, Iron Pine Peak, and Stillmoor. Only one per zone can be opened at any time, for a total of three active PvP Rifts at a time. Contribution to objectives or to PvP activity in the region of the opened Rifts triggers rewards. PvP Rift activity will be broadcast in the new World Defense chat channel. ALTERNATE WARFRONT WHITEFALL STEPPES - NEW Whitefall Steppes - Escalation In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Soucestone to fuel these powerful weapons. Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy. Alternate-mode Warfronts appear on weekends and are highlighted in the Warfront queue UI when available. These Warfronts grant double awards while available. Daily quests for the standard version of Whitefall Steppes can still be completed in the Alternate Mode. Achievements related to Whitefall Steppes must still be done in the standard version. CROSS-SHARD LOOKING FOR GROUP The Looking for Group tool now includes queues from the other shards within your battlegroup when forming instance groups. Cross-shard players are indicated the same way as in Warfronts - Name@Shard. Cross-shard groups cannot contain more than 5 characters but can still be converted to a raid for the UI change. The ability to ignore players cross-shard is currently being worked on. You cannot trade items or coin to players from another shard. This includes Bind on Pickup items under the 30 minute trade window after looting. WATER SAGA STORY QUESTLINE - NEW After the appearance of Akylios, Guardians take a trip through madness while Defiants learn the story of the Faceless Man and help determine his future. The Abyssal have a hand in all of it. The Water Saga is intended for higher-level characters in solo and small groups. You don t need to raid to complete it though you may need to bring some friends for some portions. Start the story after completing either Standard or Expert Abyssal Precipice. Defiants speak to Faceless Man inside the Abyssal Precipice instance itself, while Guardians need to see Cardinal Visc in Sanctum after completing the instance once. Pre-1.4 completions of Abyssal Precipice DO count! New item rewards are available while completing the questline, and rumor has it that finishing the series grants the player a sweet new mount type. CROCNARD! DROWNED HALLS - NEW SLIVER A new Sliver location has been reported to be intersecting with present-day Telara in the region of Lord s Hall in Scarwood Reach. High Priestess Hydriss attempts to break through from a twisted reality, bringing her Abyssal army to claim the Ascended s Telara for Akylios. Enter the Sliver to fight her back on her own turf before she can bring her future into ours! Drowned Halls is positioned as an entry-level 10-person raid instance, with unique new loot to help gear for more difficult challenges. Several new costume items can be obtained from the Drowned Halls sliver and Achievements. QUEST SYSTEM Repeatable quests (daily, weekly, etc) no longer count against the 25-quest limit in the quest log. Collected quest items that are placed in your bank now count toward the total required for the quest and will be withdrawn when the quest is turned in. All characters now have a quest bag attached to their quest log which holds items that are either gained during or required for quests the character is currently on. Looted quest items will automatically go into this new quest bag. You can move quest items around inside the quest bag or move them into your general inventory if needed. Regular items go into inventory bags as usual, and cannot be stored in the quest bag. HAMMERKNELL General population mobs prior to Murdantix no longer drop loot. Added Soul Beacon to Quarry. Removed Runeguard notoriety awards from Matron Zamira minions. Murdantix Fixed an edge case where Murdantix could respawn after being killed. Slightly reduced frequency of Demonic Tar. Demonic Tar will be less likely to double hit players within melee range, and now triple-casts at a lower health percentage. Grugonim Increased the outgoing damage buff of Nerve Damaging Poison. Grugonim s Rampant Decay and Corrosive Bile are no longer interruptable. Grugonim will no longer use Tail Lash immediately after casting Rampant Decay or Corrosive Bile. Grogonim s Corrosive Ooze and Seismic Disruption will no longer damage pets. Parasite Swarm now ticks faster. Grugonim now has increased run speed. Sicaron Sicaron will cast Moldering Decay a bit less frequently, and it will reach a greater distance. Moldering Decay will no longer hit pets. Fixed a bug causing Sicaron to apply Eye of the Void at a lower health value than intended. Vladmal Prime Vladmal Prime will no longer cast Asphyxiating Smoke at his primary target. Boundless Tunnelers will spawn faster throughout the encounter, and no longer have decreased movement speed. Boundless Delvers will spawn a bit slower throughout the encounter. Rune King Molinar Prince Dollin will begin to cast Terminate Life earlier in the encounter. Incorporeal Revenants will deal less damage than they previously did after becoming Corporeal. The projectile portion of Cursed Blows now deals Death damage rather than Physical. Both Rune King Molinar and Prince Dollin have reduced health. Prince Dollin s Rend Life is no longer resistable. Matron Zamira Plenty of Tome achievement should now properly award. Nightmare Spirits have reduced health. They also will wait longer before starting to cast Arc of Night. Matron Zamira will cast Shadow Strike less frequently. Matron Zamira will begin casting Hideous Blast earlier in the encounter. GENERAL Bind on Pickup items can now be traded to other eligible characters within 30 minutes of looting the item. New items added to your bags (from looting, trading, etc.) are now highlighted in the bag UI the first time they are seen. Once you close the bag for the first time after obtaining a new item, the highlight is removed. Souls are now available from your friendly neighborhood Calling trainer. Removed the Soul Quests, although players who currently have these quests will be able to turn them in normally. Added a World Defense chat channel to help with coordination of world pvp activity. Characters must be Level 50 and Prestige rank 2 to use this channel; you will be automatically added if you have an open channel slot. If you elect to leave this channel, you will not be automatically returned to it later - eligible characters can join at any time using /join World Defense. Using the F1 through F5 keys to target party members in Raids should work more consistently and intuitively. Receiving tells while at a loading screen now actually shows you who the tell came from. New transplanar Synergy Crystals have been added to the Rift faction vendors in Sanctum and Meridian. These work with the existing transplanar armor available from Rare Rift Goods vendors in Stillmoor, Shimmersand, and Iron Pine Peak. Aspect of the Ancients is no longer usable while you have full Planar Charges (which would end up just wasting it). The character window stat page now highlights stats that are important for your calling, with tooltip goodness. LOOKING FOR GROUP You can now jump into Warfronts while remaining in the LFG queue and will still receive LFG queue popups. LFG group leaders who previously dismissed the offer to seek a replacement member can now trigger it by opening the LFG UI while in the dungeon. LFG characters who die in an instance while linkdead no longer have to run across the world to get to their gravestone. GUILDS Guild Master NPCs (the ones who sell guild charters in Sanctum and Meridian) now provide an additional service resetting spent Active or Passive guild perk points for a fee. You can now split item stacks, preview items, and link items from within the Guild Bank. Some guild quests have been rehauled for better functionality - you ll notice changes in some Dungeon and PvP guild quests. GUILD PERKS Cache Finder now offers a 15-45% chance to gain an additional Plaque or Mark when defeating an Expert Dungeon or Raid Boss. RIFTS AND INVASIONS Rift consumables now drop in only three ranks rather than five. The first comes from Rift content from levels 1-29, and the other two drop from level 30+ content and are based on player level. Characters of level 30-39 receive the second rank of consumables, and 40-50 receive the third. Puresource containers have also been changed so that Rift and Invasion content drops higher level versions as you gain levels relative to the content. Rifts from the Plane of Life and Plane of Water have been spotted in new locations all across Telara! A number of zone event boss abilities have been slightly reduced in severity and have better warning visuals or casting times added to them. Links in chat messages broadcast by zone events now work properly. Chat channel broadcasts for the start of zone events now go to all level bracket channels appropriate for the event zone. Hit points for zone event colossi now scale based on zone population. Major versions of the Gloamwood Rift The Burning of Gloamwood and Iron Pine Peak s Vicious Squall may now appear. COMBAT Taking certain actions on the Pet Bar - changing pet aggro status, toggling abilities to use - no longer dismounts you. Fixed a bug causing pets to sometimes lose passive effects. Fixed synergy crystals sometimes not applying their bonuses when switching roles after they were equipped. Fixed an incorrect calculation of weapon damage when swapping weapons to a different hand. Corrected some ability and effect tooltips where they displayed an incorrect value for a percent of health healed. COMBAT ITEM PROC RATES Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits. - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets. - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast. Additionally, we ve made a pass on the trigger events for procs themselves to make them more consistent across different items. ==SOULS== Calling abilities are now categorized in the ability panel and sorted alphabetically. CLERIC Addressing issues with Cleric damage Souls to bring them more in line with the other callings. CABALIST The goal of the below Cabalist changes were to make this soul far less confusing in general, reduce the awkwardness of using Sigils, tone down the long and complex rotations, and combine the AE abilities in a way that can use a single, understandable rotation. Decay Renamed Lurking Decay. This is now a buff that automatically generates one stack of Decay every 2 seconds. Tyranny Now consumes (and therefore triggers) all of your Decays at once. 30 second cooldown. Obliterate Reduced cooldown to 45 seconds. Decays triggered from this now deal triple damage, but no longer cause an AE. Sigil of Power Renamed Vile Power. Now available at 20 points. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it restores a base amount of mana, plus an additional amount of mana for each enemy it hits. Reduced the cooldown to 90 seconds. Sigil of Ravaging Renamed Ravaging Darkness. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it heals the Cleric for 100% of the damage done. Affinity for Death Now reduces all abilities that consume Decay by 6-30 seconds. Sigil of Binding Now an executed ability that is a GTAE Snare that affects up to 10 enemies. Sigil of Woe Now an executed ability that is a GTAE Purge (removes 1 buff) that affects up to 10 enemies. Reduced the cooldown to 15 seconds. Sigil of Secrecy Now an executed ability that is a GTAE Silence that affects up to 10 enemies. Reduced the cooldown to 30 seconds. Sigil of Ruin Now an executed ability that is a GTAE Stun that affects up to 10 enemies. Reduced the cooldown to 30 seconds. Curse of Discord - New Ability This deals Death damage to the enemy over time, in addition to dealing Death damage whenever the enemy uses an ability. Does not stack with Curse of Solitude. Obtained at 8 points. Curse of Solitude The AE Death damage dealt now only affects up to 5 enemies. Does not stack with Curse of Discord. Leviathan s Mark Now increases the damage of Dark Water, Curse of Discord, and Curse of Solitude by 5-15%. Death s Dominion Now increases the damage of both Distorted Shadows and Shadow s Touch by 2-10%. Bound Fate Now affects up to 5 enemies. Engulfing Shadows Removed. Negation of Life Now increases the Spell Power bonus of Decay by 1% + 1% per point spent in Cabalist above 26. Symbol of the Ancient Now increases the Spell Power bonus of Shadow s Touch, Dark Water, Distorted Shadows, Curse of Solitude, and Bound Fate by 2% + 2.5% per point spent in Cabalist above 36. Howling Death Fixed (reduced) the mana cost. DRUID Hidden Path Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid s pet. No longer requires a pet active to use. Thorns of Asphodel - New Ability Available at 38 points. Causes your pets to deal additional Life damage with their attacks. Friend of the Weald Increased the boost to Attack and Spell Power bonus on your pet s abilities to 20% + 17% per point spent in Druid above 36. Friend of the Weald Does not increase the Faerie s damaging abilities. Rage of the Fae Fixed effect tooltip to match current ability functionality. INQUISITOR Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec. Bolt of Judgment Increased the Spell Power bonus. Life and Death Concord Now also triggered by Nysyr s Rebuke. Lethargy Removed. Harsh Focus New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage. Nysyr s Rebuke Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns. Persistence - New Ability Tier 5 branch ability. Extends the immunity granted by Perseverance to all control effects. JUSTICAR Mien of Leadership Increased the bonus threat granted to 450%. Doctrine of Loyalty Now uses smart healing to select targets. SHAMAN Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown. Vengeance of the Primal North Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities. Call of Ice Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36. Frozen Wrath - New Ability Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman s Vengeance of the Winter Storm by 200%. TEMPLAR [PvP] Overload Can no longer be applied to the same target more than once every 2 minutes. Replaced Barb of Shackles with Nysyr s Brand Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds. Echoes of Ascension The cooldown now begins counting immediately rather than waiting for the effect to trigger. MAGE Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP. ARCHMAGE [PvP] Degeneration Will no longer remove non-purgable buffs. ARCHON Fixed a bug where Burning Purpose would trigger the Dominator ability Quick Thinking. Crumbling Resistance, Rock Slide Updated ability icons. CHLOROMANCER Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil. Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips. Void Life The channel duration is no longer affected by damage. Fixed an issue where the last tick of damage would be delayed longer than intended. Withering Vine Fixed an issue where certain buffs or debuffs, such as the Riftblade s Stoneshield, would block the healing component of Withering Vine. Entropic Veil, Void Life Updated ability icons. DOMINATOR Traitorous Influence, Mass Betrayal Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities. Controlled Opportunity, Swift Control Updated descriptions to remove references to Overpowering Will. Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds. ELEMENTALIST Elemental Forces Reduced rate of Charge consumption. Fixed this ability expiring early if used with a full Charge bar. NECROMANCER Soul Purge Reduced rate of Charge consumption. Fixed an issue where Flesh Rot would not extend the duration of the guaranteed critical hit from Necrosis on the Skeletal Zealot s Blood Spike ability. Plague Bolt Deadly Plague should now correctly affect Plague Bolt immediately after spending Soul Points. Ancient Tomb, Detonate Bones Updated ability icons. PYROMANCER Internalize Charge Reduced rate of Charge consumption. STORMCALLER Eye of the Storm Now a ground-targeted ability. Building Storm Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells. Lightning Burst - New Ability Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target. Static Flux Reduced Charge consumption. Lightning Storm Updated ability icon. WARLOCK Defile, Empowered Darkness Reduced Charge consumption. ROGUE Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling. ASSASSIN Physical Trauma Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%. BARD Coda of Restoration Attack Power contribution to healing is now increased with more Combo Points spent when using this ability. BLADEDANCER Dancing Steel You should now be immune to Disarm while channeling this ability. INFILTRATOR [PvP] Anathema Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma. NIGHTBLADE Dusk to Dawn Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained. RANGER Feral Instincts Pets now enjoy this effect within 35 meters of the Ranger, up from 25. RIFTSTALKER Icons have been updated for Planar Refuge, Planar Attraction, Unseen Fury, Toughened Soul, Great Fortitude, and Rift Scavenger. SABOTEUR Incriminate Now no longer requires you to be facing your target when used. WARRIOR We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them. BEASTMASTER Survival of the Fittest Now adds a set value to your Hit Rating rather than a percentage increase to the Hit bonus. Kinship, Calming Influence, Primal Recovery, Protective Companion, and Enraged Companion Updated ability icons. PALADIN Face Slam Fixed a bug that caused this ability to never critically hit. Sweeping Strike Fixed this ability incorrectly triggering Light s Decree. PARAGON Fixed the wording of Follow-Up attack descriptions to hopefully make their usage less confusing. Path of the Tempest, Way of the River, Shifting Blades, Flowing Strikes, and Improved Flowing Strikes Updated ability icons. Fixed Way of the Wind and Deadly Grace being affected by numerous damage enhancements that should not have been affecting them. REAVER Power in the Blood Fixed a bug causing this to only take effect when the Reaver was dead. Shroud of Entropy Fixed an error on the buff tooltip. RIFTBLADE Earth Burst Now properly deals damage even if the target is immune to crowd control abilities. Thunder Strike, Storm Burst Won t try to hit dead targets. Elemental Touch, Blade of Elemental Affinity Should now trigger more reliably from Area of Effect abilities. Stoneshield, Thunder Strike, Frost Strike Updated ability icons. VOID KNIGHT Replenish Fixed so this cannot be used when healing is blocked. Catalyze, Ravenous Defense Updated ability icons. WARLORD Spotter s Order Functionality changed in an effort to balance the DPS this adds to various souls. Now lasts 20 seconds and does not have to be kept up as often, freeing the Warlord to use other finishers. Also now has a 3 second internal cooldown to better equalize Dual Wielding and Two-Handed weapons, or long-cast-time abilities. Due to the increased effect frequency, it is now an added attack rather than a damage value bonus. Damage increased significantly to keep the new version in line with its previous DPS boost. CULT SAGA The Saga of the Endless has seen a bunch of tweaks to make this line more group friendly - Securing Source Now only requires one trip into Expert Deepstrike Mines. - Way of the Paragon Quest item drops and objectives now update for all group members at once. - Repiecing the Defractionary Collecting the Defractionary now updates all group members. - On the Trail of Evil Bones of Nestor reduced to a standard elite mob. Seeking Nestor Troweller in Stonefield now updates all group members. - Darkblade Aberrant Growth has been rebalanced to a standard elite mob. - Way of the Paragon Enq and Gan reduced to standard elite mobs. - The Means of the Endless Quest indicator now covers all of Smith s Haven. - Neddra s Legacy Seeking out Neddra s Vault no longer shows a map indicator outside of the world map. Life Saga quests now have additional location indicators. Trophies of Death Can now be updated on any Death Rift that grants experience. Free Their Souls Fixed an issue with the Aelfwar not counting for quest credit in Ravenna. ZONES The Ancient Wardstone mechanic has been removed, and any related Achievements for these have been moved to the Legacy category. We ll be reworking some of the content related to the Wardstones as regular quests. DROUGHTLANDS Stealthed players should no longer be randomly revealed in Mordant Knoll. Battle Royale Increased the health of the Arcane Hand who show up to help you. Ant Farm is now available separately from the Ancient Wardstone, and is available to both Guardians and Defiants. GLOAMWOOD If you manage to die in the two seconds it takes Gwyddon Duskenleaf to remove the Hag s Curse, just revive and speak with him to give it another try. IRON PINE PEAK Iron Pine Melange is now available for purchase from, where else - Iron Pine merchants! The quest flow in Dayblind Hollows has been completely revised. The content of the quests remains unchanged, but the number of trips into this area has been reduced from five to two. The respawn time of creatures in this scene has been increased. Zone Event Planar Chill Fixed an issue where the quest counter could end up out of sync with the number of bulwarks in the zone. Earn Your Keep, In You We Trust Changed the requirements for these quests so the story flow makes more sense. Paving the Way Turned down the thunder spawners outside of Howling Caves. Removed a single, taunting, impossible-to-get twisted artifact location from Iron Pine Peak. MOONSHADE HIGHLANDS In Plain Sight Players can no longer get stuck in the Cloaking Device or fall under the world after they kill the Abyssal Watcher. The Key to it All Players will no longer get a surprise teleport into the rock on occasion. Players can now return to their corpse if they die on the roof of Hammerknell Fortress. Essential Extraction Fixed a visual issue that occurred if you died while channeling the item used for this quest. Burn the Offerings The cages required for this quest now all spawn within the quest area indicator on the map. The major versions of the Rifts Hand of Gorvaht and Heralds of Gorvaht now update the Moonshade Highlands Defender achievement properly. Made the zone puzzle in Moonshade Highlands more forgiving to help players with higher latency. SCARWOOD REACH Now with more greenery! The look and feel of Scarwood Reach has gone through an art update. Corpsegrinder no longer hides out underground, making him less difficult to find. Payment in Kind There should now always be enough Shatterbone Casters within the cave to update this quest. On the Books Cleaned up the presentation of this quest on the NPC you need to speak with - it is no longer a Runecrafting Trainer with a huge list of options shown. Fixed various cases where some Guardian quests in Sagespire could be blocked. Reduced population density and respawn rate in many areas of southern Scarwood Reach. Unexpected Intervention Can now be completed reliably. Gorefang Wranglers are more numerous in Auld Warden. SHIMMERSAND An End to Reinforcements The quest credit radius for sealing the Earthen Portals has been increased. Spies Among Us Had a chat with those cowardly goblins to prevent only one appearing at a location instead of two. Wardens of the Order Fixed an issue that occasionally prevented the griffons from appearing when summoned. Miracle of Modern Magic No longer a timed quest. Rift A Debt of Air Made the stage 2 objective and Rift mob names actually match. Changed the Cockatrice fight sequence to rely on buffs rather than inventory items. SILVERWOOD Raw Materials Fixed the occasional infestation of invisible treants. Out In the Field The Advanced Nature Students are now slightly more resilient. Reduced the frequency of sapling adds spawned by Kongeegon. The major versions of the Rifts Maelow s Host and Maelow s Horde now count correctly toward the Silverwood Defender achievement. STILLMOOR The Past Should be able to complete this quest more consistently after subduing Tigram Stillstep. DUNGEONS AND RAIDS Bosses in Gilded Prophecy and the Drowned Halls drop 3 Marks of Ascension rather than 2. Tier 2 Expert Dungeon Dailies (the random dungeon quest via LFG tool) now award a Mark of Ascension in addition to the normal Plaques of Achievement reward. A handful of new items have been added to Expert Dungeons. CHARMER S CALDERA Caelia the Stormtouched Reduced radius of Whirling Tempest. Caelia the Stormtouched Removed the stun effect from Shocking Paralysis, but the ability now hits one additional target. FOUL CASCADE Expert Fixed a bug where players could be stuck in combat after a reset of Tephra Lord Mafricos. RUNIC DESCENT Runeguard notoriety from Runic Descent now extends through Glorified. PVP Favor and Prestige rewards have been turned up to 11 with the introduction of PvP Rifts and Warfront Weekends. We do expect to turn these down, so enjoy the temporary boost! Lost Hope, Incapacitate Cannot be used to interrupt other players while they are immune to interruption effects. Break Free [All PvP Souls] Now removes the Disarm effect. Usable objects that will flag you for PvP now have a unique mouseover cursor. Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests. Additional Achievements and titles have been granted for PvP actions in Stillmoor, Iron Pine Peaks, and Shimmersand. A new Achievement and title have been added for completing all of the Warfront meta Achievements. Prestige, Favor, Experience, and Notoriety rewards are doubled when earned in Alternate-Mode Warfronts. Achievement credit for standard Warfronts cannot be earned in Alternate-Mode versions. Open-world quests requiring you to kill players for The Unseen and The Order of the Eye now grant more Notoriety. Additional fixes to characters being feared through the world. Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay Chloromancer Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat. Druid Reduced the effectiveness of Balm of the Woods when the target is in PvP combat. Justicar Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat. Necromancer Reduced the healing effectiveness of Soul Purge when the target is in PvP combat. Purifier Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat. Sentinel Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat. Shaman Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat. Warden Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat. Dominator Reduced the damage of Split Personality s Void Bolts in PvP combat. World PvP Quests The Unseen and Order of the Eye quests (the ones without other players as targets) in Iron Pine Peak and Shimmersand have their objective counts increased to bring them more in line with the time it takes to complete the Stillmoor quests. World PvP Quests Genuine Firebrand, Firebrand s Source Additional Firebrand Power Sources have been added to the southern area of Mage s Mark like the quest always claimed there to be. PVP ITEMIZATION 1.4 will introduce a number of changes to make acquiring PvP gear more enjoyable. Players will now be able to upgrade PvP store items more frequently without needing to hoard Favor to purchase high rank items. Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum. Rank 7 and 8 Armor and Weapons can be purchased with Marks of Retribution. Converted the costs on rank 3/4 and 5/6 Armor and Weapons to use Marks of Retribution and require the previous set s items to purchase the upgrade. Changed the overall cost of purchasing all of rank 1 through 6 sets to equal the previous cost of purchasing a rank 5 or 6 set. Completing weekly PvP quests now grants additional Marks of Retribution, and closing PvP Rifts have an additional chance of rewarding these. Marks of Retribution are obtained for 1600 Favor from PvP vendors in Meridian and Sanctum. Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum. Condensed the total amount of Favor Set merchants in Meridian and Sanctum. Honored and Revered-level rewards are now available on The Unseen and The Order of the Eye vendors in Meridian and Sanctum. Synergy Crystals are now available for ranks 3/4, 5/6, and 7/8 armor sets from The Unseen and The Order of the Eye Quartermasters. Rank 7 and 8 PvP armor is no longer filtered to show only your calling on the vendors in Meridian and Sanctum. ITEMS Healing Potions and Tonics from Apothecaries are now on a separate cooldown from Mana Potions and Tonics. The following items are on the same cooldown as Mana Potions and Tonics now, and won t be triggered by Healing items Olde Tablet, Ageless Tablet, Elder Tablet, Timeworn Tablet, and Ancient Tablet. Jon Tom s Pauldrons now have Dexterity on them. Gloves of Glowing Light stats fixed to be more Mage-appropriate. The Banner of Zeal has been restored to its previous - correct - graphic. Damage messages from the Crystallized Ember and the Burning Planar Shard now appear properly in combat logs. Dark Shadow Tunic Renamed to Dark Shadow Leggings so you re not trying to wear a shirt as pants. The following Artifact items have been upgraded to Rare quality to reflect the rate at which they drop - their actual drop chance has not been increased Hook of Fairn the Ferocious, Self-Replicating Ring, Crispy Fried Fae Gizzard Recipe. Totem of Overgrowth The tooltip now specifies that this item only works on healing abilities. Way of Water now properly procs. Vanishing Empyreal Gem Increased the proc rate from this item. Fixed Breath of the Abyssal and several other item effect so they no longer get removed if you teleport or zone into instances with these items equipped. Fixed a typo with Rasmolov s Riftblade Crystal. It wasn t Riftbladd , we swear! Gloamsilk Poison No longer scales with Spell Power, and cannot proc more than once per second. Scrolling combat text now displays a correct icon for the Sacred Heirloom of Eth. Fixed a bug where some set item tooltips were not displaying correctly. CRAFTING New recipes are available on the Armorsmith, Outfitter, Weaponsmith, and Artificer artisan store merchants. These are new Epic crafted items with set bonuses. Each set includes 2 pieces of armor, 1 weapon, and 1 ring to complete the set. Recipes can be purchased for Plaques. Recipes for new materials are available from the various profession trainers for 20 platinum - Enchanted Shadethorn Lumber, Tempered Orichalcum Bar, Steel-Stitched Leather, Bolt of Radiant Witchweave, and Infinite Essence. Each recipe has a 24 hour cooldown and are used in new production recipes. Crafting trainers now sell new reagents needed for the new recipes Ethereal Flux, Magical Oil, Enchanted Lacquer, and Endless Dust. Foraging trainers now sell reagents. Adrenalite, Etherialite, Vitalium, Saintstone, and Thiefstone Augments that require 150 skill or above no longer drop from Rifts and related encounters. They are now only received from supply bags, quests, crafters, or from merchants in some cases. New Artificer recipe Blazing Powerstone, purchasable from trainers at 285 Artificer skill. Usable on main-hand weapons and adds 200 Spell Power for 4 hours. New Weaponsmith recipe Exquisite Oilstone, purchasable from trainers at 285 Weaponsmith skill. Usable on 2-handed weapons and adds 10 melee weapon DPS for 4 hours. Crude Whetstone Now adds 2 melee weapon DPS for 4 hours. Coarse Whetstone Now adds 3 melee weapon DPS for 4 hours. Fine Whetstone Now adds 4 melee weapon DPS for 4 hours. Exquisite Whetstone Now adds 5 melee weapon DPS for 4 hours. Flawless and Pure Augments have received a stat boost and are available on the Apothecary Artisan store merchant. Flawless Augments cost 3 Apothecary Plaques. These recipes require new ingredients with cooldowns on use. Augmenting a crafted item can no longer fail. Dropped Augments that previously required 250 skill to apply now require 300. The exceptions to this are Saintstone, Adrenalite, Etherialite, Vitalium, and Thiefstone, which all require 225. Pliable Griffon Hide, Lustrous Griffon Hide, Brilliant Harpy Feather, and Luminous Harpy Feather now require 300 skill. Fixed Augment items getting locked if you closed a crafting window with the ESC key. Apothecaries can now salvage Planar Essences. These break down into planar dusts as well as new ingredients used in Augment recipes. The dropped recipe for Platinum Choker, and its associated item, have been renamed to Ornate Platinum Choker. This does not affect the Platinum Choker recipe available from the crafting trainers, which is actually a different item. Mighty Brightsurge Vial now requires only 1 Twilight Bloom to craft, rather than 2. Healing Philters are now actually useable at the level stated on the item. Reinforced Leather Hood and Shaleweave Handwraps now require 190 Outfitter skill to craft. Reinforced Leather Belt now requires 210 Outfitting skill to craft. This is to fix a previous inconsistency where the learned recipes required 225 skill while the recipe scroll items stated 190 and 210. The recipes for Steel Spaulders, Steel Sabatons, and Steel Vambraces now require 150 skill to learn. Salvaging Shimmering Opal Gorgets now yields Copper Bars instead of Tin. The icon for Rugged Fabric has been changed so it no longer looks like Witchweave. Fixed some versions of the Combatant s Bow and Aristocrat s Long Rifle not being Runebreakable. Dragonslayer Shroud can now be Runebroken. Blazing Recondite Rune and Blazing Recondite Runeshard recipes now create the right item. Made required item levels more consistent for Blazing Indomitable Runeshard - an item of level 48 - and Incandescent Indomitable Runeshard - an item of level 50. Corrected the Freemarch version of the Apothecary Supply Run quest from taking Rotting Canines from your inventory when abandoning the quest. These items should only be removed on a successful quest turn-in. Fixed some typo issues related to Blazing Wisdom, Intelligence, Strength, and Dexterity Runes/Runeshards. Refurbished Mathosian Armor can no longer be Augmented. Salvaging Artificer-crafted rings that contain gemstones now yield more Iridescent Powder, Gemstone Fragments, Clear Crystals, and Glimmering Fragments, and these items appear much more frequently. Apothecary recipes using consumable items from Rifts have been updated to reflect the changes to the ranks and level ranges of these items. You can now preview wearable items made from recipes off of crafting skill trainers. ACHIEVEMENTS The Achievements window now allows you to see what rewards you receive for completing a selected achievement. ART AND AUDIO Toned down the number of visual effects that display during large combat situations. Added an audio cue to the confirmation popup when you are invited to a group. Added new sound effects to role changes. The sounds of Tartagon mount footsteps have been slightly lowered in volume to a more appropriate level. Adjusted the footstep sounds of the Vaiyuu mounts to better match their run animations. Valmera mounts are not quite so ninja-silent at idle and while running. Turned down the volume on river and waterfall ambient sound. Rockier rock visuals for more treacherous terrain! New sound effects added for characters dropping to the ground from high places. Fixed a rare animation twitch when transitioning between channeled abilities and those with standard casting times. COMMANDS AND MACROS Characters can now have up to fifty macros each. You can now drag items and abilities into the Macro Commands field to insert their names into a macro. A slash-command glossary has been added to the Macro window to better explain some of the many slash commands in the game. Ground target items and abilities should now work properly as part of a macro. The /leader command should no longer fail with the "Invalid Target" message when the leader has a party member targeted. UI/SETTINGS You can now customize overhead nameplate colors for various types of players and NPCs via the Settings panel. Alongside the ability to set new custom colors for group and raid members, the default color for group, raid, and guild member overhead nameplates has returned to green. This can be customized at any time via the Settings panel under Interface. Moveable notification popups! You can now move previously un-movable popup or confirmation windows that appear on screen, such as Warfront or Dungeon queue join/decline notifications. There is now a "Take All" button when reading mail with attachments. Also touched up the Mail UI buttons in general. Added a button that allows you to "take all attachments from all mail items" in your inbox. The Abilities panel now sorts by category and in alphabetical order. A warning icon will now appear on your pet portrait if your pet is capped at a lower level than your character. On-screen messages for quests, errors, raid warnings, and broadcasts are now moveable via the Edit Layout system. Fixed buff/debuff tooltips not displaying a description of the effect. Added new quest indicators for daily PvP quests and World Event quests - including minimap icons, overhead icons, cursors, all that jazz! Fixed guild quest icons showing up as low level quests . New characters will have all minimap icons enabled except for Show Low Level Quests by default. Calling Trainers for other Callings will no longer be displayed on your minimap. Character window sections will now only become visible once your character has something to show in that section, to prevent information overload with a bunch of sections that aren t relevant to your character at the time. Ex Gaining Notoriety will cause the Notoriety section to appear, adding a companion pet will trigger the Companions section to appear. etc. Added a help button to the Soul Tree window to bring up the Soul Tree tip window at any time. When you have a Notoriety capped, the bar now actually looks full rather than empty. Opening the split stack option now hides item tooltips to prevent overlap. Fixed tooltips appearing in the top left corner if you teleported while a tooltip was being displayed. Auction House Fixed a bug in the Usable Only checkbox so that auction results are displayed correctly (less blank pages and half-filled pages all around). Optimized the Guild Roster pane to handle showing offline members for very large guilds without breaking things. I m looking at you, Epic. The Achievement window now properly updates for exploration achievements when entering new areas. Using the ESC key to cancel an in-progress chat window message no longer cancels the resurrection confirmation window. Chat messages for bonus Favor awards have been removed to cut back on chatspam. Bonus Planarite earned is still displayed. Escort quests no longer have the share button shown in the quest log - these are handled by sharing to the group when the quest is first accepted. Quests that require you to collect or craft single items as quest objectives no longer display "0/1" at the end of the objective. Added new loading screen tips to better highlight many new features added since launch. Auction House "no results" messages now shown in the search results area when no items are listed matching the search term. Error messaging is now more descriptive when you fail to use an ability because you lack a required item. Fixed a rare case where the client would always select the same player when mouse-picking targets. Map waypoints are now cleared on logout. CLIENT When combat logging to a text file is enabled, the Rift client will no longer open and close the log file for every line written. Instead, it will leave the file open and flush new data every half second. The interval for flushes can be tuned in rift.cfg with the CombatLogFileFlushInterval value.
https://w.atwiki.jp/bcc2528/pages/16.html
Mission1 "Feb. 12, 2112 Your stint aboard the UNN Gallo is finished. Well, you ve spent more exciting years, haven t you, marine? If you ever look at another UNN packing crate, you ll put in a bullet in your head. But you used the time well and bulked up considerably. You ve gained +2 Strength." Mission2 "Feb. 12, 2112 Your stint at the Io Survival School is finished. You managed to survive your year there... barely. The encounter with a descendant of a Citadel Station tiger mutant put you in the sickbay for a month. But now you re one tough marine. You ve gained +2 Endurance." Mission3 "Feb. 12, 2112 Your year on Guadacanal Station is finished. The place served you well, leatherneck and you re sleeker than ever. Maybe if you spent less time drinking the lighter fluid they serve in the commissary, you might have done even better. You ve gained +2 Agility." Mission4 "Feb. 23, 2113 Time to get off the UNN Antigua and back to Wake Island Station, and not a month too soon. Five months into your posting, the Gunnery Sergeant snapped during a training exercise, and killed half a troop with live plasma fire before you tackled him. After that, you were in charge of the exercises, and in the months after, got pretty good with the low-energy beam weapons. You ve gained +1 Energy Weapons and +1 Cybernetic Affinity." Mission5 "Feb. 23, 2113 Time to get out of the Asteroid Belt and back to Wake Island Station. You ll probably have nightmares about cramped little tunnels for years, but you and the team got the jobs done. A combination of EMP grenades and high explosives will stop most hostile machinery, and in your year in the Belt, you got a lot of practice at knocking the borgs and bots right back to the assembly line. You ve gained +1 Heavy Weapons and +1 Cybernetic Affinity." Mission6 "Feb. 23, 2113 Time to get out of Port MacArthur and back to Wake Island Station. You got to pick up and refill more ammo casings than you can count. You even got to occasionally play the live target in an expert exercise. Still, you can t spend a year at the Mac without learning something. You picked up a good amount of standard weapons skill and even impressed some of the Mac s technicians. You ve gained +2 Standard Weapons." Mission7 "Feb. 9, 2114 Get back to Wake Island Station \npronto - your tour of duty at the UNN Home Office is finished. After a year of practice in the honor guard, you look sharp in a uniform. And you re a lot better at keeping your rifle in tip-top-shiny condition. If you had been bored much longer, you might have been tempted to take pot-shots at the tourists. Still, the maintenance skill might come in handy someday. You ve gained +1 Maintenance." Mission8 "Feb. 9, 2114 Get back to Wake Island Station \npronto - your year on Polidies Station is finished. Taking on the Magnate s forces was a cakewalk - you hardly spent any ammo at all. The second fight, when his lieutenant made a play for the station, wasn t much harder. The only thing you thought was even mildly interesting was taking apart the black market weapons afterwards to see what sort of fancy mods they d made. You ve gained +1 Modify." Mission9 "Feb. 9, 2114 Get back to Wake Island Station \npronto - your tour of duty on the UNN Antigua is finished. You kept the Antigua running for six months, when every system in the book crashed daily. But your real problems came when the convicts the Air Service was shipping through decided to try a revolt. It took you the rest of the trip to get the smell of explosives out of the air scrubbers, but you learned how to repair the damn things. You ve gained +1 Repair." Mission10 "February 13, 2112 Your tour of duty aboard the UNN Lucille has concluded. You ve spent a productive year. Captain Mayer was pleased with your work, especially with the initiative you showed in physical training. A friendly ensign showed you some backdoors into the ship s primary data loop and you spent your time off pumping good old fashioned iron. You ve gained +1 Hack and +1 Strength." Mission11 "February 13, 2112 Your tour of duty aboard the UNN Lucille has concluded. You ve spent a productive year. Captain Mayer was pleased with your work, especially with your willingness to get your hands dirty. You also showed a special aptitude for fixing what got broken and lugging out what couldn t be fixed. You ve gained +1 Repair and +1 Strength." Mission12 "February 13, 2112 Your tour of duty aboard the UNN Lucille has concluded. You ve spent a productive year, though you didn t make a lot of friends. Between toughening up by putting drunken middies in the sickbay, you had plenty of down time in the armory to play with the pretty toys. You ve gained +1 Modify and +1 Strength." Mission13 "February 11, 2113 Your tour of duty aboard the UNN Carfax has concluded. It was a good year for you, but not a great one for the Carfax. After taking a surprise hit from a small meteorite that separated from the larger mass, the Carfax was forced to limp home, with 123 casualties, including the chief navigation officer. You stepped in and filled his shoes and by then end of the year, you became quite skilled with the neuro-nav interface. You ve gained +2 Cybernetic Affinity." Mission14 "February 11, 2113 Your tour of duty aboard the UNN Pierce has concluded. Your year s tour was carried out without a hitch, except that one of the \"prisoners\" turned out to be a dissident spy. Before and after the excitement of his summary execution, you learned a fair about weapon s maintenance from one of the lifers onboard. You ve gained +1 Maintenance." Mission15 "February 11, 2113 Your tour of duty at the LaVerne Tactical Training School has concluded. A year of firing ranges, mock boarding parties and war games has done you good. You spent plenty of time with military grade pistols, assault rifles and even auto-shotguns. You ve gained +2 Standard Weapons." Mission16 "February 9, 2114 Your tour of duty at the Marie Curie Research Facility has concluded. Congratulations on surviving the disaster, sailor. When the saboteurs removed the safety seals and released the virus into the atmospheric control regulators, you were one of the few to reach safety in time. However, you were able to pick up a few odds and ends of research techniques before the crap hit the fan. You ve gained +1 Research." Mission17 "February 9, 2114 Your tour of duty at the Io Survival Training Facility has concluded. You managed to survive your year there... barely. The encounter with a descendant of a Citadel Station tiger mutant put you in the sickbay for a month. You ve learned to respect the wonders of biogenetics and have trained your body to excellent physical condition. You ve gained +2 Endurance." Mission18 "February 9, 2114 Your tour of duty at Yamamoto Station has concluded. You certainly weren t prepared for the events of this year. Captain Willits was never popular with his men, but you never expected half the crew to mutiny. The taut days spent regaining control of the ship with the Captain lent you a grace and agility you never knew you were capable of. You ve gained +2 Agility." Mission19 "15 February 2112 Your year in the tanks of the Shao Ling is finished. Your will has grown. Your mind can Freeze your foes in their tracks and you can attune your mind to the inner workings of machines. Second Tier disciplines are within your grasp. You may now take your skills into the field, to pit them against our enemies. You ve mastered Level Two Psi disciplines, Cryokinesis, and Psychogenic Cyber Affinity." Mission20 "15 February 2112 Your year in the tanks of the Ru Nang is finshed. Your will has grown. Your mind can Freeze your foes in their tracks and Pull distant objects to you. These talents will serve you well. Second Tier disciplines are now within your grasp. You may now take your skills into the field, to pit them against our enemies. You ve mastered Tier Two Psi disciplines, Cryokinesis, and Kinetic Redirection." Mission21 "15 February 2112 Your year in the tanks of the Chu Lun is finished. Your will has grown. Can you feel it gather to strike? You have learned how to Freeze your foes in their tracks and how to Shield yourself from them as well. Second Tier disciplines are now within your grasp. You may now take your skills into the field, to pit them against our enemies. You ve mastered Tier Two Psi disciplines, Cryokinesis, and Psycho-reflective Screen." Mission22 "23 February 2113 Your time of service at the OSA Central Core has reached its end. Your year was mostly peaceful, with one major execption. The hired assassin tried to disguise her intentions under a layer of quite explicit daydreams, but you were not deceived. Near the end, you felt the presence of her fading thoughts enter your own mind, and then vanish like clearing mist. You ve gained +2 Psionic Ability." Mission23 "23 February 2113 Your time of service on the Ki Luan has reached its end. Maintaining patience for a year under the emotional Dr. Chandrisvilan s patronage was difficult. However, careful observation of his technique (and a careful, if illicit, examination of his laboratory notebooks) has led you to a better understanding of the process of research. You ve gained +1 Research." Mission24 "23 February 2113 You are directed to return to Station 74/34A. Your year at the Io Facility has reached its conclusion. You know now that the only real opponent is one who is more cunning than you. You used the cadets around you as prey and learned from their failings. You sense the struggle has greatly enhanced your physical prowess. You ve gained +2 Endurance." Mission25 "9 February 2114 You are directed to return to Station 74/34A. Your year with the OSA Central Core has reached its conclusion. You learned the ways of lifting secrets from the minds of enemies and disarming their devices. But when it came time to act, speed, both natural and mentally enhanced, was critical. You ve gained +1 Strength, +1 Agility, and +1 Cybernetic Affinity and mastered Psychogenic Agility." Mission26 "9 February 2114 You are directed to return to Station 74/34A. Your year with the OSA Field Base has reached its conclusion. You have enjoyed your power over life and death, and your careful moves served to prevent great chaos and further death. You learned the art of deadly motion, and the art of complete stillness. You ve gained +1 Strength, +1 Agility, and +1 Cybernetic Affinity and mastered Neuro-Reflex Dampening." Mission27 "9 February 2114 Your time of service at the OSA Field Base has reached its end. Even now, your mind is somewhat clouded and you do not recall all the details. You played your part well for most of a year, and your enemies called you friend, until you fell upon them with all your talents. You ve gained +1 Strength, +1 Agility, and +1 Cybernetic Affinity and mastered Remote Electron Tampering." YearText0 "Year 0" YearText1 "Year 1" YearText2 "Year 2" YearText3 "Year 3" MissionTitle "Mission %s" EarthText0 " 4 Years Earlier\nRamsey Recruitment Ctr." MissionPic1 "D001" MissionPic2 "D003" MissionPic3 "D002" MissionPic4 "D004" MissionPic5 "D005" MissionPic6 "D003" MissionPic7 "D003" MissionPic8 "D005" MissionPic9 "D004" MissionPic10 "D001" MissionPic11 "D001" MissionPic12 "D001" MissionPic13 "D004" MissionPic14 "D006" MissionPic15 "D003" MissionPic16 "D002" MissionPic17 "D003" MissionPic18 "D002" MissionPic19 "D005" MissionPic20 "D005" MissionPic21 "D005" MissionPic22 "D006" MissionPic23 "D002" MissionPic24 "D004" MissionPic25 "D006" MissionPic26 "D006" MissionPic27 "D006"
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15001Try asking them a question they have to think about. 15002Then you can pull the loot out of their pocket. 15003No point trying to shoot just one bolt. You have to reload fast as you can. 15004If you have the bolt in your hand, you can load it without losing much time. 15005Then swing the crossbow to your shoulder smoothly and take aim. 15006You can shoot, but think where you re shooting, yeah? Aim for your opponent s most vulnerable bits. 15007That way, you can even do a lot of damage with just one bolt. 15008That ll take you practice. 15009Hold it here. Aim down the middle. Shoot it. 15010Keeps you at a distance from what you re aiming at. 15011And with the things that have come from those Temples...you want to be at a distance. 15012Reload as fast as you can. Which won t be fast, crossbows take an age to reload. 15013Most of your targets aren t just going to sit there, yeah? And hitting moving targets is very difficult. 15014When you shoot, your target has already moved, so you miss it. 15015Aim in front of where your target s moving. 15016Then you ll hit it. 15017Kampf mit mir! 15018As you learn, the power of the Frost Crystal will grow with you. 15019You will be able to cast spells faster, freeze your targets for longer and do more damage. 15020The balance of time and speed are the most important elements of your spell. Study their effects well. 15021Yes, Master. 15022The elements of damage and speed must be practiced once learned. 15023For longer than humanity remembers. 15024The Gods ruled, humanity served as slaves. 15025But life never remains in balance. 15026Power passed to man and man banished the Gods from the world. 15027But something was released, something older than man has Risen. 15028Given their freedom, humanity must fight for survival. 15029Some cling to safety, others fight. It is a time... 15030Where a man s choices define him. 15031For hundreds of years, humanity lived as slaves to the Gods. 15032When the Gods left, the Titans rose. 15033Mankind was left to die. 15034But one island has survived. 15035One man has shown the way. 15036The flame of hope burns bright. Mankind has Risen. 15037So, you made your choice then? 15038I made my choice. 15039And we re all still alive, for now. You sealed the Titan inside the mountain? 15040That Titan anyway, there are still other Titans out there, but with this armour maybe we stand a chance. 15041You re going to fight them all? Alone? 15042If I have to. They need to be stopped. That s my choice. Whether I do it alone. That s yours... 15043The longer you take aim, the greater the chance of a hit. 15044Your training will help you to make difficult shots, like head shots. 15045I m sure you ve noticed that it has become easier for you to aim, and that it takes less time. 15046But you can even aim before you raise the bow. 15047Locate your target and notice what position the bow has to be in so the arrow will hit the target. 15048Speed as well as accuracy is key. 15049Immediately after your shot, reach for a new arrow and nock it without lowering the bow. 15050It ll speed things up a lot. 15051Of course. First things first. Nock an arrow onto the string, draw the bow, point it at a target and let go of the string. 15052Your target s farther away, lift the bow to aim higher. 15053Best thing to do is practise by yourself. 15054Aiming is of course vital. So, when you re good enough aim for the head. For obvious reasons. 15055Watch your missed shots. They can tell you where you re going wrong. 15056Aiming up and down changes the range of the shot. Up means the arrow will go further. 15057Increase your rate of firing by taking and nocking the next arrow without changing your grip. 15058You ll soon be fast and smooth. 15059Remember something else. Concentration. 15060Great archers clear their minds and focus only on the target. 15061Never rush. You can be smooth and quick but don t panic and hurry yourself. 15062It s better to hit once than to miss twice. 15063Right, you ll need to master hitting moving targets. 15064There s a knack to it. 15065Aim ahead so that the target runs into the arrow. 15066But, it s easier said than done. 15067Aim for the vulnerable spots on your target. 15068Just injuring it doesn t help. It could easily get away. So aim clever. 15069You re the best archer I have ever met. 15070I m not as good as you. 15071You re took kind, but I can t teach you any more. Remember your lessons. 15072Always aim for the head and the rest will take care of itself. 15073You re used to shooting that crossbow...but there s no point just shooting it. 15074Aim for your opponent s weak spots, where he s vulnerable... 15075That way each shot will have more of an effect. Make every one count. 15076The crossbow, useful, but slow. 15077You tuck it up against your shoulder. 15078Aim using the bolt to show you where you re pointing...and shoot. 15079If you re not completely useless...you ll hit something. 15080Shooting things that are still is easy. Hitting moving targets is very difficult. 15081You fire at them, they ve gone when your bolt hits there. They ve already moved. 15082So you need to aim where the target will be when the bolt hits. Aim in front of where they re moving. 15083That takes a lot of practice. 15084Crossbow s slow, right? So, you have to reload faster to compensate for the bow s slow speed. 15085If you have your next bolt in your hand, you can load without losing much time. 15086After reloading swing the crossbow up to your shoulder with a fluid motion, and take aim. 15087Skill is only useful if you mix it with common sense. 15088If you shoot, only shoot when you know you can hit something...And hit something vital. 15089Never waste a shot... 15090Or you might not get chance to waste another...you want to finish the fight fast? Aim for the head. 15091When you get good with your crossbow, when you can focus... 15092...it s almost like staring down a tunnel. You can use that. It will help you aim more precisely. 15093You want to be better or faster? 15094Both. 15095All right...then you must be focused in every movement. 15096Draw the crossbow and load the bolt fast and accurately. 15097Move fast, but don t rush, rushing leads to mistakes, rushing slows you down. 15098You want to learn how to use a sword? All right. Let s start here. 15099When you move your sword the swing should come from your arm, not your wrist. 15100It s not all attack. To defend yourself, hold the blade at an angle in front of you, protect your face and chest. When you ve mastered that we can look at some tricks you can use. 15101If you want to get really tricky you can draw an opponent in by holding your weapon behind your body, they ll think you re defenceless, use this to catch them off guard. 15102Of course, you have to be fast. 15103And if you follow through with the sword, you ll need less power for the following blows. 15104All right... 15105And the best thing is, since this technique means you need less power, you can even swing a two-handed sword with one hand. 15106You can even use a shield with it. 15107Most of your training s been about you, right? 15108You need to think about your opponent, their tactics and counterattacks. If you can surprise your opponent with a counter attack when they counter attack you, it could save your life. 15109It is a very difficult manoeuvre and requires a lot of practice. 15110You have to catch the right moment for your blow. Otherwise... 15111... well, I don t have to tell you what can go wrong in a fight. So keep practicing. 15112I ve seen you, you attack from the front all the time. 15113You ll find it better if you fight with more variation. Use some lateral blows. 15114What advantage is that? 15115It keeps your opponent unsettled and you can use the momentum of a lateral blow to perform a second stroke. 15116Use your whole body when you do, then you will do more damage to your enemy. 15117There s nothing I can teach you. 15118Remember what you ve learned and don t get sloppy. 15119There must be some tricks I can learn. 15120Then you ll have to learn them in combat. 15121Put everything you have learned together. Try and link your attacks. 15122That way your opponent won t even get a chance to attack you. 15123Parrying is for beginners. If you re good, you counter attack. 15124Time a parry, as you would normally, then move quickly to attack yourself. 15125That sounds easy, but you need a good feel for the right moment. 15126Or you ll leave yourself open to attack. 15127But remember one thing. 15128This only works when your opponent attacks you. 15129If he focuses on his own parry, you can forget about using this trick. 15130Okay, time for some honesty. Speed is useful in a fight... 15131But sometimes it all comes down to strength. 15132Get some distance from your opponent then you can use momentum to help you with this... 15133Then you can gather all your strength, power into one blow. 15134If you work hard to combine these attacks, you re really going to hurt whoever you hit, and with this sort of attack, your opponent won t even be able to parry you. 15135Follow up immediately, he won t have a chance! 15136It is time you thought about using heavier weapons. 15137Bastard swords are a good start. But you need to try to compensate for the sword s heavier weight with more speed in your weapon arm. 15138That way you ll notice hardly a difference from a regular sword. 15139Choosing a bastard sword means you can still use a shield too, if that s the way you fight. 15140You re using your arm naturally now when you fight, but if you learn to use your whole body, you will be faster and have more power. 15141You can use this power to string attacks together. 15142So, by hitting them harder I also get the time and momentum to attack again? 15143Exactly. Try it out and you will soon see success. 15144Right, you already know how to interrupt your opponent s attacks. 15145But I ll show you another trick. If you re very close to your opponent, you can usually hit them again, do some more damage. 15146It is especially worthwhile to use these blows in your combinations. 15147When it comes to shooting arrows. To get faster, grab the next arrow and nock it without changing your grip. 15148That s the key to being fast. 15149You re good, but if you want to be very good, you need to concentrate. 15150Ignore everything else. There s only you and the target. 15151Never rush. 15152It s better to hit once than miss twice. 15153A good hunter always aims for the vulnerable spots on their target. 15154You ll often be shooting at long range, and if you don t stop your target fast it can escape before you have chance to shoot again 15155Your prey moves and hitting moving targets is never easy. 15156There s an art to it. 15157You have to aim where the target will be, not where it is. 15158Think ahead, always be ahead of your prey. 15159When you shoot aim precisely. Aim for the head. Then your shot will do more damage. 15160Even if you miss, your shot will provide valuable information for your next shot. 15161If the arrow falls short, you have to aim higher. If it is too long, you have to aim lower. 15162Let s start simple. When you re ready, aim the nocked arrow and release the bowstring. 15163Good archers aren t just accurate - they can fire rapidly as well. 15164Try practicing with a fixed target like a tree. Then you ll be more prepared when you re shooting for real. 15165Remember, archery s not just about accuracy, it s also about speed. 15166After a shot have another arrow ready as quickly and smoothly as you can without lowering the bow. 15167It s a skill which will increase your shooting rate dramatically. That in turn will increase your kill rate... 15168Now you are strong. You can change your technique. 15169どうやって? 15170You can swing the axe with just one hand. 15171Then I can use a shield? 15172If that is what you want. 15173I can show you a trick. 15174Anything that will help to keep me alive. 15175You can knock your enemy s weapon away. 15176To do this you must stand close to him. Then you knock the weapon away and hit enemy at same time. 15177To get better you must hold your axe further down. 15178What will that do? 15179You can reach further. Swing with more power. Use the speed to hit more times. 15180You do not have an ogre s strength. 15181So, you must use the axe to help you. You need lot of room to hit really hard. 15182Take your axe. Use your whole body. Swing with all your strength. 15183Your strength will help you defeat your enemies. 15184Ogres fight with strength. Humans fight with skill. 15185So, think don t just swing? 15186Yes. You can knock your enemy to the side with your axe. 15187Push them and you can hit them again. 15188You want to fight. 15189You must stand strong to be strong. 15190強さだけではダメなのだ。. 15191If you hit, swing again. A fight is not just one swing. 15192Humans fight fast. Ogres fight strong. 15193When you fight against a human, you must shove their weapon aside, then you can hit them again. 15194You must be fast. Work to make more than one strike. Hitting twice is better than once.
https://w.atwiki.jp/wangjunyu/pages/27.html
Immediately after a lot of researches for do you know the important Survival gear for the Bug Out Bag, I have arrive up with many lists which i will put into an post that will aid us all to survive when required. You under no circumstances know when threat will strike or when an emergency will choose location. If a thunderstorm rolls by way of your space and wipes out the power all over city, it could be days in advance of if will get turned back on. In case you wander off out in the woods over a tenting excursion, you may have to have materials to make an right away shelter to outlive right until help comes. I am aware that not many people know a lot about go bags . They are really aware of the thought and maybe know a couple of crucial goods to incorporate. When selecting on what add-on to pack in the bag, you need to make a decision what survival condition you could face. A seventy two hour bug out bag is made to preserve you alive for 3 days! You will find content of a few horror tales of individuals getting stranded from the woods, or stuck without the need of electricity inside a rural cabin or over a vehicle trip where you get stuck out while in the factors without the correct tools to survive. You ll find quite a few issues that you choose to need to take into account when putting collectively your bug out or bail out luggage that may make or split your survival. To established up with the good objects, know how numerous persons might be in your group. In the event you reside by oneself, make sure to pack a minimum of 2 people s really worth of supplies. When you are getting ready for your household, make sure you may have ample materials on your complete family. If you want to pack multiple baggage or have one giant duffel bag get it done! The significant matter is usually to pack every one of the materials you will want. Also you need to consider your geographical site and also the different environmental problems that you choose to will encounter. These are generally the kinds of things which you need to look at when putting jointly your bag. Is your weather hot, cold, damp, or dry? Aim on this whilst you intend your items to include in your Go Bag. On the Bug Out Bag checklist of supplies here are a few common objects that issey miyake tote each bag should have in them and from there it is possible to opt for to customize and suit your bag to the have problem. Drinking water, the number one essential item you ought to have with your bug out baggage. H2o is even more significant than food stuff because you can go some a number of months if important with no taking in foods, but just a couple times with no water and you may immediately undergo from extraordinary dehydration. System on possessing 1 gallon for each man or woman per day! Dependant upon how much room you might have as part of your bag, h2o could be as simple as bottled h2o, or carrying sealed water pouches and It s also an bao bao backpack excellent plan to maintain some sort of water purification solution like iodine tablets or certainly one of the newer filter straws . The second merchandise you ll want to make sure you have inside your bag is meals, preferably food that lasts a very long time and it is high in energy content material. Strength, nourishment bars are excellent for this mainly because they will previous many years and therefore are sufficiently small to provide a couple of of them, but they offer you a large number of nutrition and energy on the go.You are able to also incorporate MREs as part of your bag, which can be typically warm meals that just require drinking water to heat up. These will be an excellent plan with your 72 and in addition hour luggage. Any high protein food like nuts and bao bao tote path mix is a quite good commodity to get. You will want some extra garments with your bag. You in no way know every time a shirt you may have can get torn or you are going to really need to trend right into a makeshift machine. So bringing a couple of items of clothing will go a protracted way. The clothes you deliver are mostly dependent on the climate by which you reside, on your checklist an extended set of pants, a coat to remain warm and dry from rain, a hat or bandanna, a pair of durable boots, extra pairs of socks (prolonged ones) and additional shirts for layering when the temperature modifications.
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【登録タグ (V)・∀・(V) A A-One THE BEST OF NON-STOP TOHO EUROBEAT 2011 TOHO EUROBEAT VOL.4 さくらさくら ~ Japanize Dream... 妖々夢 ~ Snow or Cherry Petal 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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https://w.atwiki.jp/2dogsdemosoft/pages/20.html
update:(Fri) July 17th 2015 (Japan time)|Visitr total - today - yesterday - | Posted by Mika Iwamuro (tottorimiyagi, mii) 白い犬リーちゃんを探しています [Please help us find missing white dog. Please Share and Spread The Truth.] We are looking for missing white dog named Lee-chan, she was lost at Arahama-district Sendai-city Miyagi-prefecture Japan, after the Earthquake. Thank you so much for many help. (Fri) July 17th 2015 (Japan time), the white dog Lee-chan is still missing. Please eyewitness information. About 4 years ago, after the Japan Big Earthquake and Tsunami (March 11th 2011), Several Major Medias reported false rescue story "both dogs were rescued by an animal rescue (off road bikers)". But in fact Brown tan dog named Mei-chan was rescued by her real owner Mr. Okubo on March 18th 2011. When Lee-chan (white dog) was not there. In fact The white dog has been missing since March 14th 2011. Even now, their real owner just hope that he will meet his white dog again. I think that there are many possibilities. I thought there is possibility that Lee-chan is dead. But there is possibility that Lee –chan is alive! Maybe Lee chan was rescued by overseas people, and carried somewhere. Maybe Lee chan was rescued neighbor and she is alive, and neighbor does not have Internet, so neighbor does not know that the owner is looking for Lee chan. There are several possible. I want to try all means possible to find Lee-chan. Youtube movie Mei (one of two loyal tsunami dogs in Japan) eat food, filmed by Mika http //youtu.be/Mjn6O4Lf_yE Feature of the missing dog Name Lee (Lee-chan, ‘chan’ is Japanese honorific.) English setter Female Large dog Totally white on her body Her ears are right brown She has gray spotted around her nose Then she had silver chains around her neck Then 8 years old (Now 12 years old) Then not spay Then not microchipped Gentle Friendly When Last Seen 4 years ago, Monday March 14th 2011 about 7 am, a photo of Lee-chan was taken by Takuya Imai who is a cameraman of Nikkei newspaper, near the place dogs filmed by Fuji TV. And March 13th 2011 about 4-5 pm, Lee-chan was filmed by Fuji TV crew. Where Last Seen Nearby 円庵(まどか庵 Madoka-Ann which was light meal shop.), near the Sendai Municipal Arahama Elementary School, in Arahama, Wakabayashi-ku, Sendai-shi, Miyagi-ken, Japan. Nearby Miyagi Prefectural Road137, Arahama-Haranomachi Line in Japan. MAP: Image of Lee-chan (filmed by Fuji TV at March 13th 2011 about 4-5 pm.) Image of Lee-chan (this photo is taken by Takuya Imai who is a cameraman of Nikkei news paper, at near by Madoka-Ann, on March 14th, 2011. about 7 am) Madoka-Ann was the place where the dogs filmed by Fuji TV 津波で倒壊した家に残る犬(14日午前、仙台市若林区)=写真 今井拓也 A dog stay with a house which was collapsed by tsunami (March 14th, 2011. Morning, Arahama) = The picture by Takuya Imai When these dogs filmed by Fuji TV on March 13th 2011, 4-5 pm, white dog (Lee-chan) laid herself down on the ground, but next morning Lee-chan stood up by herself in Nikkei photo. Their real owner said “This dog of the photo is Lee!” Do you know someone who had been in Sendai around March – April 2011? 4 years ago, actually, PETA Asia, HSI, Kinship Circle, other foreign cameramen, human rescuers had been in Sendai at that time, but I don’t know other foreign people. If you know, please tell them this info please tell me. I think that there is possibility Lee-chan was got by overseas people, and she was adopted to far from Sendai Japan, but those rescuers might believed in false rescue report and they have not look for the real owner. Or they might did not notice that Lee-chan is same dog as one on TV, or might did not know about these dogs at the beginning. Pattern on Mei-chan (brown tan dog) is so characteristic, but there are many dogs like Lee-chan (white injured dog). If anyone have the info on the missing Lee-chan (white female setter), whoever please tell me (Mika Iwamuro) via Email twodogs_tottorimiyagi_mii3328@yahoo.co.jp I was not able to read and write English until Jury 2011, I started to learn English from July 2011, so I late to ask foreign people about this matter. Too much time passed from the earthquake, but I their real owner cannot give up searching Lee-chan. Please help us. URL of this page:http //www18.atwiki.jp/2dogs/pages/92.html Tiny URL of this page http //p.tl/rLFD If you access this page from your cell phone, then often 403 error occur. In that case, would you please access this page again after a short interval, and you can watch this page. ●Nippon SPCA, Ms. Akiko Fujimura said She received an information that a person looked Lee-chan in Arahama Elementary School, on March 17th 2011, but I have not heard detail. imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (荒浜小学校 2011年3月21日 カット.JPG) Above image Arahama elementary school about March 21st 2011. Madoka-Ann(Madoka-Arahama) was in back of the dogs in Fuji TV video. (Now, Madoka-Ann is not there, because it was torn down around November 2011.) Before the earthquake Madoka-Ann http //r.tabelog.com/miyagi/A0401/A040103/4010137/dtlrvwlst/1752399/4178357/ After the earthquake Madoka-Ann (Madoka-Ann was around 50 second in this video) http //www.youtube.com/watch?v=wIUn52aZ1Ko feature=related There is ken-do 137 (137 Prefectural Road) just in front of Madoka-Ann, Lee-chan was last seen by Nikkei cameraman near there. Japanese Self Defense Force, or police, or Firemen, or other, they had marked after search survivors. March 17th 2011, someone marked on Madoka-Ann. But we have not known who marked this, even though we have searched who is this. ■We have inquired about Lee-chan to several organizations. ●May to July 2011, their real owner Mr. Okubo had visited the Sendai Animal Control Center several time, but a workers said that white setter like Lee-chan has not been in there. ●In September 2011, I reported it the police and the Self-Defense Forces in Miyagi-prefecture Japan. They said “we wish white dog will be found” “I wish the best, please tell the owner ” But till now, they have had no information of Lee-chan. Since after March 19th 2011, every Saturday and Sunday, Madoka-Arahama staff had been to aroud this place, but they have not seen white dog. Until now, I have inquired about white setter to several animal rescue group, Minasigo-kyuuen-tai, Angels shiga, Animal Friends Niigata, Heart Tokushima, PETA Asia, these 5 group were searching for the two tsunami dogs in Sendai-city Japan around March 14 – 15th 2011. But they said “We have not seen white dog or brown tan dog”. Also I asked dogwood and UKC JAPAN, but they have not seen the white setter. January 2012, a staff of fire fighting team in Miyagi who asked other members, their family, 500 people, about white dog. But, unfortunately, they have not seen white dog, but I think we could close Lee-chan one step. We continue to search for Lee-chan. March 2012, I asked Kahoku news paper and Sankei news paper, because they reported about Arahama-district Sendai-city, but they have not seen white dog. I inquired of Gifu, Okinawa, Aichi Self-Defense Forces, because some of them had been in Sendai, but they have no information. I inquired of Metropolitan Police Department in Tokyo, if they had seen the white large dog, because some of them had been in Sendai, but they said that “It is hard for us to find the members who had been in Sendai at that time, because too many member went to disaster area.” July 2012, I inquired of Animal Peace Miyagi, they are so kind, but they have no informatin about Lee. August 2012, A-cube Miyagi said that they have no information. I have inquired of 14 animal rescue groups and other about 15 facilities in Japan, if they saw white dog, but 9 groups said “We were told that both dogs were rescued.” And most of other people did not know these dogs from the beginning, and only one group Animal Friends Niigata, Isabella said “NO proof of their safe, NOTHING.” around October 2011. August 2012, 2 groups said “We thought both dogs were rescued”, September 2012, one group said same thing. Around August 2012, I inquired of Ashlay Fruno and PETA Asia, Ashlay has not replied me, but PETA member replied me, but they didn’t had the information of Lee. Around February 4th 2013, I inquired of HSI and Kinship Circle and ASPCA, about Lee-chan, HSI replied me but they don’t have the information of Lee-chan. Kinship Circle and ASPCA have not replied me yet. Even now(March 10th 2013), rumors and major media s wrong report are hindering us from searching for the white dog. ■Is this Lee-chan? information(all in Japanese) Update (Thu) February 18th 2013 I have received many information about white setter from many people, thank you so much!! http //41.xmbs.jp/poyacchio-19056-n.php?guid=on plist=0 I have added everyone’s information on above Link ■Missing Dog Poster (up date February 24th 2013) Poster Missing white tsunami dog Sendai Japan leechan0314demosoft.PDF Do you know if someone has seen the white large dog in Sendai Japan, since after March 14th 2011? Several news said that many foreign human rescuers, animal rescuers, cameramen had came to Sendai Japan, since March 12th 2011. We believe someone has seen Lee-chan. Please ask your friends if someone has seen white female setter from Sendai Japan. Timeline Detail March 11, 2011. When the tsunami came, the moment their real owner Mr. Hisato Okubo heard the tsunami warning, he turned his home, and he took his two dogs(Mei and Lee) and took refuge to the fives floor in Elementary School. Soon after that, his house and his cell phone were washed away by the tsunami. ______________ March 12, 2011. Mr. Okubo joined the volunteer fire department, a man told him "There is some dog food for a week-10 days in Elementary School.", so he left two dogs in the Arahama Elementary School, and he went to the work of the Volunteer fire department to help other people. Until March 12, 2011, the two dogs were chained in Elementary School, but it seems that someone lost the chaine... _______________ March 13, 2011, 4-5 pm Two dogs were filmed by Fuji TV crew. And Fuji TV reporter Mr. Yamashina and other crew did not rescue the two dogs. And they left two dogs behind. Mr. Yamashina and other TV crew have NOT called a vet or other rescue. (I heard this information from Mr. Yamashina on the phone, in early October 2011. Mr. Yamashina is a reporter of Fuji TV.) _______________ (Mon) March 14, 2011, about 7 00 am. A picture of white dog was taken By Takuya Imai, he is a cameraman of Nikkei news paper, near the place where dogs filmed by Fuji TV. ______________ (Mon) March 14, 2011, about 9 40 pm. Two dogs were aired on Fuji TV. And these two loyal tsunami dogs became famous all over the world via youtube. So many people were concerned about these two dogs, and posted "help these dogs! Why did not Fuji TV crew rescue these dogs?" everywhere. _____________ (Tue) March 15, 2011. False rescue rumor started on Facebook. _______________ (Wed) March 16, 2011. Many Japanese/overseas blogger posted on their blog "two dogs were rescued by off road bikers!" without confirmation of fact. The rumor spread like wildfire. ______________ (Thu) March 17, 2011. Fuji TV(Japanese major media) reported false rescue story “Two tsunami dogs were rescued by an animal protection group. White injured dog is receiving a drip infusion treatment.” without confirmation of facts. There were NO rescued dogs, and were only stray dogs, on Fuji s rescue report. At (Thu) March 17th 2011, Fuji TV crew NO ONE has seen these two dogs were rescued, they have only heard a rumor. In fact white setter named Lee has been missing since March 14th 2011. ___________ (Fri) March 18, 2011. Their real owner Mr. Okubo rescued Mei (brown tan dog) in elementary school where near the place where dogs filmed by Fuji TV. But Lee (white dog) was not there. There after, Mr. Okubo and his family have been looking for Lee frantically. At that time, Mr. Okubo had not known that his dogs were aired on the TV around the world. Intently, Mr. Okubo his family have been looking for Lee frantically. ___________ March, 2011. Several Major medias reported false rescue story "both dogs were rescued by an animal rescue." around the world. Fuji TV(Japan), CNN, NPR, TYT, CBS, ABC(America), UK telegraph, ITN(England), Apple Daily(Hong Kong), Russian TV, more, Several major medias reported false rescue “Two loyal tsunami dogs were rescued. Happy ending!” without confirmation of facts. But in fact, white setter named Lee-chan has been missing since March 14th 2011. Of course, there were NO film/pictures of after dogs were rescued, on their report. There were only stray dogs, on their report. But even now, March 10th 2013 major medias still have NOT corrected their wrong reports. So many many people still believe that Japan two loyal tsunami dogs were rescued by bikers. Even now (March 10th 2013), rumors and major media s wrong report are hindering us from searching for the white dog. Major medias reported false information, and they are hindering us from searching for the white dog, but major media still have NOT corrected their wrong reports. A man said "Major media make money by publishing stories people want to know. It is not about the truth. false rescue was a good story." Do you want FAKE good story? I NEVER want to know any lies. I always want to know the TRUTH. I and many Japanese requested Fuji TV to correct their wrong report, but Fuji has never replied us. Maybe, if Fuji TV reports the truth (white dog is still missing), then Fuji TV lose their popularity and Fuji lose the benefit. So Japanese medias have not reported the truth. Late in July, 2011. Fuji TV reporter Mr. Yamashina visited Mr. Okubo s house. Then Mr. Yamashina actually saw Mei (brown tan dog) and made sure that Mei is the same dog aired on Fuji TV. Mr. Yamashina told Mr. Okubo "There is a rumor that a dog was rescued by a man who lives in Chiba-prefecture." Mr. Okubo and his family said "If that man has Lee (white dog), we want him to return Lee to us." But as everyone know, rescue story is false rumor…. September 8th, 2011. I phoned the two Mr. Okubo on September 8th 2011, for the first time. I heard Okubo s voice, I was moved by the sad voice in which the Mr. Okubo spoke "white dog is still missing". I repented, I should have noticed false rumor. If I/other people noticed Media’s false report earlier, Lee-chan might was found long time ago. September 14, 2011. Mr. Harigaya visited Mr. Okubo’s house on September 14th 2011, for the first time. When Ms. Akiko Fujimura (the Nippon SPCA founder) went to the Mr. Okubo’s house with Mr. Harigaya. Akiko Fujimura met Mr. Okubo on September 14th 2011, for the first time, too. They actually saw brown tan dog. Thanks to everyone s efforts, thank you 2 channel users, thank you Global Animal and GA readers! Thank you Mr. Harigaya! If it were not for GA reports and GA reader s comments, and 2 channel user s posts, and Mr. Harigaya s advice, I could not contact their real owner. November 1, 2011. Akiko Fujimura published Mei-chan s photos and two dogs s story, via Hachiko Coalition facebook page. UPDATE JAPAN One Loyal Tsunami Dog Found http //www.globalanimal.org/2011/11/01/update-japan-one-loyal-tsunami-dog-found/43001/ November 3rd, 2011. APF news Farm Sunctuary Farm of Hope ~Fukushima~ Official BLOG Kurumi-chan and Lee-chan (Copied and translation) http //www18.atwiki.jp/2dogs/pages/57.html Their real owner Mr. Okubo just hope he meet his white dog named Lee again! The owner had not has any Internet environment since the earthquake, so we have been supporting to search for Lee-chan. Lee-chan (white injured dog) and Mei-chan (Brown dog) attracted the people s attention to many victim animals, all over the world, and they rescued many animals. So... Let s repay their loyal. Let s reunite with Lee-chan (missing white dog) her real owner Mr. Okubo Mei-chan (safe brown dog). Do you know someone who got white dog from Sendai Japan? The real owner of Japan Two Loyal Tsunami Dogs, Mr. O described how he felt [1] http //www52.atwiki.jp/2dogswiki/ [2] The real owner of Japan Two Loyal Tsunami Dogs, Mr. O described how he felt http //www52.atwiki.jp/2dogswiki/pages/15.html Please tell me your information about white femal setter from Sendai Japan. Mika Iwamuro (みぃ@meba、tottorimiyagi、mii3328) E-mail twodogs_tottorimiyagi_mii3328@yahoo.co.jp Or lee_chan0314@yahoo.co.jp Even if someone has seen dead white dog in Sendai Japan, please tell me. Sorry to ask this of you when you are busy, but I hope your help. Also, Farm of Hope and Nippon SPCA are still looking for Lee-chan. Farm of Hope [M Farm] http //fukushima-farmsanctuary.blogzine.jp/blog/2011/11/post_f7ab.html kibouno.bokujyou@gmail.com Nippon SPCA http //www.nipponspca.com/ info@nipponspca.com Youtube|mii169686 (Mika Iwamuro) http //www.youtube.com/user/mii169686 (There are the movie of brown tan dog named Mei-chan) Facebook|Mika Iwamuro http //www.facebook.com/photo.php?fbid=420833198002550 set=a.371098812975989.90415.100002276214962 type=3 theater (Please share about Lee-chan) Twitter @tottorimiyagi http //twtr.jp/user/tottorimiyagi (Please RT about missing white dog)
https://w.atwiki.jp/warband/pages/680.html
dlga_member_question_2 member_improverels_1|I would like to improve my relations with a settlement. dlga_member_question_2 member_fief_grant_1|Would you be interested in holding a fief? dlga_member_question_2 close_window|Never mind. dlga_member_morale do_member_trade|{s21} dlga_member_background_recap member_background_recap_2|{s5} dlga_member_background_recap_2 member_background_recap_3|{s5} dlga_member_background_recap_3 do_member_trade|Then shortly after, I joined up with you. dlga_do_member_view_char member_talk|Anything else? dlga_member_kingsupport_1 do_member_trade|Um... yes. I've heard so. dlga_member_kingsupport_1 member_kingsupport_1a|{s21} dlga_member_kingsupport_1a member_kingsupport_2|Would you then support my cause? dlga_member_kingsupport_1a do_member_trade|Very good. I shall keep that in mind. dlga_member_kingsupport_2 do_member_trade|I would, {s21}. Moreover, I have a proposal on how I might help you attain the Iron Throne. But you've recently sent {s22} off on a similar mission. Perhaps we should wait for a couple of weeks to avoid drawing too much attention to ourselves. dlga_member_kingsupport_3a member_kingsupport_4|Very good. You do that. dlga_member_kingsupport_3a do_member_trade|On second thought, stay with me for a while. dlga_member_kingsupport_4 close_window|Farewell then, {s21}, for a little while. dlga_member_improverels_1 member_improverels_2|What settlement do you have in mind? dlga_member_improverels_2 do_member_trade|Actually, forget about this, maybe later. dlga_member_improverels_3 close_window|Very well. I will travel there and try to improve your relations with {s4}, {s21}. dlga_member_intelgathering_1 member_intelgathering_3|{s21} dlga_member_intelgathering_3 member_intelgathering_3|Of course, as few people should know of this as possible. If you want to collect the information, or pull me out, then don't send a messenger. Come and get me yourself - even if that means you have to sneak through the gates. dlga_member_intelgathering_3 member_intelgathering_4|Splendid idea - you do that. dlga_member_intelgathering_3 do_member_trade|Actually, hold off for now. dlga_member_intelgathering_4 close_window|Good. I should be ready to report in about five days. Farewell then, {s21}, for a little while. dlga_merchant_quest_4_start close_window|Those bastards! They are attacking anyone they think is House Stark! Run you fool! dlga_start relative_saved_1a|Thank you! Thank you, {ser/my lady}, for rescuing me from those fiends. Did my brother in {s9} put you onto their track? dlga_relative_saved_1a close_window|Yes. I told him that I would find you. I advise you to return to your family as quickly as you can... and be careful on the road. dlga_start bandit_leader_1a|Frith! Frith! Spare me! Spare my life! Let me go, good {reg59?madam ser}}, and I'll go far away from here and learn an honest trade, and you'll never hear of me again! dlga_bandit_leader_1a bandit_leader_1b|I'll spare your life, but in exchange I want information. Either you or your mates have kidnapped the brother of a prominent merchant in town. Tell me where you're hiding him, and give me your word that you'll stop troubling the people of these parts. Then you can go free. dlga_start looter_leader_1|What do you want? dlga_looter_leader_1 looter_leader_2|I've been looking for you. Tell me where you keep your prisoners, and I'll let you go. dlga_looter_leader_1 close_window|Nothing. We'll leave you in peace. dlga_looter_leader_2 looter_leader_3|Hah! Those prisoners are only going free if you pay their ransom. I want silver stags! A lot of them! Did you bring any coins? dlga_looter_leader_3 close_window|No. The only thing I've brought is steel. dlga_bandit_leader_1b close_window|Oh bless you, {ser/my lady}. Bless you. We've done the lad no harm. We've been keeping him in our hideout near {s9}. I'll describe the area nearby in detail, so there's no mistaking it... dlga_start rescue_prisoner_succeed_2|{playername}, you saved him! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_2 lord_pretalk|Always an honour to serve, {s65}. dlga_member_intel_liaison member_intel_liaison_results|What have you discovered? dlga_start member_intel_liaison|Greetings, stranger. dlga_member_intel_liaison close_window|It's time to pull you out. Let's leave town separately, but join me soon after. dlga_member_intel_liaison close_window.1|You're doing good work. Stay here for a little longer. dlga_member_intel_liaison_results member_intel_liaison|{s11} I noticed that you've been keeping some notes about individual lords. I've annotated those with my findings. dlga_member_fief_grant_1 member_fief_grant_2|Which fief did you have in mind? dlga_member_fief_grant_2 member_fief_grant_3|{s11} dlga_member_fief_grant_2 do_member_trade|Never mind. There is no fief I can offer. dlga_start close_window.70|Let's leave whenever you're ready. dlga_start close_window.71|Please don't waste any more of my time today, {reg59?madam ser}. Perhaps we'll meet again in our travels. dlga_start companion_recruit_intro_response|{s5} dlga_companion_recruit_intro_response companion_recruit_backstory_a|{s6} dlga_companion_recruit_intro_response close_window|{s7} dlga_companion_recruit_backstory_a companion_recruit_backstory_b|{s5} dlga_companion_recruit_backstory_b companion_recruit_backstory_c|{s5} dlga_companion_recruit_backstory_c companion_recruit_backstory_response|{s5} dlga_companion_recruit_backstory_response companion_recruit_signup|{s6} dlga_companion_recruit_backstory_response close_window|{s7} dlga_companion_recruit_signup companion_recruit_signup_b|{s5} dlga_companion_recruit_signup_response close_window|Unfortunately, I can't take on any more hands in my party right now. dlga_companion_recruit_signup_response companion_recruit_payment|{s6} dlga_companion_recruit_signup_response close_window.1|{s7} dlga_companion_recruit_payment companion_recruit_signup_confirm|. dlga_companion_recruit_payment_response companion_recruit_signup_confirm|{s6} dlga_companion_recruit_payment_response close_window|Sorry, I can't afford that at the moment. dlga_start companion_recruit_meet_again|We meet again. dlga_companion_recruit_meet_again companion_recruit_backstory_delayed|So... what have you been doing since our last encounter? dlga_companion_recruit_meet_again close_window|Good day to you. dlga_start companion_recruit_secondchance|Yes? dlga_companion_recruit_secondchance companion_recruit_backstory_b|My apologies if I was rude earlier. What was your story again? dlga_companion_recruit_secondchance close_window|Never mind. dlga_companion_recruit_backstory_delayed companion_recruit_backstory_delayed_response|{s5} dlga_companion_recruit_backstory_delayed_response companion_recruit_signup_b|I might be able to use you in my army. dlga_companion_recruit_backstory_delayed_response close_window|I'll let you know if I hear of anything. dlga_companion_recruit_signup_confirm close_window|Good! Give me a few moments to prepare, and I'll be ready to move. dlga_start companion_rehire|My offer to rejoin you still stands, if you'll have me. dlga_start companion_rehire.1|It's good to see you alive, {s5}! {s6}, and I did not know whether you had been captured, or slain, or got away. I've been roaming around since then, looking for you. Shall I get my gear together and rejoin your company? dlga_start companion_prison_break_chains|I've come to break you out of here. dlga_companion_prison_break_chains close_window|Thank the Seven you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_start companion_rehire.2|{s5} dlga_start companion_was_dismissed|It is good to see you, {s21}! To tell you the truth, I had hoped to run into you. dlga_companion_was_dismissed companion_rehire|{s5}. Would you want me to rejoin your company? dlga_companion_rehire companion_recruit_signup_confirm|Welcome back, my friend! dlga_companion_rehire companion_rehire_refused|Sorry, I can't take on anyone else right now. dlga_companion_rehire_refused close_window|Well... look me up if you change your mind, eh? dlga_start companion_rehire.3|So... do you want me back yet? dlga_start player_sandor1_talk|What do you want? dlga_player_sandor1_talk close_window|Nothing. dlga_player_sandor1_talk sandor_reply_talk|What are you doing? dlga_sandor_reply_talk sandor2|I'm protecting the King. Now run along, cunt! dlga_sandor2 close_window|Alright, I'm going. dlga_sandor2 sandor3|One day, I will have your head! dlga_sandor3 close_window|You think that bothers me, {boy/girl}?! dlga_start close_window.72|I am known as Vyraquo the Fallen. I have lost much and gained far more from service to the Black Goat. So much blood has been offered and so much more is to come. dlga_start close_window.73|The black wind howls.. sacrifices in blood must be made for what is to come. My life for blood. My life for the Black Goat. My life for Qohor. dlga_start close_window.74|To never die.. and to conquest all. That is winning. For the Black Goat and what is to come. dlga_start close_window.75|All life begins with the Black Goat and ends with the Black Goat. My life for the Black Goat. dlga_start close_window.76|I serve as the captain of King Orea Talordis’s royal unsullied guard. It is an honour to serve. dlga_start close_window.77|It is an honour to serve. dlga_start close_window.78|My name is Ballan Baerronnis. I find nothing clears a troubled mind better than shooting a bow. My heart, loyalty, and bow forever belong to Volantis. dlga_start close_window.79|I serve the Lord of Light. I am his sword and wraith come to fruition upon the heathens and the darkness that threatens the realm. I admire and respect Triarch Malaquo Maegyr for his devotion to R’hllor. I am honoured to fight and serve by his side. dlga_start close_window.80|I will gladly fight and die for both the glory of R’hllor and Volantis! dlga_start close_window.81|R’hllor is the truth, Volantis is my home and Triarch Malaquo Maegyr is my liege. dlga_start close_window.82|My life is in humble service to both R’hllor and Volantis. It is an honour to serve. dlga_start close_window.83|My name is Parzival zo Heknahl. I am the leader of the Iron Legions that are in employment of Magister Ferrego Drahar of Myr. Iron Legionnaires are trained to be the best fighters in the known world, you will see no finer infantry. dlga_start close_window.84|My name is Droghis zo Oqi. I am a member of the elite guard of the Iron Legions that are in employment to Magister Ferrego Drahar of Myr. Death to all those that oppose the Iron Legions! dlga_start close_window.85|My name is Rednel zo Darre. I am a member of the elite guard of the Iron Legions that are in employment to Magister Ferrego Drahar of Myr. Death to all those that oppose the Iron Legions! dlga_start close_window.86|My name is Kremdan mo Yhazkazn. I am a member of the elite guard of the Iron Legions that are in employment to Magister Ferrego Drahar of Myr. Death to all those that oppose the Iron Legions! dlga_start close_window.87|My name is Krighahr na Quuhnoq. I am a member of the elite guard of the Iron Legions that are in employment to Magister Ferrego Drahar of Myr. Death to all those that oppose the Iron Legions! dlga_start close_window.88|My name is Gozlehl zo Omdoz. I am a member of the elite guard of the Iron Legions that are in employment to Magister Ferrego Drahar of Myr. Death to all those that oppose the Iron Legions! dlga_start close_window.89|My name is Zhedis mo Lizzozn. I am a member of the elite guard of the Iron Legions that are in employment to Magister Ferrego Drahar of Myr. Death to all those that oppose the Iron Legions! dlga_start close_window.90|I fight and bleed for my brothers, the Gallant Men! dlga_start close_window.91|I am Azzo. One of the bloodriders of Pono. My life for the blood of my blood, Pono. I will ride by Pono's side in this life and the next. dlga_start close_window.92|I am Drommorgo. One of the bloodriders of Pono. My life for the blood of my blood, Pono. I will ride by Pono's side in this life and the next. dlga_start close_window.93|I am Crinrgo. One of the bloodriders of Pono. My life for the blood of my blood, Pono. I will ride by Pono's side in this life and the next. dlga_start close_window.94|I am Vorro. One of the bloodriders of Pono. My life for the blood of my blood, Pono. I will ride by Pono's side in this life and the next. dlga_start close_window.95|My name is Tahaelor Velennis. I am the commander of The Ragged Standard, one of the most renowned sellsword companies in all of Essos. The Ragged Standard has a long and storied history. Our original members fought in the The First Blackfyre Rebellion over 100 years ago. We are not to be taken lightly or forgotten. dlga_start close_window.96|I have the honour of being Tahaelor Velennis’s personal retainer. How many men have I killed in the service of The Ragged Standard? I lost track a long time ago. I look forward to more battles and more dead men in our wake. dlga_start close_window.97|I am bound to The Ragged Standard. dlga_start close_window.98|I am the captain of High Magister Quarro’s most elite, holy guard. I am a simple man and live by simple vows. I live only to serve, obey, and protect High Magister Quarro. dlga_start close_window.99|I am Galaemarr Gonralis and I have the honour to serve High Magister Quarro as one of his most elite guard. I live only to serve High Magister Quarro. dlga_start close_window.100|I am Galaemond Lanaellis and I have the honour to serve High Magister Quarro as one of his most elite guard. I live only to serve High Magister Quarro. dlga_start close_window.101|I am Mador Qohtalodlevel and I have the honour to serve High Magister Quarro as one of his most elite guard. I live only to serve High Magister Quarro. dlga_start close_window.102|I am Vigon Nohtalos and I have the honour to serve High Magister Quarro as one of his most elite guard. I live only to serve High Magister Quarro. dlga_start close_window.103|I am Lucaelar Caenareon and I have the honour to serve High Magister Quarro as one of his most elite guard. I live only to serve High Magister Quarro. dlga_start close_window.104|I can't speak right now. dlga_start close_window.105|Serve. Obey. Protect. Simple vows for a simple man. It is for my Prince to command, for me to obey. dlga_start close_window.106|I'm busy. dlga_start player_ygritte1_talk|Be careful of the White Walkers! dlga_player_ygritte1_talk close_window|Umm, OK... dlga_player_ygritte1_talk ygritte_reply_talk|What? White Walkers? dlga_ygritte_reply_talk close_window|That's what I said. Stay south of the Wall unless you want to become one of those... things! dlga_start close_window.107|People work together when it suits 'em. They're loyal when it suits 'em. Love each other when it suits 'em. And they kill each other when it suits 'em. dlga_start close_window.108|We have work to do {playername}. The realms of men rely on us to do our job, we do not have time for small talk. dlga_start close_window.109|If you want to join the watch, you should speak with {s1}. dlga_event_triggered close_window.16|You still stray from the path {playername}. I shall not ask again. dlga_event_triggered close_window.17|The lives of those that live behind that wall is worth more than your side quests {playername}. I'm leaving, good luck. dlga_event_triggered close_window.18|Where are we going? We should probably be concentrating on the task at hand {playername}. If you are unable to complete the quest then I shall leave and complete it myself. dlga_start close_window.110|Leave me be, I'm busy. dlga_start close_window.111|I am the captain and commander of the mercenary company of Lorath. My men respect me and my enemies fear me. Can a man ask for anything more in the world? I see that look in your eyes. You are right. Fine wine and beautiful women. I have those too. One of the many perks of being the captain. dlga_start close_window.112|I'm busy! dlga_minister_issues minister_pretalk|There's a matter which needs your attention. The quarrel between {s11} and {s12} has escalated to a point where it has become unseemly. If you do intervene, you risk offending one of the lords. However, if you do nothing, you risk appearing weak. Such are the burdens of kingship, {reg59?madam ser}. dlga_minister_issues minister_talk|{s1} currently does not have a lord. You may wish to keep it this way, as lords will sometimes gravitate towards lieges who have land to offer, but for the time being, no one is collecting any of its rents. dlga_minister_issues minister_talk.1|At this point, there are no particularly urgent matters which need your attention, my {reg59?Lady Lord}. I should point out though that I'm not very skilled in the ways of politics, and that I'm anxious to return to private life. If you wish to issue any but the most basic directives, I suggest appointing a trusted companion in my stead. In the meantime, is there anything you wish done? dlga_minister_issues minister_talk.2|If I may offer you a word of advice, my {reg59?Lady Lord}, it seems that your right to rule as an independent monarch isn't sufficiently recognized, and this may bring us problems further down the road. It may be advisable to find a kingdom with whom you've shared interests and seek its recognition to establish yourself as an equal with other kings. dlga_minister_issues minister_talk.3|At this point, there are no particularly urgent matters which need your attention, my {reg59?Lady Lord}. Is there anything you wish to be done? dlga_minister_pretalk minister_talk|Is there anything you wish to be done, my {reg59?Lady Lord}? dlga_minister_talk combined_political_quests|Do you have any ideas to strengthen our kingdom's unity? dlga_minister_talk offer_gift_quest_complete|I've got the materials for {s4}'s gift. dlga_offer_gift_quest_complete close_window|Ah, let me take those. Hopefully this will mend the quarrel between you two. You may wish to speak to {reg4?her him} and see if I've had any success. dlga_minister_talk minister_cancel_political_quest|Let's abandon our plan to {s10}. dlga_minister_cancel_political_quest minister_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_minister_cancel_political_quest_confirm minister_pretalk|Yes, I'm sure. Let's abandon that idea. dlga_minister_cancel_political_quest_confirm minister_pretalk.1|Actually, never mind. dlga_minister_talk minister_diplomatic_kingdoms|I wish to dispatch an emissary. dlga_minister_talk minister_indict|I wish to indict a disloyal vassal for treason. dlga_minister_talk minister_change_marshal|I wish to replace {s4} as marshal. dlga_minister_talk minister_change_marshal.1|I wish to appoint a new marshal. dlga_minister_change_marshal minister_pretalk|You've just made such an appointment, {reg59?madam ser}. If you countermand your decree so soon, there'll be great confusion. We'll need to wait a few days. dlga_minister_talk minister_training_lair0_tr|I'd like to discuss the training of men. dlga_minister_training_lair0_tr minister_training_lair0|I can take your recruits and turn them into warriors. dlga_minister_training_lair0 minister_training_lair3|I need some men in the garrison to be trained. dlga_minister_training_lair0 minister_training_lair4_stop|Stop training men here. dlga_minister_training_lair0 minister_pretalk|Never mind. dlga_minister_training_lair3 minister_training_lair3_a|Do you want me to use an alternative promotion when available? dlga_minister_training_lair3_a minister_training_lair3_b|Yes. dlga_minister_training_lair3_a minister_training_lair3_b.1|No. dlga_minister_training_lair3_b minister_pretalk|Alright, I will train the recruits in {s11}. Place the troops you want me to train at the bottom of the garrison list. dlga_minister_training_lair4_stop minister_pretalk|Yes, my {reg59?lady lord}? dlga_minister_talk minister_replace|I wish for you to retire as minister. dlga_minister_talk minister_replace.1|I want you to rejoin my party. dlga_minister_talk minister_grant_fief|I wish you to grant one of my vassals a fief. dlga_minister_talk minister_grant_self_fief|I wish to make myself lord of {s4}. dlga_minister_grant_self_fief minister_pretalk|As you wish. You shall be lord of {s4}. dlga_start dplmc_recruiter_talk|Hello {reg65?madame ser}. If you please, I'd like to get on with my assignment. dlga_dplmc_recruiter_talk close_window|Alright, keep going. dlga_dplmc_recruiter_talk dplmc_recruiter_talk_2|I want you to recruit different soldiers. dlga_dplmc_recruiter_talk_2 dplmc_recruiter_talk_3|My current task is to recruit {reg1} {s1} troops for you. Should I recruit different soldiers from now on? dlga_dplmc_recruiter_talk_3 close_window|No, keep going. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4|{s11}. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.1|Recruit any troops. dlga_dplmc_recruiter_talk_4 dplmc_recruiter_talk|Sure, {reg65?madame ser}. I will. Anything else you want? dlga_start dplmc_messenger_talk|Greetings, my {reg59?Lady Lord}. Sorry, but I don't have time to talk now. I'm delivering a very important message to {s6}. dlga_dplmc_messenger_talk dplmc_messenger_talk_farewell|Alright, I don't want to delay you. Godspeed! dlga_dplmc_messenger_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_patrol_talk|Greetings, my {reg59?Lady Lord}. We're still patrolling {s6}. Do you have new orders for us? dlga_dplmc_patrol_pretalk dplmc_patrol_talk|Greetings, my {reg59?Lady Lord}. Do you have new orders? dlga_dplmc_patrol_talk dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_dplmc_patrol_orders_area_ask dplmc_patrol_orders_area|Where should we go? dlga_dplmc_patrol_orders_area dplmc_patrol_confirm_ask|{s11}. dlga_dplmc_patrol_orders_area dplmc_patrol_pretalk|Never mind. dlga_dplmc_patrol_confirm_ask dplmc_patrol_confirm|As you wish, we will patrol {s5}. dlga_dplmc_patrol_confirm close_window|Thank you. dlga_dplmc_patrol_confirm dplmc_patrol_pretalk|Wait, I've changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_orders_garrison_ask|I need you to reinforce a garrison. dlga_dplmc_patrol_orders_garrison_ask dplmc_patrol_garrison_target|Where should we go? dlga_dplmc_patrol_garrison_target dplmc_patrol_pretalk|Never mind. dlga_dplmc_patrol_garrison_confirm_ask dplmc_patrol_garrison_confirm|As you wish, my {reg59?Lady Lord}. We will reinforce {s5}. dlga_dplmc_patrol_garrison_confirm close_window|Thank you. dlga_dplmc_patrol_garrison_confirm dplmc_patrol_pretalk|Wait, I've changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_give_troops|I want to hand over some men to the patrol. dlga_dplmc_patrol_give_troops dplmc_patrol_pretalk|Well, I could use some good soldiers. Thank you, my {reg59?Lady Lord}. dlga_dplmc_patrol_talk close_window|I don't need you any longer. I command you to disband. dlga_dplmc_patrol_talk close_window.1|Please continue. dlga_start dplmc_gift_talk|Greetings. I'm currently delivering {s12} to {s13}. dlga_dplmc_gift_talk dplmc_gift_talk_farewell|Very well! Travel safely. dlga_dplmc_gift_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_scout_talk|My {reg59?Lady Lord}, I haven't finished my mission yet. dlga_dplmc_scout_talk close_window|Alright, please go on. dlga_start dplmc_chancellor_talk|My {reg59?Lady Lord}? dlga_dplmc_chancellor_pretalk dplmc_chancellor_talk|Do you need anything else, my {reg59?Lady Lord}? dlga_dplmc_chancellor_talk dplmc_chancellor_pretalk|Let's hire a spy for 3,000 silver stags. dlga_dplmc_chancellor_talk dplmc_chancellor_domestic_policy_options_ask|Let's talk about domestic policy. dlga_dplmc_chancellor_domestic_policy_options_ask dplmc_chancellor_domestic_policy_options|As you wish, my {reg59?Lady Lord}. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_kingdom_culture_ask|I wish to select the kingdom's culture. dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_talk|The {s0} of the {s11} would be unlikely to accept the imposition of other culture. dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_kingdom_culture_select|{s11}. Do you want to change it? dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk|{s11}. dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.1|Favour no culture over others. dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.2|Make no change. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_info_ask|I require information about the domestic policy of another sovereignty. dlga_dplmc_chancellor_domestic_policy_info_ask dplmc_chancellor_domestic_policy_info_select|About which kingdom do you need information, my {reg59?Lady Lord}? dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_domestic_policy_info|{s10}. dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_pretalk|None. dlga_dplmc_chancellor_domestic_policy_info dplmc_chancellor_domestic_policy_info_ask|{s4} {s5} {s6} {s7} {s0} dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_ask|Let's change our domestic policy. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_domestic_policy|{s4} {s5} {s6} {s7} {s0} What do you want to change? dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_pretalk|{s4} {s5} {s6} {s7} {s0} We can only change the policy every {reg1} days as the people have to get used to it. We have to wait {reg0} days. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm|Bring more people into serfdom. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.1|I want more freedom for the people. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.2|Let's centralize the decisions. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.3|Grant increased autonomy to local lords. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.4|I prefer quality over quantity. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.5|I prefer quantity over quality. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.6|Give the nobles more power. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.7|Give the merchants and trade guilds more power. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.8|Manage the economy more actively to increase production and maximize exports. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.9|Reduce the crown's role in managing industry and commerce. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_confirm dplmc_chancellor_pretalk|I will initiate all necessary steps, my {reg59?Lady Lord}. dlga_dplmc_chancellor_talk dplmc_chancellor_info_kingdom_ask|I require information about a lord. dlga_dplmc_chancellor_info_kingdom_ask dplmc_chancellor_info_kingdom_select|Where is he from? dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_info_person_ask|{s11}. dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_info_person_ask dplmc_chancellor_info_person_select|About which lord do you want information, my {reg59?Lady Lord}? dlga_dplmc_chancellor_info_person_select dplmc_chancellor_info_person|{s1}. dlga_dplmc_chancellor_info_person_select dplmc_chancellor_pretalk|About no one. dlga_dplmc_chancellor_info_person dplmc_chancellor_pretalk|{s47} dlga_dplmc_chancellor_talk dplmc_chancellor_cur_stance|What's the mood of the lords regarding the fief of {s4}? dlga_dplmc_chancellor_cur_stance dplmc_chancellor_pretalk|{s10} dlga_dplmc_chancellor_talk dplmc_chancellor_message_ask_type|Please send a message to another lord. dlga_dplmc_chancellor_message_ask_type dplmc_chancellor_message_lord_select|To whom do you like to send the message? dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask|{s1}. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_message_ask dplmc_chancellor_message_select|What do you want to tell {s6}? dlga_dplmc_chancellor_message_select dplmc_chancellor_message_lord_ask|Ask {him/her} if {he's/she's} willing to accompany me in the field. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask|Ask {him/her} if {he's/she's} willing to go to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.1|Ask {him/her} if {he's/she's} willing to patrol a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.2|Ask {him/her} if {he's/she's} willing to flee to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.3|Ask {him/her} if {he's/she's} willing to besiege a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.4|Ask {him/her} if {he's/she's} willing to raid around a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_message_goto_lord_ask dplmc_chancellor_message_order_details|Where do you order {him/her}? dlga_dplmc_chancellor_message_order_details dplmc_chancellor_message_lord_ask|{s1} dlga_dplmc_chancellor_message_order_details dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm|Of course, I'll send a messenger to {s11} and ask {him/her} if {he's/she's} willing to accompany you in the field. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.1|Of course, I'll send a messenger to {s11} and ask {him/her} if {he's/she's} willing to go to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.2|Of course, I'll send a messenger to {s11} and ask {him/her} if {he's/she's} willing to patrol around {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.3|Of course, I'll send a messenger to {s11} and ask {him/her} if {he's/she's} willing to retreat to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.4|Of course, I'll send a messenger to {s11} and ask {him/her} if {he's/she's} willing to besiege {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.5|Of course, I'll send a messenger to {s11} and ask {him/her} if {he's/she's} willing to raid around {s12}. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk.1|I've changed my mind. dlga_dplmc_chancellor_talk dplmc_chancellor_gift_ask_where|Please send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_pretalk|We don't have enough money in our treasury to send a gift! It will cost us 50 silver stags to send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_gift_where|Sending a gift will cost us 50 silver stags, my {reg59?Lady Lord}. I'll withdraw the money from the treasury. Do you want to send your gift to a person or a settlement? dlga_dplmc_chancellor_gift_where dplmc_chancellor_gift_ask_person|To a person. dlga_dplmc_chancellor_gift_where dplmc_chancellor_center_gift_ask_type|To a settlement. dlga_dplmc_chancellor_gift_where dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_center_gift_ask_type dplmc_chancellor_center_gift_select|I recommend you to send 300 units of smoked fish, cheese, or honey. If we've got enough in our household, I'll order a servant to deliver it. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask|Send some fish. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.1|Send some cheese. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.2|Send some honey. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_kingdom_ask dplmc_chancellor_center_gift_kingdom_select|Where is the settlement? dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_center_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_pretalk|Given that we're currently at war with {s11} and they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as rebels. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_center_gift_lord_select|To which settlement would you like to send the gift? dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_center_gift_send_ask|{s11}. dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_pretalk|I've changed my mind. dlga_dplmc_chancellor_center_gift_send_ask dplmc_chancellor_center_gift_send_confirm|I'll send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_ask_person dplmc_chancellor_gift_lady_or_lord|Do you want to send your gift to a lady or to a lord?. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_gift_ask_type|Please send a gift to a lord. dlga_dplmc_chancellor_gift_ask_type dplmc_chancellor_gift_select|I recommend you to send 150 units of ale, wine or oil. If we've got enough in our household, I'll order a servant to deliver it. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask|Send some ale. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.1|Send some wine. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.2|Send some oil. dlga_dplmc_chancellor_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_kingdom_ask dplmc_chancellor_gift_kingdom_select|Where does the lord live whom you want to make a present? dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_pretalk|Given that we're currently at war with the {s11} and they don't officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as rebels. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_gift_lord_select|To whom do you like to send the gift? dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_gift_send_ask|{s11}. dlga_dplmc_chancellor_gift_send_ask dplmc_chancellor_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_lady_gift_ask_type|Please send a gift to a lady. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_ask_type dplmc_chancellor_lady_gift_select|I recommend you to send dyes, silk or fine velvet. If we've got enough in our household, I'll order a servant to deliver it. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask|Send dyes. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.1|Send silk. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.2|Send fine velvet. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_kingdom_ask dplmc_chancellor_lady_gift_kingdom_select|Where does the lady live? dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_lady_gift_lady_ask|In {s11}. dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_pretalk|Given that we're currently at war with the {s11} and they don't officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as rebels. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_lady_gift_lady_select|Which lady should receive the gift? dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_lady_gift_send_ask|{s11}. dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_lady_gift_send_ask dplmc_chancellor_lady_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_talk dplmc_chancellor_talk_household|Let us check our household possessions. dlga_dplmc_chancellor_talk_household dplmc_chancellor_pretalk|You should store all important things in the household. dlga_dplmc_chancellor_talk chancellor_taxrate|I wish to change the tax rate in my lands. dlga_chancellor_taxrate chancellor_taxrate2|{reg59?Lady Lord}, remember that a high level of taxes generates distrust and can cause riots, while a low rate may deplete the treasury. What would you like to do? dlga_chancellor_taxrate2 chancellor_taxrate3|Set a high rate. dlga_chancellor_taxrate2 chancellor_taxrate3.1|Set a low rate. dlga_chancellor_taxrate2 chancellor_taxrate3.2|Set a medium rate. dlga_chancellor_taxrate2 dplmc_chancellor_pretalk|Leave it as is. dlga_chancellor_taxrate3 dplmc_chancellor_pretalk|The tax rate is {s11} now in all of your fiefs. dlga_dplmc_chancellor_talk chancellor_controltax|I want you to hire personnel to eradicate tax losses. Make sure they intimidate even you a bit. dlga_chancellor_controltax chancellor_controltax2|To hire and keep this staff will cost 3,000 stags per week. {reg59?My lady My lord}, you must choose whether the new staff expense is worth the additional money they will collect for you. dlga_chancellor_controltax2 chancellor_controltax3|I have decided. Hire the staff. dlga_chancellor_controltax2 dplmc_chancellor_pretalk|Very well, I've thought more about it. Let's avoid the new weekly expenditure, as it's too high... dlga_chancellor_controltax3 dplmc_chancellor_pretalk|Well, {reg59?my lady sire}. From now on, your income taxes will be higher. I guarantee it. dlga_dplmc_chancellor_talk chancellor_nocontroltax|Dismiss the staff working on tax loss mitigation. dlga_chancellor_nocontroltax chancellor_nocontroltax2|Dismissing this staff means tax revenues will be reduced. Are you sure? dlga_chancellor_nocontroltax2 chancellor_nocontroltax3|Yes, I cannot bear seeing so many stags flying out of our coffers. dlga_chancellor_nocontroltax2 dplmc_chancellor_pretalk|Ah, no. Let me think more about it. dlga_chancellor_nocontroltax3 dplmc_chancellor_pretalk|Well, {reg59?my lady sire}. They shall be dismissed. dlga_dplmc_chancellor_talk dplmc_chancellor_pretalk.1|I'd like to take a look through the items in my secondary storage houses. dlga_dplmc_chancellor_talk dplmc_chancellor_dismiss_confirm_ask|I no longer need your services. dlga_dplmc_chancellor_dismiss_confirm_ask dplmc_chancellor_dismiss_confirm|Are you sure that you don't need me any more? dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_dismiss_confirm_yes|Yes, I am. dlga_dplmc_chancellor_dismiss_confirm_yes close_window|As you wish, my {reg59?Lady Lord}. dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_pretalk|No I am not. dlga_dplmc_chancellor_talk close_window|Farewell! dlga_start dplmc_constable_talk|Always at your service! dlga_dplmc_constable_pretalk dplmc_constable_talk|Do you need anything else, my {reg59?Lady Lord}? dlga_dplmc_constable_talk dplmc_constable__faith|I want a report on the kingdom's faith. dlga_dplmc_constable__faith dplmc_constable_faith1|{s2} dlga_dplmc_constable_faith1 dplmc_constable_pretalk|It could always be better... dlga_dplmc_constable_talk dplmc_constable_talk_ask_war|How goes the war? dlga_dplmc_constable_talk_ask_war dplmc_constable_talk_ask_war_2|{s12} dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_talk_ask_war_details|Tell me more about the war with {s1}. dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_pretalk|That's all I wanted to know. Thank you. dlga_dplmc_constable_talk dplmc_constable_scout_ask|I want information about a settlement. dlga_dplmc_constable_scout_ask dplmc_constable_scout_location|We can send a spy which will cost you 300 silver stags. Where do you want me to send the spy, my {reg59?Lady Lord}? dlga_dplmc_constable_scout_location dplmc_constable_pretalk|I've changed my mind. dlga_dplmc_constable_scout_location_confirm_ask dplmc_constable_scout_location2|Which settlement do you want to infiltrate? dlga_dplmc_constable_scout_location2 dplmc_constable_pretalk|I've changed my mind. dlga_dplmc_constable_scout_location_confirm_ask2 dplmc_constable_scout_location_confirm|As you wish, my {reg59?Lady Lord}. I'll send a spy to {s11} and withdraw 300 silver stags from your treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk|Great. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.1|Hold on! dlga_dplmc_constable_talk dplmc_constable_talk_ask_prisoner|I want to release a prisoner. dlga_dplmc_constable_talk_ask_prisoner dplmc_constable_talk_prisoner_select|Alright, which prisoner do you want to release? dlga_dplmc_constable_talk_prisoner_select dplmc_constable_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_constable_talk_prisoner_select dplmc_constable_pretalk|No one. dlga_dplmc_constable_exchange_prisoner_ask_confirm dplmc_constable_exchange_prisoner_confirm|As you wish, my {reg59?Lady Lord}. I'll tell the prison guard to release {s10} of {s11}. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk|Very well. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk.1|No, I've changed my mind. dlga_dplmc_constable_talk dplmc_constable_reports_ask|I want a report. dlga_dplmc_constable_reports_ask dplmc_constable_reports|About what do you want to have a report? dlga_dplmc_constable_reports dplmc_constable_kingdom_overview|Give me a report about the kingdom's forces. dlga_dplmc_constable_reports dplmc_constable_overview|Give me a report about my army. dlga_dplmc_constable_reports dplmc_constable_lord|Give me a status report about the convoy of a lord. dlga_dplmc_constable_lord dplmc_constable_status_lord_select|About which lord do you like to be informed? dlga_dplmc_constable_status_lord_select dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_status|I require a status report about the garrison of a fief. dlga_dplmc_constable_status dplmc_constable_status_select_fief|About which fief do you like to be informed? dlga_dplmc_constable_status_select_fief dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_pretalk|Thank you, that's all for now. dlga_dplmc_constable_talk dplmc_constable_recruits_and_training_ask|Let's talk about recruits. dlga_dplmc_constable_recruits_and_training_ask dplmc_constable_recruits_and_training|Of course. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruit|I want to recruit new soldiers. dlga_dplmc_constable_recruit dplmc_constable_pretalk|We need a treasury to recruit new soldiers. You have to appoint a Master of Coin first. dlga_dplmc_constable_recruit dplmc_constable_pretalk.1|You have already hired the maximum amount of {reg0?4 2} recruiters from this {reg0?town castle}. dlga_dplmc_constable_recruit dplmc_constable_recruit_select|If you want, I'll send someone to visit the villages and recruit their population to your forces. After he has collected the amount you ordered he'll return to this {reg0?town castle} and put the recruits in the garrison. There's a limit for concurrent recruiters, which is 2 for castles and 4 for towns. What kind of recruits do you want? dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount|{s11}. dlga_dplmc_constable_recruit_amount dplmc_constable_recruit_amount_select|You have to pay 20 silver stags for each recruit and 10 silver stags for the recruiter. I'll take the money from the treasury. How many recruits are you willing to pay for? dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask|5. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.1|10. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.2|20. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.3|30. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.4|40. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.5|50. dlga_dplmc_constable_recruit_confirm_ask dplmc_constable_recruit_confirm|Do you really want to recruit {s6} peasants? dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_recruit_amount_select dplmc_constable_pretalk|None. dlga_dplmc_constable_recruits_and_training dplmc_constable_pretalk|I've changed my mind. dlga_dplmc_constable_talk dplmc_constable_security_ask|Let's talk about patrols and troop movement. dlga_dplmc_constable_security_ask dplmc_constable_security|Of course. dlga_dplmc_constable_security dplmc_constable_move_troops|I want to move troops to another location. dlga_dplmc_constable_move_troops dplmc_constable_move_troops_location|Where do you want to move the troops? dlga_dplmc_constable_move_troops_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you've changed your mind. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_move_troops_location_confirm|Do you really want to send the troops to {s9}? This will cost us {reg5} silver stags. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.1|No. Let me check if we can afford that. dlga_dplmc_constable_security dplmc_constable_patrol_size_ask|I want to enlist a patrol. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size|You can take some men from your garrison or enlist fresh ones. In the latter case, you can enlist a small patrol for 6,000 silver stags, a medium patrol for 12,000 silver stags or a big patrol for 18,000 silver stags. You can also enlist a small elite patrol for 12,000 silver stags. We've to pay weekly wages for the soldiers, so make sure you've got enough money in the treasury. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size.1|There are no fresh recruits available at the moment. We have to wait {reg0} days. {reg1?But you can take troops from your garrison We do not have any troops ready in the garrison either}. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_garrison|Take troops out of the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_size|We don't have any troops in the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_garrison_2|My {reg59?Lady Lord}, are you done with the patrols? dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you've changed your mind. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_patrol_garrison_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you've changed your mind. dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_patrol_garrison_confirm|Do you really want to send the patrol to {s9}? dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask|A small one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.1|A medium one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.2|A big one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.3|Get the best troops around. dlga_dplmc_constable_patrol_size dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_location_ask dplmc_constable_patrol_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_patrol_confirm_ask dplmc_constable_patrol_confirm|Do you really want to send a {s8} patrol to {s9}? dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_security dplmc_constable_patrol_change_ask|I want to change the target of a patrol. dlga_dplmc_constable_patrol_change_ask dplmc_constable_patrol_change|Which patrol should change the target? dlga_dplmc_constable_patrol_change dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_change_target_ask dplmc_constable_patrol_change_target|Where do you want to send it? dlga_dplmc_constable_patrol_change_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_target_confirm_ask dplmc_constable_patrol_change_target_confirm|As you wish, my {reg59?Lady Lord}. I'll send a messenger carrying the orders to patrol {s6} to the {s5}. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask.1|Oh, maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_to_center_ask|I want a patrol to return to a centre. dlga_dplmc_constable_patrol_to_center_ask dplmc_constable_patrol_to_center|Which patrol should move to a centre? dlga_dplmc_constable_patrol_to_center dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_to_center_target_ask dplmc_constable_patrol_to_center_target|Where do you want to send it? dlga_dplmc_constable_patrol_to_center_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_to_center_confirm_ask dplmc_constable_patrol_to_center_confirm|As you wish, my {reg59?Lady Lord}. I'll send a messenger carrying the orders to move to {s6} to the {s5}. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask.1|Oh, maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_disband_ask|I want to disband a patrol. dlga_dplmc_constable_patrol_disband_ask dplmc_constable_patrol_disband|Which patrol do you want to disband? dlga_dplmc_constable_patrol_disband dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_disband_confirm_ask dplmc_constable_patrol_disband_confirm|As you wish, my {reg59?Lady Lord}. I'll send a messenger who will tell {s5} to disband. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask.1|No. dlga_dplmc_constable_security dplmc_constable_pretalk|Never mind. dlga_dplmc_constable_talk dplmc_constable_prisoner|I've got some prisoners. Can you sell them for me? dlga_dplmc_constable_prisoner dplmc_constable_pretalk|Of course, Sire dlga_dplmc_constable_talk dplmc_constable_dismiss_confirm_ask|You are dismissed. dlga_dplmc_constable_dismiss_confirm_ask dplmc_constable_dismiss_confirm|Are you sure that you don't need me any more? dlga_dplmc_constable_dismiss_confirm dplmc_constable_dismiss_confirm_yes|Yes, I am. dlga_dplmc_constable_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_constable_dismiss_confirm dplmc_constable_pretalk|No, I am not. dlga_dplmc_constable_talk close_window|Thank you. I'll come back to you later. dlga_start dplmc_chamberlain_talk|Yes, my {reg59?Lady Lord}? dlga_start dplmc_constable_leave|I'll be leaving soon. It was a pleasure working for you. dlga_dplmc_constable_leave close_window|Thank you for your services. dlga_dplmc_chamberlain_pretalk dplmc_chamberlain_talk|Anything else, my {reg59?Lady Lord}? dlga_dplmc_chamberlain_talk dplmc_chamberlain_overview|I require a report about our financial affairs. dlga_dplmc_chamberlain_talk dplmc_chamberlain_treasury|Let's inspect the treasury. dlga_dplmc_chamberlain_treasury dplmc_chamberlain_treasury_action|There are currently {s4} silver stags in the treasury, and we have {s6} debts. What do you want to do? dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_treasury_action_pay|I would like to pay into the treasury. dlga_dplmc_chamberlain_treasury_action_pay dplmc_chamberlain_treasury_action_pay_select|We currently have {s4} silver stags in the treasury. How much money would you like to pay into the treasury, my {reg59?Lady Lord}? dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay|100. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.1|200. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.2|500. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.3|1,000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.4|2,000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.5|5,000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.6|10,000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_treasury_action_withdraw|I'd like to withdraw money from the treasury. dlga_dplmc_chamberlain_treasury_action_withdraw dplmc_chamberlain_treasury_action_withdraw_select|We currently have {s4} silver stags in the treasury. How much money would you like to withdraw from the treasury, my {reg59?Lady Lord}? dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw|100. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.1|200. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.2|500. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.3|1,000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.4|2,000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.5|5,000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.6|10,000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_pretalk|Thank you, let's talk about something else. dlga_dplmc_chamberlain_talk dplmc_chamberlain_status|Please give me a status report about the financial situation of a fief. dlga_dplmc_chamberlain_status dplmc_chamberlain_status_select_fief|Which fief do you like to be informed about? dlga_dplmc_chamberlain_status_select_fief dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax|I wish to change the tax rate of a fief. dlga_dplmc_chamberlain_tax dplmc_chamberlain_tax_select_center|For which fief? dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_rate dplmc_chamberlain_tax_select_rate|How high do you want to set the tax rate for {s6}? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm|Very low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.1|Low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.2|Normal. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.3|High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.4|Very High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_confirm dplmc_chamberlain_tax_confirm|Do you really want to set the tax rate for {s6} to {s11}? dlga_dplmc_chamberlain_tax_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_tax_confirm dplmc_chamberlain_pretalk.1|No, I've changed my mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_manage_fiefs|I would like to manage fief improvements. dlga_dplmc_chamberlain_manage_fiefs dplmc_chamberlain_manage_fiefs_options|We currently have {reg0} improvements in {reg1} of your {reg2} fiefs. Do you want to build another one? dlga_dplmc_chamberlain_manage_fiefs_options dplmc_chamberlain_manage_fiefs_build|Yes, I want to build an improvement. dlga_dplmc_chamberlain_manage_fiefs_options dplmc_chamberlain_pretalk|No. dlga_dplmc_chamberlain_manage_fiefs_build dplmc_chamberlain_manage_fiefs_build_location|Where do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_manage_fiefs_build_ask|{s2}. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_pretalk|Nowhere. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_pretalk|{s19} You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. We've to wait until it's finished. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_build_ask2|{s19} What do you want to build? dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask|Build a manor. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.1|Build a mill. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.2|Build a watch tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.3|Build a school. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.4|Build a messenger post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.5|Build a prisoner tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.6|Incite the people to worship the Drowned God. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.7|Plant a weirwood tree. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.8|Build a temple to R'hllor. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.9|Build a septry to worship the Many-Faced God. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.10|Build a large septry to worship the Faith of the Seven. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.11|Build a shrine to incite the people to worship the Drowned God. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.12|Plant a weirwood forest to worship the Old Gods. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.13|Build a shrine to R'hllor. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.14|Build a blacksmith. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.15|Build a guild hall. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.16|Build a library. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_pretalk|Nothing. dlga_dplmc_chamberlain_manage_fiefs_build_confirm_ask dplmc_chamberlain_manage_fiefs_confirm|Are you sure that you want to build a {s4} for {reg5} in {s2}? It will take {reg6} days. We currently have {reg7} silver stags in the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_pretalk.1|No, I don't have the money. dlga_dplmc_chamberlain_talk dplmc_chamberlain_pretalk|I'd like to manage the household. dlga_dplmc_chamberlain_talk dplmc_chamberlain_dismiss_confirm_ask|You're dismissed. dlga_dplmc_chamberlain_dismiss_confirm_ask dplmc_chamberlain_dismiss_confirm|Are you sure that you want to handle all financial affairs by yourself? dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_dismiss_confirm_yes|Yes, I am. dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_pretalk|No, I am not. dlga_dplmc_chamberlain_dismiss_confirm_yes close_window|As you wish. Let's go through the documents and hand over your estate. dlga_dplmc_chamberlain_talk close_window|Oh, nothing. I just wanted to check the documents. dlga_spouse_talk dplmc_spouse_staff_talk_ask|I want to hire a new staff member. dlga_dplmc_spouse_staff_talk_ask dplmc_talk_staff|What sort of staff member would you like to hire? dlga_dplmc_talk_staff dplmc_talk_appoint_constable|I want to appoint a Master of Laws. dlga_dplmc_talk_appoint_constable dplmc_talk_appoint_constable_confirm|I assume you'll want to rehire your former Master of Laws? His rate is still 15 silver stags each week, and the appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_constable dplmc_talk_appoint_constable_confirm.1|I've heard good things about a local nobleman, and I believe he'd be well-suited for the job. He demands 15 silver stags each week, though. The appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_constable dplmc_talk_appoint_constable_confirm.2|That's a wise idea. May I suggest a very capable nobleman and friend of my family? He demands 15 silver stags each week, though. The appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_constable_confirm dplmc_talk_appoint_confirm_yes|So be it. dlga_dplmc_talk_appoint_constable_confirm spouse_pretalk|Maybe later. dlga_dplmc_talk_appoint_constable_confirm minister_pretalk|Maybe later. dlga_dplmc_talk_appoint_confirm_yes spouse_pretalk|I'll send him a letter. He should arrive at court soon. dlga_dplmc_talk_appoint_confirm_yes minister_pretalk|I'll send him a letter. He should arrive at court soon. dlga_dplmc_talk_staff dplmc_talk_appoint_chamberlain|I want to appoint a Master of Coin to handle financial affairs. dlga_dplmc_talk_appoint_chamberlain dplmc_talk_appoint_chamberlain_confirm|I assume you'll want to rehire your former Master of Coin? His rate is still 15 silver stags each week, and the appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_chamberlain dplmc_talk_appoint_chamberlain_confirm.1|I've heard good things about a local nobleman, and I believe he'd be well-suited for the job. He demands 15 silver stags each week, though. The appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_chamberlain dplmc_talk_appoint_chamberlain_confirm.2|That's a wise idea. May I suggest a very capable nobleman and friend of my family? He demands 15 silver stags each week, though. The appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_chamberlain_confirm dplmc_talk_appoint_confirm_yes|So be it. dlga_dplmc_talk_appoint_chamberlain_confirm spouse_pretalk|Maybe later. dlga_dplmc_talk_appoint_chamberlain_confirm minister_pretalk|Maybe later. dlga_dplmc_talk_staff dplmc_talk_appoint_chancellor|I want to appoint a Master of Whisperers. dlga_dplmc_talk_appoint_chancellor dplmc_talk_appoint_chancellor_confirm|I assume you'll want to rehire your former Master of Whisperers? His rate is still 20 silver stags each week, and the appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_chancellor dplmc_talk_appoint_chancellor_confirm.1|I've heard good things about a local nobleman, and I believe he'd be well-suited for the job. He demands 20 silver stags each week, though. The appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_chancellor dplmc_talk_appoint_chancellor_confirm.2|That's a wise idea. May I suggest a very capable nobleman and friend of my family? He demands 20 silver stags each week, though. The appointment will cost us 20 silver stags. dlga_dplmc_talk_appoint_chancellor_confirm dplmc_talk_appoint_confirm_yes|So be it. dlga_dplmc_talk_appoint_chancellor_confirm spouse_pretalk|Maybe later. dlga_dplmc_talk_appoint_chancellor_confirm minister_pretalk|Maybe later. dlga_dplmc_talk_staff minister_pretalk|None. dlga_dplmc_talk_staff spouse_pretalk|None. dlga_spouse_talk dplmc_spouse_talk_buy_food_amount_ask|Send a servant to buy some bread from the market. dlga_dplmc_spouse_talk_buy_food_amount_ask dplmc_spouse_talk_buy_food_amount|How much bread would you like? dlga_dplmc_spouse_talk_buy_food_amount spouse_pretalk|Nothing. dlga_dplmc_spouse_talk_buy_food dplmc_spouse_talk_buy_food_confirm|Yes, of course, my {husband/wife}. I'll go to the merchant in {s6} and buy some bread. This will cost us {reg0} silver stags. dlga_dplmc_spouse_talk_buy_food spouse_pretalk|Unfortunately no one has enough bread to sell. We'll have to wait, my {husband/wife}. dlga_dplmc_spouse_talk_buy_food_confirm close_window|Alright then, we can afford that. Please go. Thank you. dlga_dplmc_spouse_talk_buy_food_confirm close_window.1|Oh, maybe later. dlga_minister_talk dplmc_minister_staff_talk_ask|I want to hire a new staff member. dlga_dplmc_minister_staff_talk_ask dplmc_talk_staff|What sort of staff member would you like to hire? dlga_lord_talk dplmc_lord_give_back_fief|{s66}, I want to give up a fief you gave to me. dlga_dplmc_lord_give_back_fief dplmc_lord_give_back_fief_select|Oh, so you can't manage it? Well, which fief do you have in mind? dlga_dplmc_lord_give_back_fief_select lord_pretalk|Never mind. dlga_dplmc_lord_give_back_fief_confirm_ask dplmc_lord_give_back_fief_confirm|So you're going back on your word when you said you would manage {s11}? dlga_dplmc_lord_give_back_fief_confirm lord_pretalk|Yes, my liege. I want to give up on {s11}. dlga_dplmc_lord_give_back_fief_confirm lord_pretalk.1|No, I'll keep my word, my liege. dlga_lord_talk dplmc_lord_declare_war|{s66}, you should declare war on a kingdom. dlga_dplmc_lord_declare_war close_window|How dare you? Who do you think you are? Get out of my sight, you fool! dlga_dplmc_lord_declare_war dplmc_lord_declare_war_kingdoms_select|Against whom? dlga_dplmc_lord_declare_war_kingdoms_select dplmc_lord_declare_war_ask_why|{s11} dlga_dplmc_lord_declare_war_kingdoms_select lord_pretalk|Never mind. dlga_dplmc_lord_declare_war_ask_why dplmc_lord_declare_war_why|Why should I declare war against the {s11}? dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else|They've grown weak, so we can easily beat them. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else.1|They're making fools of us! We shouldn't tolerate their treachery any longer. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else.2|They're already at war and currently distracted. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else.3|Now is the time to attack. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else.4|We should reclaim our lost lands. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_decision|I've mentioned all the reasons for war. Please think about it! dlga_dplmc_lord_declare_war_why lord_pretalk|I need peace and quiet to think about it. dlga_dplmc_lord_declare_war_anything_else dplmc_lord_declare_war_why|Well, anything else? dlga_dplmc_lord_declare_war_decision close_window|Go get your armour and say goodbye to your wife and children, for we are going to war against {s11}. dlga_dplmc_lord_declare_war_decision close_window.1|No, I'm not convinced. We won't attack {s11}. dlga_lord_talk_ask_something_2 dplmc_lord_family_affiliate_end|I've done my share with your family I want to be discharged of my pledge. dlga_dplmc_lord_family_affiliate_leave script_dplmc_affiliate_confirm|What did you say?. dlga_script_dplmc_affiliate_confirm dplmc_lord_family_affiliate_leave|I don't want to be related to your house any more. dlga_script_dplmc_affiliate_confirm lord_pretalk|Oh, nothing. dlga_dplmc_lord_family_affiliate_end close_window|You dare stand and face me to declaim your disavowal, {knave/wench}?! Your betrayal cannot make up for frankness. You disappoint the confidence my house has put in you, {playername}. Each will condemn you in all conscience... but since I avouched your phoney allegiance, I will personally report to Essos and Westerosi noblemen about your frivolous plot. dlga_lord_talk_ask_something_2 dplmc_lord_family_affiliate|I've great respect for your lineage. I wish to be affiliated to your family. dlga_dplmc_lord_family_affiliate lord_pretalk|I {reg0?like you well enough have nothing against you}, but I just don't think it would work out, so I will not sponsor you. dlga_dplmc_lord_family_affiliate lord_pretalk.1|Not a chance. Since I dislike you I will not sponsor you. dlga_dplmc_lord_family_affiliate_response dplmc_lord_family_affiliate_persuasion|Please, let me serve your family. dlga_dplmc_lord_family_affiliate_response lord_pretalk|On second thought, I've to reconsider this decision. dlga_dplmc_lord_family_affiliate_persuasion lord_pretalk|Maybe I haven't got enough appraisal from my family about you. Or maybe I just need some time to get used to the idea. Let's talk further about it next week. dlga_dplmc_lord_family_affiliate_thank dplmc_lord_family_affiliate_conclusion|I'm honoured and grateful to be affiliated to your family. dlga_dplmc_lord_family_affiliate_conclusion lord_pretalk|You've pledged allegiance to our family, now all of my brethren are your brethren. But listen to my words, {playername} we value loyalty above all. Never betray your family but protect it with your life. dlga_spouse_talk dplmc_spouse_move_residence_ask|I want to move our residence. dlga_dplmc_spouse_move_residence_ask dplmc_spouse_move_residence_tools|Moving our residence will require a small refurbishment. We particularly need a set of tools and two piles of wool cloth in our household. dlga_dplmc_spouse_move_residence_tools dplmc_spouse_move_residence_select_ask|Alright then, I think we've all necessary things to establish the new residence. dlga_dplmc_spouse_move_residence_tools spouse_pretalk|Well, I guess I've to get a set of tools and piles of wool first. dlga_dplmc_spouse_move_residence_select_ask dplmc_spouse_move_residence_select|Where do you want to move the residence? dlga_dplmc_spouse_move_residence_select dplmc_spouse_move_residence_ask_confirm|{s6}. dlga_dplmc_spouse_move_residence_select spouse_pretalk|I've changed my mind. dlga_dplmc_spouse_move_residence_ask_confirm dplmc_spouse_move_residence_confirm|Are you sure you want to move your residence to {s6}? dlga_dplmc_spouse_move_residence_confirm dplmc_spouse_move_residence_moved|Yes, please arrange everything. dlga_dplmc_spouse_move_residence_confirm spouse_pretalk|No. dlga_dplmc_spouse_move_residence_moved spouse_pretalk|As you wish, {playername}. I'll move the residence to {s6}. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary|Threaten them with war and see what you can squeeze out of them. dlga_event_triggered dplmc_companion_threaten_request_response|Well, {s21}, at last I've found you. I've returned from my mission to {s31}. dlga_dplmc_companion_threaten_request_response companion_rejoin_response|They paid {s21} silver stags and are expecting you to leave them alone. I've agreed on a truce of 40 days. dlga_dplmc_companion_threaten_request_response companion_rejoin_response.1|They send you a declaration of war. dlga_dplmc_companion_threaten_request_response companion_rejoin_response.2|They're not willing to fold facing your threats. dlga_minister_diplomatic_initiative_type_select dplmc_minister_gift_type|I want to send a gift. dlga_dplmc_minister_gift_type dplmc_minister_gift_type_select|We can send them some excellent horses from the best breeder in our kingdom or we can hand over a fief. dlga_dplmc_minister_gift_type dplmc_minister_gift_type_select.1|We only have the option to hand over a fief at the moment since we don't have a Master of Coin. dlga_dplmc_minister_gift_type_select minister_diplomatic_emissary|Send horses for 3,000 silver stags. dlga_dplmc_minister_gift_type_select minister_diplomatic_emissary.1|Send horses for 6,000 silver stags. dlga_dplmc_minister_gift_type_select dplmc_minister_gift_fief|Hand over a fief. dlga_dplmc_minister_gift_type_select minister_pretalk|Never mind. dlga_dplmc_minister_gift_fief dplmc_minister_gift_fief_select|Which fief would you like to hand over? dlga_dplmc_minister_gift_fief_select minister_diplomatic_emissary|{s1} dlga_minister_emissary_dispatch minister_diplomatic_dispatch_confirm|Very well - I'll send {s11} to the {s12} to {s14}. dlga_event_triggered companion_rejoin_response|Well, {s21}, at last I've found you. I've returned from my mission to {s31}. They were agreeably surprised. dlga_minister_talk dplmc_minister_exchange_prisoner_ask|I wish to exchange a prisoner. dlga_dplmc_minister_exchange_prisoner_ask dplmc_minister_exchange_prisoner_select|Which prisoner would you like to exchange? dlga_dplmc_minister_exchange_prisoner_ask minister_pretalk|Unfortunately, there's no one to send right now. dlga_dplmc_minister_exchange_prisoner_select dplmc_minister_exchange_prisoner_lord_ask|{s10} of {s11} dlga_dplmc_minister_exchange_prisoner_select minister_pretalk|Nobody. dlga_dplmc_minister_exchange_prisoner_lord_ask dplmc_minister_exchange_prisoner_lord_select|Which of our lords would you like to set free? dlga_dplmc_minister_exchange_prisoner_lord_select dplmc_minister_prisoner_emissary|{s10}. dlga_dplmc_minister_exchange_prisoner_lord_select minister_pretalk|Nobody. dlga_dplmc_minister_prisoner_emissary minister_emissary_select|Who shall negotiate the exchange? dlga_minister_emissary_dispatch minister_diplomatic_dispatch_confirm.1|Very well, my {reg59?Lady Lord}. I'll send {s11} to the {s12} to {s14}. dlga_event_triggered dplmc_companion_prisoner_exchange_confirm|Well, {s21}, at last I've found you. They agreed to exchange {s32} against {s33}. {s33} has accompanied me back here. Do you want to set {s32} free? dlga_dplmc_companion_prisoner_exchange_confirm companion_rejoin_response|Yes, set him free. dlga_dplmc_companion_prisoner_exchange_confirm companion_rejoin_response.1|No, don't set him free. dlga_event_triggered companion_rejoin_response.1|Well, {s21}, at last I've found you. They didn't agree to exchange {s32} against {s33}. dlga_minister_talk dplmc_minister_persuasion_fief_ask|I want to persuade a lord of joining our kingdom. dlga_dplmc_minister_persuasion_fief_ask dplmc_minister_persuasion_fief|Your emissary can't go with empty hands, my {reg59?Lady Lord}. We've got to offer a fief. Which one would you like to offer? dlga_dplmc_minister_persuasion_fief_ask minister_pretalk|Unfortunately, there is no one to send right now. dlga_dplmc_minister_persuasion_fief dplmc_minister_persuade_lord_faction_ask|{s11} dlga_dplmc_minister_persuasion_fief minister_pretalk|Never mind - there is no fief I can offer. dlga_dplmc_minister_persuade_lord_faction_ask dplmc_minister_persuade_lord_faction|Where does the lord whom you want to persuade live? dlga_dplmc_minister_persuade_lord_faction dplmc_minister_persuade_lord_ask|{s11} dlga_dplmc_minister_persuade_lord_faction minister_pretalk|Nowhere. dlga_dplmc_minister_persuade_lord_ask dplmc_minister_persuade_lord|Who shall be persuaded? dlga_dplmc_minister_persuade_lord dplmc_minister_persuasion_emissary|{s11} dlga_dplmc_minister_persuade_lord minister_pretalk|I can't think of anyone. dlga_dplmc_minister_persuasion_emissary minister_emissary_select|Who shall I send? You should choose the one with the highest persuasion skill. dlga_minister_emissary_dispatch minister_diplomatic_dispatch_confirm.2|Very well, my {reg59?Lady Lord}. I'll send {s11} to {s12} to persuade {s13} and offer him {s14}. dlga_event_triggered companion_rejoin_response.2|Well, {s21}, at last I've found you. I've returned from my persuasion mission to {s30}. {s14} doesn't want to join you. He said {s40} dlga_event_triggered companion_rejoin_response.3|Well, {s21}, at last I've found you. I've returned from my persuasion mission to {s31}. {s14} agreed to join you. dlga_minister_talk dplmc_minister_spy_kingdoms|I wish to spy on another kingdom. dlga_dplmc_minister_spy_kingdoms dplmc_minister_spy_kingdoms_select|To whom would you like to send a spy? dlga_dplmc_minister_spy_kingdoms minister_pretalk|Unfortunately, there is no one to send right now. dlga_dplmc_minister_spy_kingdoms_select dplmc_minister_spy_emissary|{s11}{s14} dlga_dplmc_minister_spy_emissary minister_emissary_select|Who shall be your spy? You should choose the one you trust most and who's skilled in spotting! dlga_event_triggered dplmc_companion_spy_request_select_center|Well, {s21}, at last I've found you. I've returned from my reconnaissance mission to {s31}. About which location do you need information? dlga_event_triggered close_window.19|My {reg59?Lady Lord}, I've returned from the reconnaissance mission to {s31}. I'm sorry we were caught off guard, and they got {s11}. I've barely escaped. dlga_dplmc_companion_spy_request_select_center dplmc_companion_spy_request_center_selected|{s60} dlga_dplmc_companion_spy_request_center_selected dplmc_companion_spy_request_select_newcenter|{s4} {s3} and there are {s31} troops around. dlga_dplmc_companion_spy_request_select_newcenter dplmc_companion_spy_request_select_center|Do you need information about another location? dlga_dplmc_companion_spy_request_select_center companion_rejoin_response|Never mind. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.1|Tell {s10} that I want to form an alliance with him. dlga_event_triggered dplmc_companion_alliance_request_response|Well, {s21}, I've found you at last! I've returned from my mission to {s31}. dlga_dplmc_companion_alliance_request_response dplmc_companion_alliance_confirm|{s4} is willing to form an alliance with you. dlga_dplmc_companion_alliance_confirm companion_rejoin_response|Very well, let this alliance with {s4} be concluded. dlga_dplmc_companion_alliance_confirm companion_rejoin_response.1|On second thought, this may not be a good idea right now. dlga_dplmc_companion_alliance_request_response companion_rejoin_response|{s4} is not willing to form an alliance with you. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.2|Tell {s10} that I want to conclude a defensive pact with him. dlga_event_triggered dplmc_companion_defensive_request_response|Well, {s21}, at last I've found you. I've returned from my mission to {s31}. dlga_dplmc_companion_defensive_request_response dplmc_companion_defensive_confirm|{s4} is willing to form a defensive pact with you. dlga_dplmc_companion_defensive_confirm companion_rejoin_response|Very well, let this defensive pact with {s4} be concluded. dlga_dplmc_companion_defensive_confirm companion_rejoin_response.1|On second thought, this may not be a good idea right now. dlga_dplmc_companion_defensive_request_response companion_rejoin_response|{s4} is not willing to conclude a defensive pact with you. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.3|Tell {s10} that I want to sign a trade agreement with him. dlga_event_triggered dplmc_companion_trade_request_response|Well, {s21}, at last I've found you. I've returned from my mission to {s31}. dlga_dplmc_companion_trade_request_response dplmc_companion_trade_confirm|{s4} is willing to sign a trade agreement with you. dlga_dplmc_companion_trade_confirm companion_rejoin_response|Very well, let's sign the trade agreement with {s4}. dlga_dplmc_companion_trade_confirm companion_rejoin_response.1|On second thought, this may not be a good idea right now. dlga_dplmc_companion_trade_request_response companion_rejoin_response|{s4} is not willing to sign a trade agreement. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.4|Tell {s10} that I want to conclude a non-aggression treaty with him. dlga_event_triggered dplmc_companion_nonaggression_request_response|Well, {s21}, at last I've found you. I've returned from my mission to {s31}. dlga_dplmc_companion_nonaggression_request_response dplmc_companion_nonaggression_confirm|{s4} is willing to conclude a non-aggression treaty with you. dlga_dplmc_companion_nonaggression_confirm companion_rejoin_response|Very well, let this non-aggression treaty with {s4} be concluded. dlga_dplmc_companion_nonaggression_confirm companion_rejoin_response.1|On second thought, this may not be a good idea right now. dlga_dplmc_companion_nonaggression_request_response companion_rejoin_response|{s4} is not willing to conclude a non-aggression treaty with you. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.5|That I want him to help me attacking {s11}{s14}. dlga_event_triggered dplmc_companion_war_request_response|Well, {s21}, at last I've found you. I've returned from my mission to {s31}. dlga_dplmc_companion_war_request_response companion_rejoin_response|{s4} is willing to start a war with {s31}. dlga_dplmc_companion_war_request_response dplmc_companion_war_pay|{s4} is willing to start a war with {s31} but needs {reg1} silver stags to prepare his army. dlga_dplmc_companion_war_pay companion_rejoin_response|Pay {reg1} silver stags from the treasury and tell him to start the war. dlga_dplmc_companion_war_pay companion_rejoin_response.1|On second thought, I don't think we can take so much money from the treasury. dlga_dplmc_companion_war_request_response companion_rejoin_response.1|{s4} is not willing to start a war with {s31}. dlga_companion_embassy_results dplmc_companion_truce_pay|{s12} says that he's willing to consider a truce of twenty days if you pay him {reg0} silver stags. dlga_companion_embassy_results dplmc_companion_truce_pay.1|{s12} says that he's willing to consider a truce of twenty days if you yield to his terms. Either you pay {reg0} stags or you pay {reg1} stags and give him {s18}. dlga_companion_embassy_results dplmc_companion_truce_pay.2|{s12} says that he's willing to consider a truce of twenty days if you give him {s18}. dlga_companion_embassy_results dplmc_companion_truce_pay.3|{s12} says that he's willing to consider a truce of twenty days if you pay him {reg0} silver stags and give him {s18}. dlga_companion_embassy_results dplmc_companion_truce_pay.4|{s12} says that he is willing to consider a truce of twenty days if you pay him {reg0} or give him {s18}. dlga_dplmc_companion_truce_pay companion_rejoin_response|Pay {reg0} stags and let the truce with the {s4} be concluded. dlga_dplmc_companion_truce_pay companion_rejoin_response.1|Pay {reg1} silver stags and give him {s18}. Let this truce with the {s4} be concluded. dlga_dplmc_companion_truce_pay companion_rejoin_response.2|Give him {s18} and let this truce with the {s4} be concluded. dlga_dplmc_companion_truce_pay companion_rejoin_response.3|On second thought, perhaps this isn't in our interests now. dlga_minister_talk close_window|That's all for now. dlga_minister_change_marshal minister_change_marshal_choose|Who should be the new marshal? dlga_minister_change_marshal_choose minister_pretalk|I shall be the marshal. dlga_minister_change_marshal_choose minister_pretalk.1|For a short while, we should have no marshal. dlga_minister_change_marshal_choose minister_pretalk.2|{s4} dlga_minister_change_marshal_choose minister_pretalk.3|Never mind. dlga_minister_diplomatic_kingdoms minister_diplomatic_kingdoms_select|To whom do you wish to send this emissary? dlga_minister_diplomatic_kingdoms minister_pretalk|Unfortunately, there's no one to send right now. dlga_minister_diplomatic_kingdoms_select minister_diplomatic_initiative_type|{s10} of the {s11}{s14} dlga_minister_diplomatic_kingdoms_select minister_pretalk|Never mind. dlga_minister_diplomatic_initiative_type minister_diplomatic_initiative_type_select|What do you wish to tell him? dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.6|That our two kingdoms should enter into truce. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.7|That I wish to put myself under his protection, as his vassal. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.8|That I wish to express my goodwill, as one monarch to another. dlga_minister_diplomatic_initiative_type_select minister_declare_war|That I declare war upon him. dlga_minister_diplomatic_initiative_type_select close_window|Never mind. dlga_minister_declare_war minister_declare_war_confirm|{s12} dlga_minister_declare_war_confirm minister_declare_war_confirm_yes|It is. I wish to make war on {s12}. dlga_minister_declare_war_confirm minister_pretalk|Hmm... perhaps not. dlga_minister_declare_war_confirm_yes minister_pretalk|As you command, my {reg59?Lady Lord}. We're now at war with the {s12}. dlga_minister_diplomatic_emissary minister_emissary_select|Who shall be your emissary? You should choose one whom you trust but who is also persuasive - one who can negotiate without giving any offence. dlga_minister_emissary_select minister_emissary_dispatch|{s11} dlga_minister_emissary_select minister_pretalk|Actually, I can't think of anyone. dlga_minister_emissary_dispatch minister_diplomatic_dispatch_confirm.3|Very well, I'll send {s11} to the {s12} to {s14}. dlga_minister_diplomatic_dispatch_confirm minister_pretalk|Yes, do that dlga_minister_diplomatic_dispatch_confirm minister_pretalk.1|Actually, hold off on that. dlga_minister_replace minister_replace_select|Very good. Whom will you appoint in my stead? dlga_minister_replace_select minister_replace_confirm|{s4} dlga_minister_replace_select minister_replace_confirm.1|My wife, {s4}. dlga_minister_replace_select minister_pretalk|Actually, hold on with that. dlga_minister_replace_confirm close_window|Very good. {s9} is your new minister. I'll prepare to rejoin you. dlga_minister_replace_confirm close_window.1|Very good. {s9} is your new minister. It has been an honour to serve you. dlga_minister_grant_fief minister_grant_fief_select|Which of your fiefs do you wish to grant?{s12} dlga_minister_grant_fief_select minister_grant_fief_select_recipient|{s1}{s12} dlga_minister_grant_fief_select minister_pretalk|Never mind. dlga_minister_grant_fief_select_recipient minister_grant_fief_select_recipient_choice|And who will you choose to receive the fief?{s12} dlga_minister_grant_fief_select_recipient_choice minister_grant_fief_complete|{s1} dlga_minister_grant_fief_select_recipient_choice minister_pretalk|Never mind. dlga_minister_grant_fief_complete minister_pretalk|Very well - {s2} shall receive {s1}. dlga_minister_indict minister_indict_select|Grim news, {reg59?my lady my lord}. Who do you believe is planning to betray you? dlga_minister_indict_select minister_pretalk|Never mind. dlga_minister_indict_confirm minister_indict_confirm_answer|Think carefully on this, my {reg59?Lady Lord}. If you indict {s4} for treason unjustly, you may find others becoming nervous about serving you. On the other hand, if you truly believe that {reg4?she he} is about to betray you, then perhaps it's best to move first in order to secure control of {reg4?her his} fortresses. dlga_minister_indict_confirm_answer minister_indict_conclude|I've thought long enough. Issue the indictment! dlga_minister_indict_confirm_answer minister_pretalk|Perhaps I should wait a little while longer... dlga_minister_indict_conclude minister_pretalk|The indictment has been issued, my {reg59?Lady Lord}. dlga_minister_talk minister_kingdom_report1|Give me a report on the kingdom. dlga_minister_kingdom_report1 close_window|But of course, {reg59?my lady sire}. I have it ready to present. dlga_minister_talk minister_messenger_system1|I want to send a message. dlga_minister_messenger_system1 minister_messenger_system2|Certainly, {reg59?my lady my lord}. We have a raven ready at your disposal. To whom would you like to send the message? I've heard the following are nearby dlga_minister_messenger_system2 minister_pretalk|No, none of those. Later perhaps. dlga_minister_messenger_system3 close_window|Very well. What do you wish to say? dlga_center_captured_lord_advice center_captured_lord_advice_2|{s11}. {s1} dlga_center_captured_lord_advice center_captured_lord_advice_2.1|{s12}I want to have {s1} for myself. (fiefs {s0}) dlga_center_captured_lord_advice center_captured_lord_advice_2.2|{s66}, you should have {s1} for yourself. (fiefs {s0}) dlga_center_captured_lord_advice_2 minister_issues|As you wish, {ser/lady}. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_center_captured_lord_advice_2 close_window|Hmm... all right, {playername}. I value your counsel highly. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_event_triggered companion_quitting|Excuse me {s5} - there is something I need to tell you. dlga_companion_quitting companion_quitting_2|{s5} dlga_companion_quitting_2 companion_quitting_response|To tell you the truth, {s21} dlga_companion_quitting_response companion_quitting_yes|Very well. You be off then. dlga_companion_quitting_response dplmc_companion_quitting_persuasion_start|Perhaps I can persuade you to change your mind. dlga_dplmc_companion_quitting_persuasion_start dplmc_companion_quitting_persuasion_1|Very well, I'll hear you out. dlga_dplmc_companion_quitting_persuasion_start dplmc_companion_quitting_persuasion_1.1|I'm listening. dlga_dplmc_companion_quitting_persuasion_1 companion_quitting_persuasion|We've had some good times. Things might not be going to your liking now, but stay with me a while longer and the situation will turn around. dlga_dplmc_companion_quitting_persuasion_1 dplmc_companion_quitting_persuasion_bribe|Would {reg0} silver stags convince you to remain a while longer? dlga_dplmc_companion_quitting_persuasion_1 companion_quitting_response|Actually, never mind. I meant to say something else. dlga_dplmc_companion_quitting_persuasion_bribe close_window|Hmm... when you put it like that, I suppose I can stay a while longer and see if things will improve. dlga_companion_quitting_persuasion close_window|Hmm... when you put it like that, I suppose I can stay a while longer and see if things will improve. dlga_companion_quitting_persuasion companion_quitting_response|I'm sorry, but I don't see your point. I'm leaving whether you like it or not. dlga_companion_quitting_response companion_quitting_no|We hang deserters in this company. dlga_companion_quitting_no companion_quitting_no_confirm|I believe I misheard you. You certainly couldn't have been threatening me. dlga_companion_quitting_no companion_quitting_no_confirm.1|Oh... right... do you mean that? dlga_companion_quitting_no_confirm companion_quitting_no_confirmed|Absolutely. You either leave this company by my command or you're carried out on your shield. dlga_companion_quitting_no_confirm companion_quitting_yes|No, I actually don't mean that. You're free to leave. dlga_companion_quitting_yes close_window|Then this is farewell. Perhaps I'll see you around, {playername}. dlga_companion_quitting_no_confirmed close_window|Hmm... I suppose I'm staying then. dlga_event_triggered companion_objection_response|{s5} dlga_companion_objection_response close_window|Thank you, I appreciate your opinion. dlga_companion_objection_response close_window.1|Hopefully it won't happen again. dlga_companion_objection_response close_window.2|Your objection is noted. Now fall back in line. dlga_companion_personalityclash2_response close_window|{s11} is a valuable member of this company. I don't want you picking any more fights with {reg11?her him}. dlga_companion_personalityclash2_response close_window.1|Tell {s11} you have my support in this, and {reg11?she he} should hold {reg11?her his} tongue. dlga_companion_personalityclash2_response close_window.2|I don't have time for your petty dispute. Do not bother me with this again. dlga_companion_personalityclash_response close_window|{s11} is a capable member of this company. I don't want you picking any more fights with {reg11?her him}. dlga_companion_personalityclash_response close_window.1|Tell {s11} you have my support in this, and {reg11?she he} should hold {reg11?her his} tongue. dlga_companion_personalityclash_response close_window.2|I don't have time for your petty dispute. Do not bother me with this again. dlga_event_triggered companion_personalitymatch_b|{s5} dlga_companion_personalitymatch_b companion_personalitymatch_response|{s5} dlga_companion_personalitymatch_response close_window|Very good. dlga_event_triggered companion_sisterly_advice|{s5} dlga_companion_sisterly_advice close_window|Thank you. dlga_companion_sisterly_advice close_window.1|I'd prefer not to discuss such things. dlga_event_triggered companion_home_description|{s5} dlga_companion_home_description companion_home_description_2|Tell me more. dlga_companion_home_description close_window|We don't have time to chat just now. dlga_companion_home_description close_window.1|I prefer my companions not to bother me with such trivialities. dlga_companion_home_description_2 companion_home_description_3|{s5} dlga_companion_home_description_3 close_window|{s5} dlga_event_triggered rebel_thanks_answer|{s6} dlga_rebel_thanks_answer rebel_thanks_answer_2|It has been an honour to fight for your cause, {reg65?madame my lord}. dlga_rebel_thanks_answer rebel_thanks_answer_2.1|You'll always have my loyal support, {reg65?my lady ser}. dlga_rebel_thanks_answer_2 close_window|I'll miss living this life of adventure with you, but my duties await me. Thus, farewell for now, {playername}. I hope I'll see you again soon, my friend. dlga_event_triggered companion_political_grievance_response|{s21} dlga_companion_political_grievance_response close_window|Your opinion is noted. dlga_event_triggered companion_rejoin_response.4|Greetings, {s21}. Are you ready for me to rejoin you? dlga_event_triggered companion_rejoin_response.5|Well, {s21}, at last I've found you. I've been out spreading the word about your claim, and am now ready to rejoin your company. dlga_event_triggered companion_rejoin_response.6|Well, {s21}, I've found you at last! {s11}. The rest of my report I submit to you in writing. dlga_event_triggered companion_embassy_results|Well, {s21}, at last I've found you. I've returned from my mission to {s31}. In general, I would say, {s14}. Nevertheless, I tried to convince him. dlga_companion_embassy_results companion_rejoin_response|In his letter, {s12} merely refers to you as {playername}, omitting any title thus, he willingly disregards your right to rule. The letter implies that he won't recognize you as an equal as long as you lack a court. dlga_companion_embassy_results companion_rejoin_response.1|In this letter, {s12} addresses you as Lord, which at least implies some sort of recognition that you're a sovereign and independent monarch. dlga_companion_embassy_results companion_rejoin_response.2|In this letter, {s12} merely refers to you as {playername}, omitting any title. Thereby he doesn't recognize your right to rule. dlga_companion_embassy_results companion_rejoin_response.3|{s12} says that your current truce should suffice. dlga_companion_embassy_results companion_truce_confirm|{s12} says that he's willing to consider a truce of twenty days. dlga_companion_embassy_results companion_rejoin_response.4|{s12} says that he's unwilling to conclude a peace. dlga_companion_truce_confirm companion_rejoin_response|Very well, let this truce with the {s4} be concluded. dlga_companion_truce_confirm companion_rejoin_response.1|On second thought, perhaps this is currently not in our interests. dlga_companion_embassy_results companion_rejoin_response.5|{s12} says that you're already pledged to another ruler. dlga_companion_embassy_results companion_rejoin_response.6|{s12} says that he doesn't believe you would honour your obligations as a vassal and suspects that your offer is just a ploy. dlga_companion_embassy_results vassalage_offer_confirm|{s12} says that he accepts your offer of vassalage. He'll give you 30 days to seek him out, in which time he'll refrain from waging war against you. dlga_vassalage_offer_confirm companion_rejoin_response|Tell him that I accept his terms. dlga_companion_rejoin_response close_window|Welcome back, friend! dlga_companion_rejoin_response companion_rejoin_refused|Unfortunately, I cannot take you back just yet. dlga_companion_rejoin_refused close_window|As you wish. I'll take care of some business and try again in a few days. dlga_event_triggered companion_rejoin_response.7|Would you have me rejoin you? dlga_event_triggered close_window.20|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} silver stags, as I promised. I hope we can travel together again someday. dlga_event_triggered close_window.21|Sorry, I must take care of some business, but look me up again later... [ERROR- {s51}] dlga_start lord_start|My {reg59?Lady Lord}, I look forward to our marriage, as soon as there is an opportunity to hold a proper feast.{s12} dlga_start lord_start.1|My {reg59?Lady Lord}, if you wish to marry, we can proceed to the feast at {s4} to exchange vows before the lords of the realm. dlga_start lord_start.2|My {reg59?Lady Lord}, I grow tired of waiting for the lords of this realm to assemble. Come with me to {s4} exchange our vows. dlga_start lord_start.3|My {reg59?Lady Lord}, I grow tired of waiting for the lords of this realm to assemble. Perhaps we should take the first opportunity to marry, in any great hall that is open to us. dlga_start lord_groom_vows|My {reg59?Lady Lord}, I've grown tired of waiting. Let's proceed with the vows immediately. dlga_start lord_groom_vows.1|My {reg59?Lady Lord}, my eyes rejoice to see you. We may proceed with the vows. dlga_lord_groom_vows female_pc_marriage_vow|My {reg59?Lady Lord}, with this assembly as my witness, I vow to take you as my {husband/wife}, to honor, cherish, and {obey/protect} you. My the heavens bless us with health, prosperity, and children. dlga_female_pc_marriage_vow lord_groom_wedding_complete|I vow to take you as my {reg65?wife husband}. dlga_female_pc_marriage_vow close_window|Wait, I need to think about this. dlga_lord_groom_wedding_complete close_window|We're now husband and wife. Let the festivities commence! dlga_start close_window.113|Very well. You've made your point. I've nothing more to say. dlga_start close_window.114|Well, {ser/my lady}! Please, do not trouble yourself to rise from the ground, as I'd simply have to knock you down again. I'll take your silence as an apology. Good day to you. dlga_start close_window.115|Very well. You've made your point. I retract what I said. I hope you've obtained satisfaction. dlga_start close_window.116|Hah! Not so gallant now, are we? Now trouble me no more! dlga_start close_window.117|Very well, you've won. Let all those present today witness that you've defeated me, and I pledge to abandon my suit of {s10}. Are you satisfied, you heartless bastard? dlga_start close_window.118|Get up. Let all those present today witness that I've defeated you, and you're now bound to relinquish your suit of {s10}. I'll permit you one final visit, to make your farewells. After that, if you persist in attempting to see her, everyone shall know that you're a man of scant honour. dlga_start player_siege_castle_commander_1|What do you want? dlga_player_siege_castle_commander_1 player_siege_ask_surrender|Surrender! Your situation is hopeless! dlga_player_siege_castle_commander_1 player_hostage_surrender|I demand your surrender in exchange for the {s11}'s safe return. dlga_player_siege_castle_commander_1 player_siege_tributo|I offer an honourable agreement to end the siege. Pay us tribute, and we will go. dlga_player_siege_castle_commander_1 close_window|Nothing. I'll leave you now. dlga_player_siege_ask_surrender close_window|Surrender? It's a joke, right? You have very few men with which to storm the castle walls. dlga_player_siege_ask_leave_unmolested player_siege_ask_leave_unmolested_accept|You have my word. You will not come under attack if you leave the fort. dlga_player_siege_ask_leave_unmolested_accept close_window|Very well. Then we leave this fort to you. You may have won this day, but we'll meet again. dlga_player_siege_ask_leave_unmolested player_siege_ask_leave_unmolested_reject|Unacceptable. I need hostages as guarantees. dlga_player_siege_ask_leave_unmolested_reject close_window|Then we will defend this fort to the death. This parley is done. dlga_player_hostage_surrender close_window|We will not fall for your plot! We shall fight to the last man! dlga_player_hostage_surrender close_window.1|Our lord would never forgive us for accepting this deal. We must fight. dlga_player_hostage_surrender player_hostage_surrender_accepted|Well, we will leave {s12} to you in exchange for our lord. Proceed with the exchange. dlga_player_hostage_surrender_accepted player_hostage_surrender_accepted2|I free your lord. Now leave {s12}. dlga_player_hostage_surrender_accepted2 close_window|Very well. Then we leave this place to you. You have won this day. dlga_player_hostage_surrender_accepted player_hostage_surrender_accepted3|No, I have thought better of it and stay with our lord. dlga_player_hostage_surrender_accepted3 close_window|Then we defend this fort to the death. This parley is done. dlga_player_siege_tributo player_siege_tributo2|Perhaps... we can make a financial arrangement. dlga_player_siege_tributo close_window|Tribute? Hah! I laugh in your face. You will not get anything from here. dlga_player_siege_tributo2 player_siege_tributo_reject|Pay now or prepare to die! dlga_player_siege_tributo_reject close_window|Bastard. We will fight you to the last man! dlga_player_siege_tributo2 player_siege_tributo_accept|I see that we have reached an agreement. I demand {s4} stags. dlga_player_siege_tributo_accept player_tributo3|All I can offer you is {s4} stags in coins, rings, and other treasures. dlga_player_tributo3 player_tributo3_1|I see. Then bring the treasure now, and we'll go. dlga_player_tributo3 player_siege_tributo_reject|That is a ridiculously small sum. You're laughing at me, and you'll pay dearly. dlga_player_tributo3_1 close_window|Very well. dlga_lord_prison_break lord_prison_break_confirm|I've come to get you out of here. dlga_lord_prison_break close_window|Never mind. Just stay quiet. dlga_lord_prison_break_confirm lord_prison_break_confirm_2|Praised be the Seven! I don't know how long I could have lasted in here. dlga_lord_prison_break_confirm_2 lord_prison_break_confirm_3|But wait! How will we escape? We'll be rushed by the garrison the moment we step out that door. I can help you hold them off, but I'll tell you now they've fed me nothing but watery porridge and a few scraps, and I'm not as strong as I used to be. dlga_lord_prison_break_confirm_3 lord_prison_break_confirm_4|You keep well behind me and try to stay out of the fighting. dlga_lord_prison_break_confirm_3 lord_prison_break_confirm_4.1|I'll need you to grab a weapon and help me despite your weakness. dlga_lord_prison_break_confirm_3 close_window|Actually, don't get involved in this. dlga_lord_prison_break_confirm_4 close_window|Let's go!{s14} dlga_start freed_lord_answer|I'm in your debt for freeing me, friend. dlga_freed_lord_answer freed_lord_answer_1|You're not going anywhere, 'friend'. You're my prisoner now. dlga_freed_lord_answer_1 close_window|I'll have your head on a spear for this, you bastard! Someday! dlga_freed_lord_answer freed_lord_answer_2|You're free to go wherever you want, ser. dlga_freed_lord_answer_2 close_window|Thank you, good {sire/lady}. I never forget someone who's done me a good turn. dlga_start defeat_lord_answer|{s43} dlga_start defeat_lord_answer.1|Stop! I yield! dlga_defeat_lord_answer defeat_lord_answer_1|You're my prisoner now. dlga_defeat_lord_answer_1 close_window|I'm at your mercy. dlga_defeat_lord_answer defeat_lord_answer_2|You've fought well. You're free to go. dlga_defeat_lord_answer_2 close_window|{s43} dlga_start duel_challenged_player_answer|You've arrived, {playername}. Are you ready to begin the duel? dlga_duel_challenged_player_answer close_window|Yes, let us begin. dlga_duel_challenged_player_answer duel_challenged_answer|On second thought, I bruise pretty easily. I'll just be on my way now. dlga_duel_challenged_player_answer duel_challenged_answer_2|Actually, this is just a clever scheme to trap you. Charge! dlga_duel_challenged_answer close_window|Haha! Just as I thought, a coward. Run home, boy, and perhaps your nurse maid will teach you to be a man. dlga_duel_challenged_answer_2 close_window|Die, you treacherous bastard! dlga_start duel_challenger_player_answer|{playername}! You think to insult me and get away with it? Recant your words and admit to being the coward I know you are, or meet me in single combat. Make your choice, villain. dlga_duel_challenger_player_answer close_window|I stand by my words and accept your challenge. dlga_duel_challenger_player_answer duel_challenger_answer|Please forgive me. I'm a coward unworthy of licking your boots. Can I go now, ser? dlga_duel_challenger_player_answer duel_challenger_answer_2|You forgot the option where my men and I trample you into the dust. Charge! dlga_duel_challenger_answer close_window|Haha! Just as I thought, a coward. Still, you must be taught a lesson, {knave/wench}. dlga_duel_challenger_answer_2 close_window|Die, you treacherous bastard! dlga_start party_encounter_lord_hostile_attacker|{playername}! dlga_start party_encounter_lord_hostile_attacker.1|Halt! dlga_party_encounter_lord_hostile_attacker party_encounter_lord_hostile_attacker|{s42} dlga_party_encounter_lord_hostile_attacker party_encounter_lord_hostile_attacker_2|{s43} dlga_party_encounter_lord_hostile_attacker_2 close_window|We'll fight you to the end! dlga_party_encounter_lord_hostile_attacker_2 lord_recruit_1_relation|Stay your hand! There's something I must tell you in private. dlga_party_encounter_lord_hostile_attacker_2 party_encounter_offer_dont_fight|Is there no way to avoid this battle? I don't want to fight with you. dlga_party_encounter_lord_hostile_attacker_2 close_window.1|Don't attack! We surrender. dlga_party_encounter_offer_dont_fight close_window|I owe you a favour, don't I? Well... all right then. I'll let you go just this once. dlga_party_encounter_offer_dont_fight party_encounter_offer_money|If you pay me {reg0} silver stags, I'll let you go, recreant. dlga_party_encounter_offer_money close_window|Don't attack! I'll pay. dlga_party_encounter_offer_money party_encounter_offer_money_no|Let's fight! dlga_party_encounter_offer_money_no close_window|{s43} dlga_party_encounter_offer_dont_fight close_window.1|{s43} dlga_start lord_requests_recruitment|{s9} dlga_lord_requests_recruitment lord_requests_recruitment_accept|{s9} dlga_start supported_pretender_talk|I await your counsel, {playername}. dlga_start pretender_intro_1|Do I know you? dlga_pretender_intro_1 pretender_intro_2|My name is {playername}. At your service. dlga_pretender_intro_1 pretender_intro_2.1|I'm {playername}. Perhaps you've heard of my exploits. dlga_pretender_intro_2 pretender_intro_3|{s48} dlga_pretender_intro_3 pretender_rebellion_cause_1|I thought {s12} was ruled by {s11}? dlga_start pretender_start|Greetings, {playername}. dlga_pretender_start pretender_rebellion_cause_prelim|What was your story again, {reg65?my lady ser}? dlga_pretender_rebellion_cause_prelim pretender_rebellion_cause_1|I shall tell you. dlga_pretender_rebellion_cause_1 pretender_rebellion_cause_2|{s48} dlga_pretender_rebellion_cause_2 pretender_rebellion_cause_3|{s48} dlga_pretender_rebellion_cause_3 pretender_start|{s48} dlga_pretender_start pretender_discuss_rebellion_1|I want to take up your cause and help you reclaim your throne! dlga_pretender_start pretender_end|I must leave now. dlga_pretender_discuss_rebellion_1 pretender_discuss_rebellion_2a|Are you sure you're up to the task, {playername}? Reclaiming my throne will be no simple matter. The lords of our realm have all sworn oaths of homage to {s11}. Such oaths to a usurper are, of course, invalid, and we can expect some of the lords to side with us, but it will be a very tough and challenging struggle ahead. dlga_pretender_discuss_rebellion_2a pretender_discuss_rebellion_2|{s11} dlga_pretender_discuss_rebellion_2 pretender_discuss_rebellion_3|I'm ready for this struggle. dlga_pretender_discuss_rebellion_2 pretender_end|You're right. Perhaps I should think about this some more. dlga_pretender_discuss_rebellion_3 close_window|I've got no doubt that your support for my cause is heartfelt, {playername}, and I am grateful to you for it. But I don't think we've much of a chance of success. If you can gain renown in the battlefield and make a name for yourself as a great warrior, then our friends would not hesitate to join our cause, and our enemies would be wary to take up arms against us. When that time comes, I'll come with you gladly. But until that time, it will be wiser not to openly challenge the usurper, {s11}. dlga_pretender_discuss_rebellion_3 close_window.1|Haven't you already taken up the cause of {s17}? You must have a very strong sense of justice, indeed. But no, thank you. I won't be part of your game. dlga_pretender_discuss_rebellion_3 close_window.2|{playername}, you're already oath-bound to serve {s15}. As such, I cannot allow you to take up my cause and let my enemies claim that I'm but a mere puppet of {s16}. No, if I'm to have the throne of {s17}, I must do it due to the righteousness of my cause and the support of my subjects alone. If you want to help me, you must first free yourself of your oath to {s15}. dlga_pretender_discuss_rebellion_3 close_window.3|You're a monarch in your own right, {ser/my lady}. If you were to back me, I'd merely be your puppet. dlga_pretender_discuss_rebellion_3 pretender_rebellion_ready|You're a capable warrior, {playername}, and I'm sure with your renown as a commander, and my righteous cause, the nobles and the good people of {s12} will flock to our support. The time is ripe for us to act! I'll come with you, and together, we're going to topple the usurper {s11} and take the throne from his bloodied hands. But first, you must give me your oath of homage and accept me as your liege {reg65?lady lord}. dlga_pretender_rebellion_ready lord_give_oath_2|I'm ready to pledge myself to your cause, {reg3?my lady ser}. dlga_pretender_rebellion_ready pretender_end|Let us bide our time a little longer. dlga_lord_give_conclude_2 close_window|Forward, then! Our first task is to take hold of a fortress and persuade other lords to join us. You lead the way! dlga_pretender_end close_window|Farewell for now, then. dlga_start lord_event_choose_friend|I heard that you've befriended that {s43} called {s6}. Believe me, you can't trust that man. You should end your dealings with him. dlga_lord_event_choose_friend lord_event_choose_friend_renounce|I assure you, {s65}, I'm no friend of {s6}. dlga_lord_event_choose_friend_renounce lord_pretalk|Glad news, {playername}. I'd fear for your safety otherwise. If you do encounter {s6}, be on your guard and don't believe a single word. dlga_lord_event_choose_friend lord_event_choose_friend_defend|{s6} is an honourable man, you've no right to speak of him thus. dlga_lord_event_choose_friend_defend lord_pretalk|As you like, {playername}. A fool you might be, but a loyal fool at the least. {s6}'s loyalty may not be so steadfast, however... dlga_lord_event_choose_friend lord_event_choose_friend_neutral|I don't want to be involved in your quarrel with {s6}. dlga_lord_event_choose_friend_neutral lord_pretalk|Hmph. As you wish, {playername}. Just remember that a {man/woman} needs friends in this world, and you'll never make any if you never stand with anyone. dlga_start lord_start.4|Yes, my wife? dlga_start lord_start.5|It's good to see you, old friend. dlga_start lord_start.6|Yes, my {reg59?Lady Lord}? dlga_start lord_invite_player_monarch_1|Well, {playername}. I'm willing to forgive your impudence in proclaiming yourself {reg59?Queen King} and will welcome you into my realm with full honour, as one of my vassals. Shall we proceed to the oath of allegiance? dlga_lord_invite_player_monarch_1 lord_invite_2|Yes, my lord. dlga_lord_invite_player_monarch_1 lord_enter_service_reject|No. I shall never bent the knee to you. dlga_start lord_invite_1|{playername}, I've been expecting you. Word has reached my ears of your exploits. Why, I've been hearing such tales of prowess and bravery that my mind was quickly made up. I know that I've found someone worthy of becoming my vassal. dlga_lord_invite_1 lord_invite_2|Thank you, {s65}, you honour me with your offer. dlga_lord_invite_1 lord_invite_2.1|It's good to have my true value recognised. dlga_lord_invite_2 lord_invite_3|Aye. Let's dispense with the formalities, {playername}; are you ready to swear homage to me? dlga_lord_invite_3 lord_give_oath_2|Yes, {s65}. dlga_lord_invite_3 lord_enter_service_reject|No, {s65}. I cannot serve you right now. dlga_start lord_female_pc_marriage_proposal|My {reg59?Lady Lord}, I have been giving much thought to our recent conversation. It is time for me to ask. Would you do me the honor of becoming my {husband/wife}? dlga_lord_female_pc_marriage_proposal lord_marriage_proposal_female_pc_next_step|Yes. I would, my beloved {playername}. dlga_lord_female_pc_marriage_proposal lord_female_pc_marriage_proposal_postponed|Let me think about this some more. dlga_lord_female_pc_marriage_proposal lord_female_pc_marriage_proposal_rejected|No. I've decided that it would not be appropriate for me to accept your proposal. dlga_lord_female_pc_marriage_proposal_postponed lord_start|Of course, my {reg59?Lady Lord}. Take all the time you need. dlga_lord_female_pc_marriage_proposal_rejected lord_female_pc_marriage_proposal_rejected_confirm|Do you mean to reject my suit outright, my {reg59?Lady Lord}? dlga_lord_female_pc_marriage_proposal_rejected_confirm lord_female_pc_marriage_proposal_rejected_confirm_yes|Yes. I do. dlga_lord_female_pc_marriage_proposal_rejected_confirm lord_female_pc_marriage_proposal_postponed|No, you misunderstand. I just need some more time to think about it. dlga_lord_female_pc_marriage_proposal_rejected_confirm_yes close_window|Well, in that case, let me tell you something -- with those harsh words, you have removed the scales from my eyes. I would agree that it would not be appropriate for me to marry one such as you. Good day, my {reg59?Lady Lord}. dlga_lord_female_pc_marriage_proposal_rejected_confirm_yes close_window.1|Such is your right, my {reg59?Lady Lord}. If you ever wished to reconsider, I would be overwhelmed with joy. dlga_start lord_start.7|My {reg59?Lady Lord}, it brings my heart great joy to see you again... dlga_start lord_start.8|My {reg59?Lady Lord}, I am always your humble servant dlga_start lord_start.9|If it isn't my brave champion, {playername}. dlga_start lord_start.10|Good to see you again, {playername}. dlga_start lord_start.11|We meet again, {playername}. dlga_start lord_meet_neutral|And what fool dares approach me on this day!? dlga_start lord_meet_neutral.1|Do I know you? dlga_lord_meet_neutral lord_intro|I'm the great {playername}. The bards sing songs about my deeds all over the known world. dlga_lord_meet_neutral lord_intro.1|My name is {playername}. At your service {reg65?madame sir}. dlga_lord_meet_neutral lord_intro.2|I'm {playername}. dlga_lord_intro lord_start|{s11} dlga_start lord_meet_enemy|{s43} dlga_lord_meet_enemy lord_intro|I'm {playername}, {s65}. dlga_lord_meet_enemy lord_intro.1|They know me as {playername} the Great. Tales of my courage in battles are told all across the known world. dlga_start lord_start.12|{s8} dlga_lord_start lord_start|{s42} dlga_lair_quest_intermediate_1 lord_pretalk|Splendid work, {playername}. Your audacious attack is the talk of the realm. No doubt they, or others like them, will soon be back, but for a short while you've bought this land a small respite. We're most grateful to you. dlga_lair_quest_intermediate_2 lord_pretalk|Well, {playername}, I guess that at least some of those brigands have escaped, and, of course, it will be the peaceful travellers of this land who will pay the price. Still, it was good of you to try. dlga_lord_start lord_generic_mission_completed|Your surgeon managed to convince my friend and made the operation. All we can do now is to pray for his recovery. Anyway, I thank you for lending your surgeon to me, {reg59?madam ser}. You've got a noble spirit indeed. I won't forget what you did today. dlga_lord_start lord_talk|I see you've received my invitation to our games, {playername}. It's good to have you among us. dlga_lord_start lord_talk.1|So there you are. It's a shame you couldn't make it out this way for the games. I'd have enjoyed a chance to cross swords with you, {playername}. dlga_lord_start lord_talk.2|It was an honour to have you among the participants for our games. dlga_lord_start wedding_ceremony_bride_vow|May the Old Gods and the New witness that I'm ready to give you my {s11} {s4}, to have in marriage... dlga_lord_start lord_wedding_reschedule|It's good to see you, {playername}. We look forward to the wedding, as soon as we can all gather for the feast.{s12} dlga_lord_wedding_reschedule lord_start|It's no problem. I can wait. dlga_lord_wedding_reschedule lord_return_dower|I've got no faith any more that this wedding will be concluded. Please return my dower. dlga_lord_return_dower close_window|Well, that is your right, if you indeed have no confidence in our family's commitments. Take your money. dlga_lord_talk eormenred_historia|I heard that you've been north of the Wall. dlga_eormenred_historia lord_pretalk|Sorry, but I hardly know you, and I don't feel comfortable to share my knowledge right now. dlga_eormenred_historia eormenred_talk1|What? - His eyes widen with horror. - Yes... but do you plan to travel north into the land of always winter? You shouldn't go there, {playername}. I've heard some troubling stories of late. A small company of men... dlga_eormenred_talk1 eormenred_historia1|Please, continue. dlga_eormenred_talk1 close_window|Enough. I've got other matters to attend to than listen to this rubbish. dlga_eormenred_historia1 eormenred_historia2|The Wildlings were causing annoyance in the north somehow they got past the Wall and pillaged the villages south of it. Thus, the Night's Watch sent out some rangers to investigate. But what they found wasn't Wildlings to be the problem, but something else entirely. The men said they found death, cold as ice, and eyes as blue as the sea. Apparently, Wildlings had been re-animated or such... dlga_eormenred_historia2 eormenred_historia3|Of the rangers who'd travelled there only one returned, they say you could see the terror in his eyes. As if he'd seen something no living being should ever see. Probably just scare stories, though. Men talk much when there's nothing else to do, like some damn washerwomen. Anyway, this ranger fled South and was caught by Stark troops near Winterfell. You know what they do to deserting crows, don't you? Ned Stark himself beheaded that poor lad, and that's how his watch ended. dlga_eormenred_historia3 eormenred_historia4|Hmm, what do you think he saw? dlga_eormenred_historia3 close_window|You really believe this nonsense? I'm leaving, bye.. dlga_eormenred_historia4 eormenred_historia5|I've got no idea, but I'll tell you this. Whatever it was I certainly wouldn't like to come face to face with it. This man was loyal, a seasoned ranger. He wouldn't have fled easily somebody... or something made him lose his senses. If you're wise enough, you would do well to stay this side of the Wall! dlga_eormenred_historia5 lord_pretalk|Thank you, my lord. Maybe going beyond the Wall isn't such a good idea. dlga_eormenred_historia5 close_window|Haha, dead men walking!? I doubt it, you old fool. Farewell. dlga_lord_talk gae_talk|You look like a wise man. What's the most famous weapon in the known world? dlga_gae_talk lord_pretalk|Wise? Me? Haha! That was a good one, {lad/lassie}! There are many famous weapons scattered across the realms of men, you just have to find them. dlga_start freed_lord_answer1|I'm in your debt for freeing me, friend. dlga_freed_lord_answer1 freed_lord_answer_11|You're not going anywhere, 'friend'. Wait here or I'm gong to kill you. dlga_freed_lord_answer_11 close_window|I'll have your head on a spear for this, you bastard! Someday! dlga_freed_lord_answer1 freed_lord_answer_21|You're free to go wherever you want. dlga_freed_lord_answer_21 close_window|Thank you, good {ser/lady}. I never forget someone who's done me a good turn. dlga_start close_window.119|Greetings to you, {reg59?madam ser}. I'm here to see if the brotherhood can help us put an end to those raiders plundering our village. dlga_start close_window.120|Don't you be causing any trouble around here. dlga_start close_window.121|If you want something to do, go and see Beric. dlga_start close_window.122|Welcome to our humble abode. You look like a competent warrior. Maybe you would like to join our cause? dlga_start close_window.123|I hope you weren't followed here, {reg59?madam ser}. dlga_start druid_refugee2|By the Seven Gods, have mercy! I was just following orders! dlga_druid_refugee2 close_window|Sorry, pal... dlga_druid_refugee2 close_window.1|Psst... (You whisper into his ear.) Do not worry, friend, I'll get you out of here. dlga_start quarry_refugee2|I'm busy, talk to the foreman. dlga_quarry_refugee2 close_window|Very well, good man. Farewell. dlga_start close_window.124|May the Gods be with you. dlga_regular_member_talk sacparty_action|We need the Seven to cleanse us of our sins. I'm going to donate 200 silver stags to the families of my fallen men for your aid. dlga_regular_member_talk regular_member_talk|- You do not worship the Seven, probably best to ignore them. - dlga_sacparty_action regular_member_talk|- He prays to the Warrior for strength. - Amen. Your men will feel better now. dlga_regular_member_talk briton_action|We need the Lord of Light to cleanse us of our sins. I'm going to donate 200 silver stags to the families of my fallen men for your aid. dlga_regular_member_talk regular_member_talk.1|- You do not worship the Lord of Light, probably best not to speak. - dlga_briton_action regular_member_talk|- The Red Priest prays to the Lord of Light - The night is dark and full of terrors... your men will feel better now. dlga_regular_member_talk saxon_action|We need the Drowned God to cleanse us of our sins. I'm going to donate 200 silver stags to the families of my fallen men for your aid. dlga_regular_member_talk regular_member_talk.2|- You do not worship the Drowned God, probably best not to talk. - dlga_saxon_action regular_member_talk|- The Drowned Man prays to the Drowned God. - Your men will feel better now. dlga_regular_member_talk picto_action|We need the New Gods to to aid us with justice. I'm going to donate 200 silver stags to the families of my fallen men for your aid. dlga_regular_member_talk regular_member_talk.3|- You do not worship the New Gods, probably best to ignore them. - dlga_picto_action regular_member_talk|- He prays to the Father. - Amen. Your men will feel better now. dlga_regular_member_talk anglo_action|We need the Old Gods to cleanse us of our sins. I'm going to donate 200 silver stags to the families of my fallen men for your aid. dlga_regular_member_talk regular_member_talk.4|- You do not worship the Old Gods, probably best not to speak to them. - dlga_anglo_action regular_member_talk|- He prays to the Old Gods. - Old gods, hear my prayer... Amen. Your men will feel better now. dlga_regular_member_talk porta_presentacion|Hey, what can you do in battle? dlga_porta_presentacion regular_member_talk|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of the Lord of Dorne. When the men see me during battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.1|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of the Lord of the Westerlands. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.2|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of the Lord of the Reach. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.3|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of the Lord of the North. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.4|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of the Greyjoys. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.5|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of the Stormlands. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.6|Me? - The dothraki answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Dothraki standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.7|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a mercenary standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.8|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of the Riverlands. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.9|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of the Vale. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.10|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer in the service of Dragonstone. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.11|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a standard bearer for the Night's Watch. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.12|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Braavosi standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.13|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Norvoshi standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.14|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Lysene standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.15|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Myrish standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.16|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Qohoric standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.17|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Volantine standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.18|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Pentoshi standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.19|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Tyroshi standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.20|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a Lorathi standard bearer. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.21|Me? - The septon answers in a humble voice. - I'm very useful, my {reg59?Lady Lord}. I'm important for an army. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.22|Me? - The priest answers in a humble voice. - I'm very useful, my {reg59?Lady Lord}. I'm important for an army. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.23|Me? - The drowned man answers in a humble voice. - I'm very useful, my {reg59?Lady Lord}. I'm important for an army. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.24|Me? - The begging brother answers in a humble voice. - I'm very useful, my {reg59?Lady Lord}. I'm important for an army. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.25|Me? - The man answers in a humble voice. - I'm very useful, my {reg59?Lady Lord}. I'm important for an army. When the men see me during a battle, they'll gain courage. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.26|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a musician from Essos. My music will increase the courage of your men during a battle. If things go wrong, they'll fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.27|Me? - The soldier salutes you and answers in a loud, proud voice. - I'm very useful, my {reg59?Lady Lord}. I'm a musician from Westeros. My music will increase the courage of your men during a battle. If things go wrong, they'll fight longer before fear seizes them. dlga_regular_member_talk porta1_presentacion|Hey, what can you do for my men? dlga_porta1_presentacion regular_member_talk|Me? - The woman approaches you and whispers in your ear. - I'm very useful, m'{reg59?Lady Lord}. I'm the wife of one of your soldiers. If you have wives (30) in your party, your men will gain morale (each 48 hours). dlga_regular_member_talk follower_woman_action|I need you to help raise the morale of my men. I'm willing to pay 500 silver stags for your efforts. dlga_follower_woman_action regular_member_talk|Men? Oh... well, it's important to help. dlga_start sacerdotes_party_talk|My {reg59?Lady Lord}, we're only poor septons trying to bring some light to the people of this land. dlga_sacerdotes_party_talk close_window|The Faith of the Seven, eh? It's time to reunite you with your creator! dlga_sacerdotes_party_talk sacerdote_pary_action|We need the new Gods to cleanse us of our sins. I'm going to donate 200 silver stags to the families of my fallen men for your aid. dlga_sacerdote_pary_action sacerdotes_party_talk|- They pray to the Warrior. - Amen. Your men will feel better now. dlga_sacerdotes_party_talk close_window.1|Very well, carry on. dlga_start paganos_party_talk|We worship the Old Gods of the Forest. What do you need? dlga_paganos_party_talk close_window|You worship the false gods you scum. For that you must die! dlga_paganos_party_talk paganos_party_action|My men need the Old Gods. I'm going to donate 200 silver stags for your aid in this matter. dlga_paganos_party_action paganos_party_talk|I'll talk to your men about the Old Gods of the Forest, my {reg59?Lady Lord}. That will encourage them to proudly fight by your side. dlga_paganos_party_talk close_window.1|Nothing, please continue. dlga_start rhllor_party_talk|We worship the one true God, the Lord of Light. Do you need something? dlga_rhllor_party_talk close_window|You filthy scum worship the red demon! Now you must die! dlga_rhllor_party_talk rhllor_party_action|My men need R'hllor. I'm going to donate 200 silver stags for your aid in this matter. dlga_rhllor_party_action rhllor_party_talk|I'll pray to our lord for you and your men. That will encourage them to proudly fight by your side. dlga_rhllor_party_talk close_window.1|No, please continue. dlga_start drowned_men_party_talk|We're followers of the Drowned God. What do you want!? dlga_drowned_men_party_talk close_window|Ha, today we worship the Storm God! Die, ironborn scum! dlga_drowned_men_party_talk drowned_men_party_action|My men need the Drowned God. I'm going to donate 200 silver stags for your aid in this matter. dlga_drowned_men_party_action drowned_men_party_talk|We'll make a sacrifice in your name. That will encourage your men to proudly fight by your side. dlga_drowned_men_party_talk close_window.1|Nothing, please continue. dlga_lord_talk eormenred_creditos|Hmm, your face looks familiar. Have we meet before? dlga_eormenred_creditos lord_pretalk|Sure, {playername}. I'm Lyonel Corbray, head of House Corbray. dlga_lord_talk brustwarzen_lenny_creditos|Hmm, your face looks familiar. Have we meet before? dlga_brustwarzen_lenny_creditos lord_pretalk|Sure, {playername}. I'm Jason Mallister, head of House Mallister. dlga_lord_talk piipe_creditos|Hmm, your face looks familiar. Have we meet before? dlga_piipe_creditos lord_pretalk|Sure, {playername}. I'm Renfred Rykker, head of House Rykker. dlga_lord_talk palestine_creditos|Hmm, your face looks familiar. Have we meet before? dlga_palestine_creditos lord_pretalk|Maybe, {playername}. dlga_pj_talk idibil_creditos|Hmm, your face looks familiar. Have we meet before? dlga_idibil_creditos npc18_pretalk|Most probably, {playername}. dlga_lord_talk uruksoth_creditos|Hmm, your face looks familiar. Have we meet before? dlga_uruksoth_creditos lord_pretalk|Hmm, {playername}. dlga_lord_start lord_generic_mission_completed.1|Hah! Our little plot against {s3} worked perfectly, {playername}. The fool has lost one of his most valuable retainers, and we're one step closer to bringing him to his knees. Here, this purse contains {reg5} silver stags, and I wish you to have it. You deserve every coin. And, need I remind you, there could be much more to come if you've a mind to earn it... dlga_lord_start close_window|You weren't able to complete a simple task. I'd set up everything. The only thing you needed to do was sacrifice a messenger, and we'd be celebrating now. But no, you were too damned honourable, weren't you? dlga_lord_start quest_meet_spy_in_enemy_town_completed|Have you brought me any news about that task I gave you? You know the one I mean... dlga_quest_meet_spy_in_enemy_town_completed quest_meet_spy_in_enemy_town_completed_2|I have the reports you wanted right here. dlga_quest_meet_spy_in_enemy_town_completed_2 lord_pretalk|Ah, well done. It's good to have competent {men/people} on my side. Here's the payment I've promised you. dlga_lord_start lord_pretalk|Brilliant work, {playername}! Whatever you did, the nobles of the {s13} are clamouring for war! Soon the time will come for us to reap the benefits of our hard work from fields ripe for plunder. This war is going to make us rich, mark my words! dlga_lord_start lord_collect_debt_completed|I'm told that you've collected the money owed me from {s7}. Good, it's past time I had it back. I believe I promised to give you one-fifth of it all, eh? Well, that makes {reg3} silver stags, so if you give me my share - that's {reg4} silver stags - you can keep the rest. dlga_lord_collect_debt_completed lord_collect_debt_pay|Of course, {s65}. {reg4} silver stags, all here. dlga_lord_collect_debt_pay lord_pretalk|I must admit I'm impressed, {playername}. I'd lost all hope of ever getting this money back. Please, accept my sincere gratitude. dlga_lord_collect_debt_completed lord_collect_debt_no_pay|I'm afraid I don't have the money with me, ser. dlga_lord_collect_debt_no_pay close_window|Is this a joke? I know full well that {s7} gave you the money, and I want every silver stag owed to me, {reg59?madam ser}. As far as I'm concerned, I hold you personally in my debt until I see that silver. dlga_lord_start close_window.1|I heard you got rid of that poxy merchant that was causing me so much grief. I can see you're not afraid to get your hands dirty, eh? I like that in a {man/woman}. Here's your reward. Remember, {playername}, stick with me and we'll go a long, long way together. dlga_lord_start close_window.2|Oh, it's you. Enlighten me, how exactly does one lose a simple fight to some poxy, low born merchant? Truly, if I ever need my guardsmen to take a lesson in how to lay down and die, I'll be sure to come to you again. Just leave me be, {playername}, I've got things to do. dlga_lord_start lord_kill_local_merchant_let_go|You! Do you have sawdust between your ears? Did you think that when I said to kill the merchant, I meant you to have a nice chat with him and then let him go?! What possessed you? dlga_lord_kill_local_merchant_let_go lord_kill_local_merchant_let_go_2|Ser, I made sure he won't act against you again. dlga_lord_kill_local_merchant_let_go_2 lord_pretalk|Piffle! You were supposed to remove him, not give him a sermon and send him on his way. He'd better do as you say, or you'll both regret it. Here, this is half the money I promised you. Don't say a word, {playername}, you're lucky to get even that. I've got little use for {men/people} who cannot even follow simple orders. dlga_lord_start lord_follow_spy_completed|Beautiful work, {playername}! You've captured both the spy and his handler, just as I hoped, and the pair are now safely ensconced in my dungeon, waiting to be questioned. My torturer shall be busy tonight! Anyway, I'm very pleased with your success, {playername}, and I give you this purse as a token of my appreciation. dlga_lord_start lord_follow_spy_half_completed|Blast and damn you, you stupid fool! I wanted two prisoners, {playername}! What you've brought me is one step short of useless! I already know everything the spy knows it was the handler I was after. Here, half a job gets you half a reward. Take it and begone. dlga_lord_start lord_follow_spy_half_completed.1|I asked you for two prisoners, {playername}, not one. Two! Still, I suppose you did capture the spy's handler, the more important one of the pair. The spy won't dare return here and proves quite useless to whatever master he served. 'Tis better than nothing. However, you'll understand if I pay you only half the promised reward for what is but half a success. dlga_lord_start lord_follow_spy_failed|Truly, {playername}, you're nothing short of totally incompetent. Failing to capture both the spy and his handler plumbs astonishing new depths of failure. Forget any reward I've offered you. You've done absolutely nothing to earn it. dlga_lord_follow_spy_half_completed lord_pretalk|I did my best, {s65}. dlga_lord_follow_spy_completed lord_pretalk|Thank you, {s65}. dlga_lord_follow_spy_failed lord_pretalk|Hmm. As you like, {s65}. dlga_lord_start lord_generic_mission_completed.2|Splendid work, {playername}. All the serfs are back, properly cowed, and they're busy preparing for the harvest. You've certainly earned your reward. Here, take it, with my compliments. dlga_lord_start lord_bring_back_runaway_serfs_failed|{playername}. I've been waiting patiently for my serfs, yet none have returned. Have you an explanation? Were you outwitted by simple field hands, or are you merely incompetent? Or perhaps you are plotting with my enemies, intending to ruin me... dlga_lord_bring_back_runaway_serfs_failed lord_bring_back_runaway_serfs_failed_1a|Forgive me, {s65}, those serfs were slippery as eels. dlga_lord_bring_back_runaway_serfs_failed lord_bring_back_runaway_serfs_failed_1b|Perhaps if you'd treated them better... dlga_lord_bring_back_runaway_serfs_failed_1a lord_pretalk|Hmph, that is hardly an excuse for failure, {playername}. Now if you will excuse me, I need to recruit new men to work these fields before we all starve. dlga_lord_bring_back_runaway_serfs_failed_1b close_window|Hah, now you reveal your true colours, traitor! Your words match your actions all too well. I should never have trusted you. dlga_lord_start lord_runaway_serf_half_completed|You disappoint me, {playername}. There were three groups of serfs that I charged you to return. three. Not {reg17}. I suppose the ones who did come back shall have to work twice as hard to make up for those that got away. As for your reward, {playername}, I'll only pay you for the serfs you returned, not the ones you let fly. Here. Take it, and let this business be done. dlga_lord_runaway_serf_half_completed lord_pretalk|Thank you, {s65}. You are indeed generous. dlga_lord_runaway_serf_half_completed lord_pretalk.1|Bah, this has proved to be a waste of my time. dlga_lord_start lord_deal_with_bandits_completed|{playername}, I was told that you've crushed the bandits at my village of {s5}. Please know that I'm most grateful to you for that. Please, let me pay the expenses of your campaign. Here, I hope these {reg14} silver stags will be adequate. dlga_lord_deal_with_bandits_completed lord_pretalk|Not a problem, {s65}. dlga_lord_deal_with_bandits_completed lord_pretalk.1|Glad to be of service. dlga_lord_deal_with_bandits_completed lord_pretalk.2|It was mere child's play. dlga_lord_start lord_pretalk.1|Damn it, {playername}. I heard that you were unable to drive off the bandits from my village of {s5}, and thanks to you, my village now lies in ruins. Everyone said that you were a capable warrior, but apparently, they were wrong. dlga_lord_start lord_deliver_cattle_to_army_thank|Ah, {playername}. My quartermaster has informed me of your delivery {reg13} heads of cattle, as I requested. I'm impressed. dlga_lord_deliver_cattle_to_army_thank lord_pretalk|Not a problem, {s65}. dlga_lord_deliver_cattle_to_army_thank lord_pretalk.1|Glad to be of service. dlga_lord_deliver_cattle_to_army_thank lord_pretalk.2|Mere child's play. dlga_lord_start lord_scout_waypoints_thank|You make a good scout, {playername}. My runner just brought me your reports of the mission to {s13}, {s14} and {s15}. Well done. dlga_lord_scout_waypoints_thank lord_pretalk|A simple task, {s65}. dlga_lord_scout_waypoints_thank lord_pretalk.1|Nothing I couldn't handle. dlga_lord_scout_waypoints_thank lord_pretalk.2|My pleasure, {s65}. dlga_lord_start lord_mission_told_deliver_cattle_to_army|The army's supplies are dwindling too quickly, {playername}. I need you to bring me {reg3} heads of cattle, so I can keep the troops fed. I care very little about where you get them, just bring them to me as soon as you can. dlga_lord_mission_told_deliver_cattle_to_army lord_mission_told_deliver_cattle_to_army_accepted|Very well, I can find you some cattle. dlga_lord_mission_told_deliver_cattle_to_army lord_mission_told_deliver_cattle_to_army_rejected|Sorry, ser, I have other plans. dlga_lord_mission_told_deliver_cattle_to_army_accepted close_window|Excellent! You know what to do, {playername}, now get to it. I need that cattle sooner rather than later. dlga_lord_mission_told_deliver_cattle_to_army_rejected close_window|That... is unfortunate, {playername}. I'll have to find someone else who's up to the task. Please go now. I've work to do. dlga_lord_start lord_pretalk.2|Thank you for answering the summons, {playername}. However, as we're at peace now, we don't need your services any more. You may attend to your other business. dlga_lord_start lord_report_to_army_asked|Ah, you've arrived at last, {playername}. We've been expecting you. I hope you've brought with you troops of sufficient number and experience. dlga_lord_report_to_army_asked lord_report_to_army_completed|I've got a company of good, hardened soldiers with me. We're ready to join you. dlga_lord_report_to_army_asked lord_report_to_army_continue|I don't have the sufficient number of troops yet. I'll need some more time. dlga_lord_report_to_army_completed close_window|Excellent. We'll be moving soon. Now, you are a {man/warrior} of sound judgement, and we trust that you'll do what is necessary to support our campaign. I don't require you to remain close at hand, and I won't count it against you if you believe that your forces would be of better use elsewhere. But if you do choose to remain with me, to support me in battle, that would be appreciated. I may also have additional tasks for you to perform. dlga_lord_report_to_army_continue close_window|Then you'd better hurry. We'll be moving out soon against the enemy, and I need every able hand we can muster. dlga_lord_start lord_mission_told_scout_waypoints|{playername}, I need a volunteer to scout the area. We're sorely lacking on information, and I simply must have a better picture of the situation before we can proceed. I want you to go to {s13}, {s14} and {s15} and report back whatever you find. dlga_lord_mission_told_scout_waypoints lord_mission_told_scout_waypoints_accepted|You've found your volunteer, ser. dlga_lord_mission_told_scout_waypoints lord_mission_told_scout_waypoints_rejected|I fear I must decline. dlga_lord_mission_told_scout_waypoints_accepted close_window|Good {man/lass}! Simply pass near {s13}, {s14} and {s15} and check out what's there. Make a note of anything you find and return to me as soon as possible. dlga_lord_mission_told_scout_waypoints_rejected lord_pretalk|Hmm... I'm disappointed, {playername}. Very disappointed. We'll talk later, I need to go and find somebody to scout for us. dlga_lord_generic_mission_thank lord_generic_mission_completed|You've been most helpful, {playername}. Let my express my sincere gratitude for your assistance. dlga_lord_generic_mission_completed lord_pretalk|It was an honour to serve, my lord. dlga_lord_start lord_pay_debt_2|I think you owe me {reg1} silver stags, {playername}. Do you intend to pay your debt any time soon? dlga_lord_pay_debt_2 lord_pay_debt_3_1|That's why I came, {s65}. Here it is every silver stag I owe you. dlga_lord_pay_debt_2 lord_pay_debt_3_2|Alas, I don't have sufficient funds, {s65}. But I'll pay you soon enough. dlga_lord_pay_debt_3_1 lord_pretalk|Ah, excellent. You're a {man/woman} of honour, {playername}. I'm satisfied. Your debt to me has been paid in full. dlga_lord_pay_debt_3_2 lord_pretalk|Well, don't keep me waiting much longer. dlga_lord_start lord_start.1|By the way, I hope you get a chance to meet my {s11}, {s14}. dlga_lord_start lord_start.2|By the way, I'm sure that my {s11}, {s14}, would be delighted were you to pay her a visit. She awaits you in her chambers. dlga_lord_start lord_buy_prisoner|I heard that you've captured our enemy {s3} and that he's with you at the moment. I can pay you {reg6} silver stags for him if you want to get rid of him. You can wait for his family to pay his ransom, of course, but there is no telling how long that will take, eh? dlga_lord_buy_prisoner lord_buy_prisoner_accept|I accept your offer. I'll leave {s3} to you for {reg6} silver stags. dlga_lord_buy_prisoner lord_buy_prisoner_deny|I fear I can't accept your offer. dlga_lord_buy_prisoner_accept lord_pretalk|Excellent! Here's your {reg6} silver stags. I'll send some men to take him to our prison with due haste. dlga_lord_buy_prisoner_deny lord_pretalk|Mmm... as you wish, {playername}, but you'll not get a better offer. That I can assure you. dlga_lord_start lord_talk.3|I lift a {s5} to your health, {playername}! You're most gracious to host us on this occasion. Now, what is it? dlga_lord_start lord_talk.4|To your health, {sire/your Highness}. Long may you reign. What is your bidding? dlga_lord_start lord_talk.5|What is your bidding? dlga_lord_start lord_talk.6|I wish to welcome you to my hall on this auspicious occasion. Now, what is it? dlga_lord_start lord_talk.7|Let us lift a {s5} to the health of our host, {s4}. Now, what is it? dlga_lord_talk offer_gift_quest_complete|I've got all the materials for {s4}'s gift. dlga_lord_talk intrigue_quest_state_complaint|My lord, there's something I wish to tell you in confidence about one of your vassals. dlga_intrigue_quest_state_complaint lord_pretalk|Whatever you've to say, I'd ask you to wait until we're alone. dlga_intrigue_quest_state_complaint intrigue_quest_state_complaint_plyr|What is it? I value your opinion, although I hope that you're not trying to sow dissension among my vassals. dlga_intrigue_quest_state_complaint_plyr lord_intrigue_quest_complaint_stated|My liege, {s4} is widely held by your vassals to be {s5} and a liability to your realm dlga_intrigue_quest_state_complaint_plyr lord_pretalk|Actually, my liege, never mind. dlga_lord_intrigue_quest_complaint_stated lord_pretalk|Hmm... this is most troubling to hear. Although I don't encourage my vassals to speak ill of each other, I value your opinion. Perhaps I should think twice about granting {s4} any further fiefs or offices. dlga_lord_intrigue_quest_complaint_stated intrigue_quest_state_complaint_failed|Sew discord among my vassals, will you? With everything else going on, do you really think I appreciate my nobles turning on each other like quarrelling dogs? Let me ask you this, {playername}. Did someone put you up to this? dlga_intrigue_quest_state_complaint_failed intrigue_quest_state_accept_blame|I stand by my words, my liege. dlga_intrigue_quest_state_complaint_failed intrigue_quest_state_deflect_blame|Yes, sire. {s4} put me up to denouncing {s5}! dlga_intrigue_quest_state_accept_blame lord_pretalk|Indeed. You may stand by your words, but keep them to yourself. I won't have you undercutting my faithful follower {s4}. dlga_intrigue_quest_state_deflect_blame lord_pretalk|I thought as much. Here's some advice for you, {lad/lassie} don't meddle in the quarrels of others. Now, enough of this. dlga_lord_talk lord_denounce_1|I want to tell you something. We've had enough of your {s4} ways dlga_lord_denounce_1 lord_denounce_2|I'm sorry... what did you just say? dlga_lord_denounce_2 lord_denounce_3|You've heard me clear enough. You'll {s4} dlga_lord_denounce_2 lord_pretalk|Never mind. You must have misheard me. dlga_lord_denounce_3 close_window|Why would you say such a vile thing? To insult me like this, in spite of our friendship... how much crueller is a knife in my back from an erstwhile friend than facing the sword of a sworn foe? I don't know what game you're playing, {playername}, but I want no part of it. Go away! Get out of my sight! dlga_lord_denounce_3 close_window.1|Hmm... really? Is that your opinion, or did one of my rivals put those words in your mouth? Never mind. I won't play these filthy games of yours. Go away, and take your intrigues with you! dlga_lord_denounce_3 lord_denounce_4|I won't have you shame me in public, {ser/my lady}. Retract your words, or meet me on the duelling ground. dlga_lord_denounce_3 lord_denounce_4.1|Is that so? Well, then let me tell you this you're a vile snake, a filthy knave, and, if you don't meet me on the duelling ground, a miserable coward. What do you say to that? Do you retract your words, or shall we cross our swords? dlga_lord_denounce_4 lord_respond_to_insult_challenge_duel_confirm|It would be a pleasure to fight you. dlga_lord_denounce_4 lord_denounce_retract|I spoke rashly. I retract my words. dlga_lord_denounce_retract lord_pretalk|I thought as much. Now, be gone from here. dlga_lord_talk lord_respond_to_insult|{s9} dlga_lord_pretalk party_encounter_lord_hostile_attacker_2|But enough talking - yield or fight! dlga_lord_pretalk lord_talk|Anything else? dlga_hero_pretalk lord_talk|Anything else? dlga_lord_talk lord_quarrel_intervention_1|I wish to address your quarrel with {s11} dlga_lord_talk lord_recruit_1_relation|Stay your hand! There is something I must say to you in private. dlga_lord_talk lord_bandit_information|I'm hunting a group of bandits with the following description... have you seen them? dlga_lord_bandit_information lord_pretalk|{s15} dlga_lord_talk lord_internal_politics_cur_stance|Who do you think should be made the marshal of our realm? dlga_lord_talk lord_internal_politics_cur_stance.1|Who do you think should receive the fief of {s4}? dlga_lord_talk lord_husband_auto_recruit|I need you to renounce your allegiance to {s4} and join the {s5} now, my {reg65?wife husband}. dlga_lord_husband_auto_recruit lord_pretalk|Ask me again when we're outside of these walls. dlga_lord_husband_auto_recruit close_window|As you wish. dlga_lord_talk lord_recruit_1_relation.1|There's a matter which I'd like to discuss in private. dlga_lord_talk lord_recruit_1_relation.2|There's something which I'd like to discuss with you in private. dlga_lord_talk lord_talk|CHEAT -- Reset lord decision seed and intrigue impatience. dlga_lord_talk lord_respond_to_insult_challenge_duel|CHEAT -- Let's duel (insult). dlga_lord_respond_to_insult lord_pretalk|Hah! I admire a quick tongue. Perhaps some day I'll remove it with tongs to examine it at greater leisure, but today, at least, I'll salute your wit and courage. dlga_lord_respond_to_insult lord_pretalk.1|I meant no offence, madame. dlga_lord_respond_to_insult lord_respond_to_insult_challenge_battle|Are you trying to provoke me? Well, I'd have you know that I'm under no obligation to duel women, commoners, rebels, or brigands. I could, however, order my men to seize you and horsewhip you. Would you like them to do that? dlga_lord_respond_to_insult lord_respond_to_insult_challenge_duel|Are you trying to provoke me? Well, I'd have you know that I'm under no obligation to duel women, commoners, rebels, or brigands. However, in your case, I'd be delighted to make an exception. Are you ready for a lesson in deference to your betters, {varlet/girl}? dlga_lord_respond_to_insult close_window|Are you trying to provoke me? Well, I'd have you know that I'm under no obligation to duel women, commoners, rebels, or brigands. You're lucky that I'm in a good mood because I'm perfectly within my rights to order my men to seize you and horsewhip you. Now begone, {lad/lassie}! I've had enough of you! dlga_lord_respond_to_insult_challenge_battle lord_respond_to_insult_challenge_battle_confirm|I'd like to see them try. dlga_lord_respond_to_insult_challenge_battle close_window|This isn't worth the shedding of blood. dlga_lord_respond_to_insult_challenge_battle_confirm close_window|Enough of your insolence! At {him/her}, lads! dlga_lord_respond_to_insult_challenge_duel lord_respond_to_insult_challenge_duel_confirm|I'm ready to teach you one. dlga_lord_respond_to_insult_challenge_duel close_window|This isn't worth the shedding of blood. dlga_lord_respond_to_insult_challenge_duel_confirm close_window|So be it. Defend yourself! dlga_lord_quarrel_intervention_1 lord_quarrel_intervention_2|{s14} dlga_lord_quarrel_intervention_2 lord_quarrel_intervention_3a|Ah, well. It sounds like you're in the right then. dlga_lord_quarrel_intervention_2 lord_quarrel_intervention_3b|Whatever your differences may be, I want you to settle them. dlga_lord_quarrel_intervention_2 lord_quarrel_intervention_3b.1|Could you not be convinced to settle your differences? dlga_lord_quarrel_intervention_2 lord_pretalk|On second thought, I want nothing to do with this. dlga_lord_quarrel_intervention_3a lord_pretalk|I'm glad that you think so. dlga_lord_quarrel_intervention_3b lord_quarrel_intervention_4|For the sake of our friendship, I defer to your judgement. I'll try to make amends with {s11}. dlga_lord_quarrel_intervention_3b lord_pretalk|I will not reconcile with {s11}. I know my rights. dlga_lord_quarrel_intervention_4 lord_pretalk|Let it be as though our quarrel never occurred. dlga_lord_quarrel_intervention_4 lord_pretalk.1|I suppose that you should speak to {s11} and see if he'll do the same for me. dlga_lord_internal_politics_cur_stance lord_internal_politics_cur_stance_plyr_response|I had already made up my mind to support you. dlga_lord_internal_politics_cur_stance lord_internal_politics_cur_stance_plyr_response.1|I had already made up my mind to support {s4}. dlga_lord_internal_politics_cur_stance lord_internal_politics_cur_stance_plyr_response.2|I'm unable to decide at this time. dlga_lord_internal_politics_cur_stance lord_internal_politics_cur_stance_plyr_response.3|I support {s15}. {s10} dlga_lord_internal_politics_cur_stance_plyr_response lord_internal_politics_plyr_choose_candidate|Let me tell you whom I support... dlga_lord_internal_politics_cur_stance_plyr_response lord_internal_politics_cur_stance_plyr_response|CHEAT -- Reset support. dlga_lord_internal_politics_plyr_choose_candidate lord_internal_politics_plyr_choose_candidate_select|Whom do you support? dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_pretalk|I'd like to nominate myself for that honour. dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_pretalk.1|I support my husband, {s4} dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_support_acknowledge|I would support you, {s4} dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_support_same_acknowledge|I would support your choice, {s4} dlga_lord_internal_politics_plyr_choose_candidate_select lord_pretalk|Never mind. dlga_lord_internal_politics_support_acknowledge lord_pretalk|That is most gracious of you, but I do not seek the honour, and I decline your support. dlga_lord_internal_politics_support_acknowledge lord_pretalk.1|I do not trust you, and I do not need your support. dlga_lord_internal_politics_support_acknowledge lord_pretalk.2|That is most gracious of you. dlga_lord_internal_politics_support_same_acknowledge lord_pretalk|You may tell him that yourself. I don't trust you, and I'll have no part in any game which you are playing. dlga_lord_internal_politics_support_same_acknowledge lord_pretalk.1|Given your relation with {s4}, I don't think that he would welcome your support. dlga_lord_internal_politics_support_same_acknowledge lord_pretalk.2|I'll tell {s4}. He'll no doubt be grateful for your support. dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_pretalk.2|I support {s4} dlga_lord_internal_politics_pretalk lord_internal_politics_cur_stance_plyr_response|Ah. Most interesting. dlga_lord_internal_politics_cur_stance_plyr_response lord_internal_politics_plyr_request_support|Can I convince you to support me instead? dlga_lord_internal_politics_cur_stance_plyr_response lord_pretalk|Anyway, enough of politics for the time being. dlga_lord_internal_politics_plyr_request_support lord_pretalk|You've engendered too much controversy to be a viable candidate right now. I would advise you to wait a little while before seeking any further honours for yourself. dlga_lord_internal_politics_plyr_request_support lord_pretalk.1|I'm sorry. I wouldn't wish to strain my relationship with {s4} dlga_lord_internal_politics_plyr_request_support lord_pretalk.2|You've already been well rewarded with fiefs appropriate to your accomplishments, I would say. dlga_lord_internal_politics_plyr_request_support lord_pretalk.3|I think you would need to prove yourself further before you're eligible for that position. dlga_lord_internal_politics_plyr_request_support lord_pretalk.4|Hmm... that is too much to ask, given the state of our relationship. dlga_lord_internal_politics_plyr_request_support lord_pretalk.5|I would support you with pleasure. dlga_lord_recruit_1_relation lord_pretalk|I'm a bit weary of talking about politics right now. Perhaps at a later date. dlga_lord_recruit_1_relation lord_pretalk.1|{s12} dlga_lord_recruit_1_relation lord_recruit_pretender|You've raised the standard of rebellion on behalf of {s16}. Have you come to plead {reg3?her his} case? dlga_lord_recruit_pretender lord_recruit_3_dilemma_1|I have. dlga_lord_recruit_pretender lord_recruit_1_relation|No, that's not why I'm here. There's another issue I wish to discuss. dlga_lord_recruit_1_relation lord_recruit_2|{s12} dlga_lord_recruit_2 lord_recruit_2_philosophy|What do you think, in general terms, about kings, lords, and politics? dlga_lord_recruit_2 lord_spouse_leave_faction|My {reg65?wife husband}, I believe that you should rethink your allegiance to {s11} dlga_lord_spouse_leave_faction lord_spouse_leave_faction_2|{s9} has always been a good liege to me, but I'll hear you out. What do you suggest we do? dlga_lord_spouse_leave_faction lord_spouse_leave_faction_2.1|I see no particular reason to abandon {s9}, but I'll heed your advice. What do you suggest we do? dlga_lord_spouse_leave_faction lord_spouse_leave_faction_2.2|Yes. As a liege, {s9} is a great disappointment. What do you suggest we do? dlga_lord_spouse_leave_faction_2 lord_spouse_leave_faction_husband_king|I believe you should be king, my husband! dlga_lord_spouse_leave_faction_2 lord_spouse_leave_faction_proclaim_queen|I'm the rightful queen of Westeros and Essos. dlga_lord_spouse_leave_faction_2 lord_pretalk|Never mind. dlga_lord_spouse_leave_faction_husband_king lord_pretalk|Perhaps some day, my wife, but before I declare myself king, I should like for one of us to hold a fortress which could serve as our royal court. dlga_lord_spouse_leave_faction_proclaim_queen lord_pretalk|While I don't contest your claim, my wife, I should like for one of us to hold a fortress which could serve as our court before we declare ourselves publicly. dlga_lord_spouse_leave_faction_proclaim_queen lord_spouse_leave_faction_proclaim_queen_confirm|{s11} dlga_lord_spouse_leave_faction_proclaim_queen lord_pretalk.1|{s11} dlga_lord_spouse_leave_faction_proclaim_queen_confirm close_window|I am ready now, my {wife/husband}. Let us go forth to seek our throne. dlga_lord_spouse_leave_faction_proclaim_queen_confirm lord_pretalk|Perhaps I'm not yet ready. dlga_lord_spouse_leave_faction_husband_king lord_pretalk.1|Perhaps, but I would need your full support to press that claim. You were well-advised to resolve {s4}'s rebellion before pushing this any further. dlga_lord_spouse_leave_faction_husband_king lord_spouse_leave_faction_husband_king_2|Most of the great families of this land have a claim to the throne... given the recent issues with the succession, I should be as legitimate a king as {s4}. dlga_lord_spouse_leave_faction_husband_king_2 lord_spouse_leave_faction_husband_king_3|While king, I'll defer to your judgement in the appointment of ministers, the conduct of diplomacy, and other such matters. dlga_lord_spouse_leave_faction_husband_king_3 close_window|Very well, my husband. Let us ride forth to press your claim! dlga_lord_spouse_leave_faction_husband_king_3 lord_pretalk|Actually, let's bide our time for a bit longer. dlga_lord_recruit_2_philosophy lord_recruit_2|{s43} Did you wish to speak of anything else? dlga_lord_recruit_2 lord_recruit_2_discontent|How do you feel about {s15}? dlga_lord_recruit_2 lord_recruit_3_a|Do you remember what I'd told you earlier? dlga_lord_recruit_2 lord_recruit_quarrel_describe|I've heard that you quarrelled with {s16} dlga_lord_recruit_quarrel_describe lord_recruit_2|It's no secret. {s14} dlga_lord_recruit_2 lord_pretalk|Never mind. dlga_lord_recruit_2_discontent lord_recruit_2_discontent_b|{s12} dlga_lord_recruit_2_discontent lord_recruit_hesitant|{s12} dlga_lord_recruit_2_discontent_b lord_recruit_3|Sometimes I do worry about the state of the realm. dlga_lord_recruit_hesitant lord_recruit_hesitant_persuade|Can't I persuade you to say a little more? dlga_lord_recruit_hesitant lord_pretalk|Ah. Very good. dlga_lord_recruit_hesitant_persuade lord_recruit_3|If you put it that way, I admit that I do sometimes worry about the state of the realm. dlga_lord_recruit_hesitant_persuade lord_pretalk|You try my patience, {playername}. I said I have nothing to say. dlga_lord_recruit_3 lord_recruit_3_a|Well, I have something to tell you. dlga_lord_recruit_3 lord_pretalk|Well, that's interesting to know. But enough about politics for now. dlga_lord_recruit_3_a lord_recruit_3_reset_claim|{s12} dlga_lord_recruit_3_reset_claim lord_recruit_3_claim|Yes, that's it. dlga_lord_recruit_3_reset_claim lord_recruit_3_a_reset|Let me phrase that a little differently. dlga_lord_recruit_3_a lord_recruit_3_b|Yes? dlga_lord_recruit_3_a_reset lord_recruit_3_b|Yes? dlga_lord_recruit_3_b lord_recruit_3_why|I ask for your support in claiming the Iron Throne. dlga_lord_recruit_3_b lord_recruit_3_why.1|I ask you to pledge allegiance to my liege, {s45}, as monarch of all Westeros and Essos. dlga_lord_recruit_3_b lord_pretalk|Never mind. dlga_lord_recruit_3_dilemma_1 lord_recruit_3_dilemma_2|{s43} dlga_lord_recruit_3_dilemma_2 lord_recruit_3_why|{s43} dlga_lord_recruit_3_why lord_pretalk|Neither of us has so much as a single fortress to our name. Would you rule your kingdom from an outlaw's den in the woods? dlga_lord_recruit_3_why lord_recruit_3_d|Why should I support {s44}? dlga_lord_recruit_3_d lord_recruit_3_claim|{s43} dlga_lord_recruit_3_d lord_recruit_3_claim.1|If {s45} were {s47}, {s45} would deal with all men fairly and uphold the rights of the commons. dlga_lord_recruit_3_d lord_recruit_3_claim.2|If {s45} were {s47}, {s45} would uphold your ancient rights as a noble of this land. dlga_lord_recruit_3_d lord_recruit_3_claim.3|Because {s45} can unify Westeros and Essos and end this discord. dlga_lord_recruit_3_d lord_recruit_3_claim.4|Because {s45} will reward you with lands. dlga_lord_recruit_3_d lord_pretalk|Never mind. dlga_lord_recruit_3_claim lord_recruit_3_claim|Do you perhaps tell each person what you think they most want to hear? {s12} dlga_lord_recruit_3_claim lord_recruit_4|{s12} dlga_lord_recruit_3_claim lord_pretalk|{s12} dlga_lord_recruit_4 lord_recruit_4_objective_conditions|I ask you to pledge your allegiance to {s16}. dlga_lord_recruit_4 lord_pretalk|Never mind. dlga_lord_recruit_4_objective_conditions lord_recruit_5_security|Let me think... dlga_lord_recruit_5_security lord_recruit_5_political|{s32} dlga_lord_recruit_5_political lord_recruit_5_ideological|{s31} dlga_lord_recruit_5_ideological lord_recruit_5_change_sides|{s33} dlga_lord_recruit_5_change_sides lord_recruit_6|{s34} dlga_lord_recruit_6 lord_recruit_6_reaction|It's time for you to make a decision. dlga_lord_recruit_6 lord_pretalk|No need to decide anything. We can speak of this at a later time. dlga_lord_recruit_6_reaction lord_recruit_7_decision|Very well... dlga_lord_recruit_7_decision lord_pretalk|{s12} dlga_lord_recruit_7_decision lord_recruit_pledge|Very well, I'm ready to pledge myself to {s4} as my {reg4?queen king}. dlga_lord_recruit_pledge lord_recruit_pledge|Remember. You've promised me a fief, {playername}. I'll see to it that you hold that promise. dlga_lord_recruit_pledge lord_recruit_pledge_conclude|So be it. I pledge allegiance to you as your faithful vassal. I'll stand at your side to fight your enemies should you need my sword and uphold your claims and those of your legitimate heirs. I expect in turn that you'll protect me and recognize my rights as your vassal. dlga_lord_recruit_pledge lord_recruit_pledge_conclude.1|So be it. You may inform {s4} that I'm now {reg4?her him} faithful vassal, that I'll follow {reg4?her him} as long as my breath remains, and that I'll be at {reg4?her his} side to fight {reg4?her his} enemies should there ever be need of my sword. In addition, I swear to uphold {reg4?her his} lawful claims and those of {reg4?her his} legitimate heirs. In turn, I expect {reg4?her his} protection and recognition of my rights as a vassal. dlga_lord_recruit_pledge_conclude close_window|Now... it's a momentous step I've taken. I'll take my leave, as I may need some time to prepare myself for what comes next. dlga_lord_start close_window.3|I've received the gift, presented to me through my {s11} {s10}. It was a noble gesture of yours, {ser/my lady}, and I dearly regret that we've ever quarrelled. dlga_lord_start close_window.4|I've received the gift, presented to me through my {s11} {s10}. For {reg4?her his} sake I'm willing to let bygones be bygones. dlga_lord_start close_window.5|I've received the gift, presented to me through my {s11} {s10}. Bah! Do you really think you can buy my friendship that easily? dlga_lord_start close_window.6|I've received the gift, presented to me through my {s11} {s10}. As dear as {reg4?she he} is to me, however, I cannot forget our differences. dlga_lord_talk denounce_lord_results|I did as you suggested and denounced {s4} dlga_denounce_lord_results lord_pretalk|Yes, and hopefully now {s4} will think twice before entrusting him with any additional fiefs, honours, or offices. We are grateful to you, {playername}. dlga_denounce_lord_results close_window|So you did - and we've heard that he forced you to retract your words and thus emerged from this affair looking stronger than before. You will forgive me, {ser/my lady}, if my gratitude to you is somewhat muted. dlga_lord_talk lord_quest_intrigue_result|I did as you asked and spoke to {s5} about the danger posed by {s4}. dlga_lord_quest_intrigue_result lord_pretalk|So we hear. Hopefully now {s5} will think twice before entrusting him with any additional fiefs, honours, or offices. We're grateful to you, {playername}. dlga_lord_quest_intrigue_result close_window|So we hear - but alas, {s5} doesn't seem to have listened. Still, we're grateful to you for trying, {playername}. dlga_lord_talk lord_lend_companion_end|I should like {s14} returned to me, {s65}, if you no longer require {reg3?her his} services. dlga_lord_lend_companion_end lord_pretalk|You've too many men in your company already, {playername}. You cannot lead any more at the moment. dlga_lord_lend_companion_end lord_pretalk.1|Certainly, {playername}. {reg3?She He}'s a bright {reg3?girl fellow}; you're a lucky {man/woman} to have such worthy companions. dlga_lord_talk lord_ask_to_collect_debt|I've come to collect the debt you owe to {s1}. dlga_lord_ask_to_collect_debt lord_ask_to_collect_debt_2|Oh. Well, {s1} did lend me some silver a ways back, but I've done him many favours in the past and I consider that money as my due payment. dlga_lord_ask_to_collect_debt_2 convince_begin|{s1} considers it a debt. He asked me to speak to you on his behalf. dlga_lord_ask_to_collect_debt_2 lord_pretalk|Then I won't press the matter any further. dlga_convince_accept close_window|My debt to {s8} has long been overdue and was a source of great discomfort to me. Thank you for accepting to take the money to him. Please give him these {reg10} silver stags and thank him on my behalf. dlga_lord_talk lord_ask_to_make_peace|Please, {s64}, it's time to end this war between {s12} and {s13}. dlga_lord_ask_to_make_peace lord_ask_to_make_peace_2|Eh? I'm not sure I've understood you correctly, {playername}. War is not easily forgotten by either side of the conflict, and I have a very long memory. Why should I take any interest in brokering peace with those dogs? dlga_lord_ask_to_make_peace_2 convince_begin|Perhaps I can talk you into it... dlga_lord_ask_to_make_peace_2 lord_pretalk|Never mind, peace can wait for now. dlga_convince_accept close_window.1|You... have convinced me, {playername}. Very well then, you've my blessing to bring a peace offer to {s14}. I cannot guarantee they'll accept it, but on the off-chance they do, I'll stand by my word. dlga_lord_talk lord_challenge_duel_for_lady|I want you to take back your accusations against {s1}. dlga_lord_challenge_duel_for_lady lord_challenge_duel_for_lady_2|What accusations, {knave/wench}? Everyone knows that this wanton bitch fucks her stable boys and anyone else she can lay hands on while her foolish husband is away. Bah! That filthy cunt is worse than any damned whore in Flea Bottom! I merely repeat the words of many. dlga_lord_challenge_duel_for_lady_2 lord_challenge_duel|You'll recant these lies, sirrah, or prove them against my sword! dlga_lord_challenge_duel_for_lady_2 lord_pretalk|If you say so... dlga_lord_challenge_duel close_window|{s15} dlga_lord_talk lord_challenge_courtship_rival|Relinquish your suit of {s5}! dlga_lord_challenge_courtship_rival lord_challenge_courtship_rival_2|Or what? Do you intend to duel over a lady, {knave/wench}? I'll let you know our liege frowns on this sort of hot-headed challenge when every man must stand together against the foreign foe. dlga_lord_challenge_courtship_rival_2 lord_challenge_duel|Do you fear to fight me? dlga_lord_challenge_courtship_rival_2 lord_pretalk|My pardon. I've spoken too rashly... dlga_lord_talk lord_message_delivered|I bring a message from {s9}. dlga_lord_message_delivered lord_pretalk|Oh? Let me see that... Well, well, well! It was good of you to bring me this, {playername}. Take my seal as proof that I've received it, and give my regards to {s9} when you see him again. dlga_lord_talk lord_message_delivered_enemy|I bring a message from {s9}. dlga_lord_message_delivered_enemy close_window|Oh? Let me see that... hmm. It was good of you to bring me this, {playername}. Take my seal as proof that I've received it, with my thanks. dlga_lord_talk lord_deliver_message_prisoner|I bring a message from {s11}. dlga_lord_deliver_message_prisoner lord_deliver_message_prisoner_2|Can it be true? Oh, thank you kindly, {playername}. You've brought hope and some small ray of light to these bleak walls. Perhaps one day I'll be able to repay you. dlga_lord_deliver_message_prisoner_2 lord_deliver_message_prisoner_2a|'Twas the least I could do, {s65}. dlga_lord_deliver_message_prisoner_2a close_window|You've no idea how grateful I am, {playername}. A thousand thanks and more. dlga_lord_deliver_message_prisoner_2 lord_deliver_message_prisoner_2b|Worry not, {s65}. You'll have ample opportunity once you're free again. dlga_lord_deliver_message_prisoner_2b close_window|Hah, of course, {playername}. My eternal thanks go with you. dlga_lord_talk lord_rescue_by_replace_offer|Fear not, I'm here to rescue you. dlga_lord_rescue_by_replace_offer lord_rescue_by_replace_offer_2|By the seventh hell, are you serious? What is your plan? dlga_lord_rescue_by_replace_offer_2 lord_rescue_by_replace_offer_3|A simple ruse, {s65}. If we exchange garments, I'll take your place here in prison while you make your escape disguised as myself. I paid the guards a handsome bribe, with which I'm sure they've already purchased half the wine stocks of the nearest tavern. With some luck they'll soon get so drunk they'd have trouble recognising even their own mothers, let alone telling one of us from the other... at least not until you're safely away. dlga_lord_rescue_by_replace_offer_3 lord_rescue_by_replace_offer_4|Hmm, it might just work... but what of you, my {friend/lady}? The guards won't take kindly to this trickery. You may end up spending some time in this cell yourself. dlga_lord_rescue_by_replace_offer_4 lord_rescue_by_replace_offer_5a|Not to worry, {s65}. The place is already starting to grow on me. dlga_lord_rescue_by_replace_offer_4 lord_rescue_by_replace_offer_5b|I'll be fine as long there's an ample reward awaiting me at the end. dlga_lord_rescue_by_replace_offer_5a lord_rescue_by_replace_offer_6|You're a brave soul indeed. I won't forget this. dlga_lord_rescue_by_replace_offer_5b lord_rescue_by_replace_offer_6|Of course, my {friend/lady}, of course! Come to me when you've regained your freedom, and perhaps I'll be able to repay the debt I owe you. dlga_lord_rescue_by_replace_offer_6 close_window|Quickly, {s65}, let's change our garments. It's past time you were already away from here. dlga_lord_talk lord_ask_pardon_after_oath_renounced|{s66}, I wish to restore my old oath to {s4}. dlga_lord_ask_pardon_after_oath_renounced lord_pretalk|That's too great a matter for me to decide, {playername}. You should seek out {s4}. Such clemency is his alone to grant or deny. dlga_lord_ask_pardon_after_oath_renounced lord_ask_pardon_terms|{s11}. dlga_lord_ask_pardon_terms lord_pretalk|As you like, {s65}. I'll accept your judgement. dlga_lord_ask_pardon_terms lord_pretalk.1|A shame, {s65}. A shame. dlga_lord_ask_pardon_terms lord_pretalk.2|Very well, go and die without me.
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